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Patch Notes 18/11/2020

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Mgdw
Posts: 12

Re: Patch Notes 18/11/2020

Post#11 » Wed Nov 18, 2020 5:18 pm

this mechanic is stupid as hell in altdorf.. Order champ are just sticking theire spawn and wait . we lost our ae champion cause they killed healers who were spamming ae heal behind the barrer ..

Working on Mechanics that just protect afk leechers is a complete non sense .. and i m thinkin of warcamp buff too .

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Bignusty
Posts: 454

Re: Patch Notes 18/11/2020

Post#12 » Wed Nov 18, 2020 5:31 pm

Mgdw wrote: Wed Nov 18, 2020 5:18 pm this mechanic is stupid as hell in altdorf.. Order champ are just sticking theire spawn and wait . we lost our ae champion cause they killed healers who were spamming ae heal behind the barrer ..

Working on Mechanics that just protect afk leechers is a complete non sense .. and i m thinkin of warcamp buff too .
Yep
dalen wrote: Wed Nov 18, 2020 4:57 pm
CountTalabecland wrote: Wed Nov 18, 2020 4:40 pm "City Siege

- Tuned the AFK kicker to be less strict

- Reduced distance from spawn that will trigger the anti spawn kill mechanic"

What is the anti-spawn kill mechanic? AFAIK AoE and AoE pulling into enemy spawn is still alive and well. Can anyone explain how this works?
If you kill someone close to their spawn point you get killed as well. Outside the barriers should be fine now though.
Mgdw is a mate we r from same guild Absolution and we were inside the same city a guild mate champion killed accidently an order inside the barrier cause we fought near the order barrier on stage 3 at altdorf whit all order champion and our champion killed a guy inside the spawn during his aoe attack and he was instant killed by your system spwn kill! This glitch is already used and abused they put a guy at the barrier and let him die to kill champions during an aoe attack.

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dalen
Developer
Posts: 619

Re: Patch Notes 18/11/2020

Post#13 » Wed Nov 18, 2020 6:13 pm

Bignusty wrote: Wed Nov 18, 2020 5:31 pm
dalen wrote: Wed Nov 18, 2020 4:57 pm
CountTalabecland wrote: Wed Nov 18, 2020 4:40 pm "City Siege

- Tuned the AFK kicker to be less strict

- Reduced distance from spawn that will trigger the anti spawn kill mechanic"

What is the anti-spawn kill mechanic? AFAIK AoE and AoE pulling into enemy spawn is still alive and well. Can anyone explain how this works?
If you kill someone close to their spawn point you get killed as well. Outside the barriers should be fine now though.
Mgdw is a mate we r from same guild Absolution and we were inside the same city a guild mate champion killed accidently an order inside the barrier cause we fought near the order barrier on stage 3 at altdorf whit all order champion and our champion killed a guy inside the spawn during his aoe attack and he was instant killed by your system spwn kill! This glitch is already used and abused they put a guy at the barrier and let him die to kill champions during an aoe attack.
So then you should be happy that the range was reduced in this patch as it fixes exactly that issue.
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wyvernmoon
Posts: 5

Re: Patch Notes 18/11/2020

Post#14 » Wed Nov 18, 2020 6:30 pm

Guilds

- We have restored the functionality to automatically transfer guilds if the leader hasn't logged in for 26 days.
Who does leadership transfer to? Last active? Most active?

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MaxHayman
Management
Posts: 1029
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Re: Patch Notes 18/11/2020

Post#15 » Wed Nov 18, 2020 6:47 pm

wyvernmoon wrote: Wed Nov 18, 2020 6:30 pm
Guilds

- We have restored the functionality to automatically transfer guilds if the leader hasn't logged in for 26 days.
Who does leadership transfer to? Last active? Most active?
We sort the members of the guild by rank, when we find one who was active within the last 26 days they are assigned leader.
Max Hayman

Hardkoar
Suspended
Posts: 242

Re: Patch Notes 18/11/2020

Post#16 » Wed Nov 18, 2020 6:52 pm

wargrimnir wrote: Wed Nov 18, 2020 4:33 pm
Oglaf wrote: Wed Nov 18, 2020 4:27 pm Still nothing on the hasty KoTBS/Chosen changes?

Aiiight den...
There is some active discussion to follow up on it, but no we're primarily working on rSH at the moment. There are a small number of KotBS proposals in the BDF, if you (the cumulative general playerbase) have any proposals that haven't been submitted there, this would be a good time to do it.
Here's hoping for a ''loner'' type of spec where u don't need to carry around the pet-

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wargrimnir
Head Game Master
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Re: Patch Notes 18/11/2020

Post#17 » Wed Nov 18, 2020 7:03 pm

Hardkoar wrote: Wed Nov 18, 2020 6:52 pm
wargrimnir wrote: Wed Nov 18, 2020 4:33 pm
Oglaf wrote: Wed Nov 18, 2020 4:27 pm Still nothing on the hasty KoTBS/Chosen changes?

Aiiight den...
There is some active discussion to follow up on it, but no we're primarily working on rSH at the moment. There are a small number of KotBS proposals in the BDF, if you (the cumulative general playerbase) have any proposals that haven't been submitted there, this would be a good time to do it.
Here's hoping for a ''loner'' type of spec where u don't need to carry around the pet-
Pets are pretty key to a pet class. Loner specs are counterintuitive. Hot take 2020.
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Oglaf
Suspended
Posts: 279

Re: Patch Notes 18/11/2020

Post#18 » Wed Nov 18, 2020 7:48 pm

wargrimnir wrote: Wed Nov 18, 2020 7:03 pm
Hardkoar wrote: Wed Nov 18, 2020 6:52 pm
wargrimnir wrote: Wed Nov 18, 2020 4:33 pm

There is some active discussion to follow up on it, but no we're primarily working on rSH at the moment. There are a small number of KotBS proposals in the BDF, if you (the cumulative general playerbase) have any proposals that haven't been submitted there, this would be a good time to do it.
Here's hoping for a ''loner'' type of spec where u don't need to carry around the pet-
Pets are pretty key to a pet class. Loner specs are counterintuitive. Hot take 2020.
Whilst true, it has also always been true that Squigs have always been more of a hinderance to the class in comparison to the Lion. Ever since live. Always felt that too much of the class was tied to those wonky pets to allow it to truly shine.

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Fenris78
Posts: 787

Re: Patch Notes 18/11/2020

Post#19 » Wed Nov 18, 2020 8:23 pm

Side effect of "pet cleanse" after zone change : All 60minutes buffs are also cleansed after each zone change, needing to be reapplied each and every time...

Was that intended, or only the pet despawn (wich I still dont see the point tbh) ?

We had previously nice QoL improvements with :
1. Keeping the buffs while being Bolstered
2. Not being auto-dismount after each zone change

It would be coherent to not have to recast each and every 60m buff as well...

As for now, seeing buffs constantly removed is very frustrating and counterintuitive, like it was previously with boster.

We will be glad to see that fixed once and for all. Thanks ! ;)

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satanicomoderno
Posts: 131

Re: Patch Notes 18/11/2020

Post#20 » Wed Nov 18, 2020 8:33 pm

Wiede wrote: Wed Nov 18, 2020 4:52 pm
satanicomoderno wrote: Wed Nov 18, 2020 4:50 pm Every side has 12 classes. But for dev team there are only witch elf and witch hunter, magus and engineer. When you guys will give some attention to other classes as well?

*laughs in countless WL-/SW-/DOK-/WP-/MARA-/mSH-/[...]-changes*
And about AM and SM? When they are having some attention?

Also you say all these classes, but they had some change together with WE/WH dude.

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