Re: Patchnotes 30/12/16
Posted: Fri Dec 30, 2016 7:33 pm
I was gonna say: isn't this how it worked on live? Now we just need for pqs to contribute
The War Private Server
https://www.returnofreckoning.com/forum/
https://www.returnofreckoning.com/forum/viewtopic.php?t=19135
I'm really not seeing your reasoning. Correct me if I'm wrong but the solution you are going for, as far as I understood, is to make locking the zone harder (taking longer) if you faction is blobbing correct?Azarael wrote:The problem right now is that people are still playing classically, in huge blobs. If you do that, not only will you have large contested timers and short locks, but if one or two of the enemy tap a BO your realm wasn't guarding, you will never get to it in time and it will lock for ages. Again, working perfectly as intended.
If the blobbing continues regardless of this, I will regard it as a combat system issue and move in that direction.
I await feverishly for your equally detailed constructive addendum to your elaborate beratement of a system work-in-progress.dur3al wrote:Azarael wrote:The problem right now is that people are still playing classically, in huge blobs. If you do that, not only will you have large contested timers and short locks, but if one or two of the enemy tap a BO your realm wasn't guarding, you will never get to it in time and it will lock for ages. Again, working perfectly as intended.
If the blobbing continues regardless of this, I will regard it as a combat system issue and move in that direction.TL;DR "this is bad, don't do dis"Spoiler:
....Even in english im lost here....mogt wrote:can anyone, translated that in german?
I await feverishly for a smart reply which includes a quote from me saying "this is bad, don't do dis" while all I said that this will not really fix blobbing.wargrimnir wrote:I await feverishly for your equally detailed constructive addendum to your elaborate beratement of a system work-in-progress.dur3al wrote:Azarael wrote:The problem right now is that people are still playing classically, in huge blobs. If you do that, not only will you have large contested timers and short locks, but if one or two of the enemy tap a BO your realm wasn't guarding, you will never get to it in time and it will lock for ages. Again, working perfectly as intended.
If the blobbing continues regardless of this, I will regard it as a combat system issue and move in that direction.TL;DR "this is bad, don't do dis"Spoiler: