My guild took some videos and I hope we can arrange to post them soon. But the damage really is over the top, and my biggest issue is that it is largely unavoidable.RyanMakara wrote:Pics or it didn't happen.Ryzom wrote:Sorry but are you crazy with the new system for aoe , 1 party kill one wb in the keep, how the hell, stop doing bullshit with the game plz.
I actually recall organised 6 mans being able to defend a keep against immeasurable before the AoE mechanic change. Now could it be that either their organisation and positioning beats the numbers you have? Who knows; let's blame it on the AoE system instead.
In open field you can spread out a bit, but doing so favors large groups over smaller ones, since it is easier for them to pick people off.
But in keeps, sieges and defenses there is quite simply no safe place to be or stand on the ramps, in the door ways, at the posterns. There is no way not to be clumped, and the amount of damage 2-3 melee can do, is warband crushing. It only takes 2-3 melee dropping down from behind, or popping in a postern and you can have half a warband or more dead and dieing. It is vicious burst, better than morale dumps. 3k AoE per GCD is not unusual.
That alone is troubling but this has really shifted the focus to stacking melee, and running smaller numbers to not lose damage to friendly fire. When you look at AoE builds, on not only melee, but rdps, and even healers like AoE RP's they are all melee. 40 ft and less. Why should these buffs only apply to mdps? Everyone works in the same range, why favor one group over another?
I don't disagree with the core philosophy behind the changes, but the scaling is off. The number of targets, the damage scaling, and descaling, and the affected careers all need a hard look imho.