Wait so you're saying you are incapable of spreading your tanks and MDPS around a SM so he could parry 1 target at a time? CC from behind? All right, enjoy whatever game you're playing because parry is not omnidirectional on RoR. And taunt does hinder the SM, it interrupts WoDS and has to be recast, it will never be recast the exact same second, if you're lucky it'll take a few sec (lag and human reaction).simtex wrote:Taunt? It has no cooldown(just recast), and how do you CC somebody with 70% avoidance? Even landing a disarm through WoDS wont interrupt it.
Surround him? Some kind of joke or?
@Atropik: You didn't explain how the wounds debuff is suddenly OP without being changed. The fact that WP/DoK have a lot of free points is a completely different issue. It feels like the keg issue all over again, an ability never complained about but once the class is played more/ability is actually picked up destro start whining. Let's mirror/nerf every unique Order ability and let destro keep theirs (nerfs to CD increaser, crit buffs, keg, now wounds buff?). Then maybe all the biased people can stop whining. And please don't start with the "but I play Order sometimes for 10 min on a certain day of the month!"
And afaik the WP wounds buff cast time is slightly longer than a group heal, at least that's how I remember it from live where I specced it. I also seem to recall it not healing for the amount of HP increased, don't know if it works like that on RoR. Someone can correct me if I'm wrong. If I am wrong then the buff being changed to not heal seems like a balance change that should be proposed.
But again, buff with a cast time:
Interrupts + Severs = Profit
@roadkillrobin: Similar to what Luth points out above, I feel like the sacrifices Order would have to make in order to successfuly run those wounds debuffs is big. Destro has to make very little to no sacrifices. Obviously the value of such debuffs increases the easier they are to run.