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Patch Notes 10/2/2017

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wargrimnir
Head Game Master
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Patch Notes 10/2/2017

Post#1 » Sat Feb 11, 2017 4:37 am

[Item Changes]

Wargrimnir
- Adjusted unification of Accessory pieces based on feedback. The changes detailed below should be less disruptive as you can trade these items amongst each other to recover from any lost usability.
- Back pieces are now included in the unification.
- Renamed all affected Slayer cloaks to Vengercloak, this helps quite a bit in easily filtering through items.
- Replaced Strength and Willpower stats on 838 pieces of Squig Herder, Engineer, and Shadow Warrior gear.
- Replaced Willpower, Ballistic, and Intelligence on 1665 pieces of Melee gear.
- Replaced Willpower, Strength, and Weaponskill on 286 pieces of Magus, Sorc, and Fireclown gear.
- Replaced Weaponskill and Strength on 115 pieces of Healer gear (excluding dok/wp).

All unified items will remain split to their appropriate factions.
Tank items are shared between tank classes, and the racial Medium Armor MDPS class.
Melee DPS items are shared between melee classes (including Dok/WP), and the racial Tank class.
Healer items are shared only between healers.
Caster items are shared between healers and casters.
Ballistic items are shared between ballistic users.

Examples (not all variations are included)
Spoiler:
- Chosen Chaos Seal - Useable by Chosen, Black Orc, Blackguard, Marauder
- Marauder Rend Ring - Useable by Marauder, Choppa, Disciple of Khaine, Chosen (DoK is considered Melee)
- Zealot Change Ring - Useable by Zealot, Shaman, Disciple of Khaine
- Magus Warp Pendant - Useable by Magus, Sorceress, Zealot, Shaman (DoK is not a caster)
- Blackguard Dark Band - Useable by Blackguard, Black Orc, Chosen (neither WE or DoK are Medium Armor)
- Squig Herder Squig Teef - Useable by Squig Herder
- Engineer Band - Useable by Engineer, Shadow Warrior
- Bright Wizard Ember Ring - Useable by Bright Wizard, Runepriest, Archmage (WP is not a caster)
This concludes the unification of Accessory and Back items. Apologies in advance for any lost gear, we will not be replacing them. As a compensation bonus, drop rates in both PvE and RvR will remain elevated for Two Weeks™

[Scenarios]

RyanMakara
- Unified all Scenario quest completion dialogue for both Order and Destruction.
- Assigned the Mourkain Temple Scenario quests to the correct hand-out NPC.
- Added a Scenario quest for Talabec Dam.

[Public Quests]

Wargrimnir
- Added items to Blue and Purple bags at Ch1 PQ's

T4 Dwarf
- Poisonwing Canyon is now active. Map icon cannot move yet, it is now located in the southeast corner of Black Crag to avoid conflict with the RvR area.
- Dammaz Skar is now active.

T4 Greenskin
- Duraz Deb is now active.

T4 Dark Elf
- Follow the Light is now active.
- Last Stand is now active.

T4 Chaos
- Fields of Reikland is now active.

CegeePegee
T2 Dwarf
Marshes of Madness
- Marsh Conquest is now fully operational

Barak Varr
- Gudrim's Veterans is now fully operational
- Bar Dawazbak is now operational but there is a visual bug in the PQ tracker for stage 1

T2 Greenskin
Marshes of Madness
- Marsh Conquest is now fully operational

Barak Varr
- Gudrim's Veterans is now fully operational
- Bar Dawazbak is now operational but there is a visual bug in the PQ tracker for stage 1
- Burn Rock Tower is now operational but there is a visual bug in the PQ tracker for stage 1

T2 Empire
Ostland
- Hochnar is now fully operational

Hargrim
T2 Dwarf:
Marshes of Madness
- Dam Boglars - fixed, again...
- Tree of Beards - fixed, again...

T3 Dwarf:
Badlands
- Black Orc Slog - fixed, again...

T2 Greenskins:
Barak Varr
- Long Drong and the Slayer Cove is now fully operational
- Ironrock Point is now fully operational
- When the Ship Hits the Sand is now fully operational

T3 Greenskins:
Black Fire Pass
- Blight-Favored Cult is now fully operational
- Kolaz Umgal Scouts is now fully operational

[Map Changes]

Wargrimnir
- Updated Ostland. Bohsenfels will now show as Ch8. Hochnar is on the PQ tracker. Areas for Nurenmir's Lancers and Gore Wood were adjusted so they are in their proper chapters. Shadow Lake is a bit bigger. Wolfshade Swamp covers more of the swamp. Black Mire no longer stretches across the entire map where it's not very black and mire-y. Wolfenburg is now in Wolfenburg. Bloodfane now shows ch9. It was, to put it gently, a bit messy.

Saupreusse
Fixed all PQ areas (means they will now show a User Interface) for all Public Quests in every T4 zone.
- Cleaned Dead Pixels for T4 areas.
- Finally fixed Hell's Fall PQ Interface (Praag)
- Finally fixed the PQ in caledor... you know, the one in the very south where you wouldn't even expect a PQ and therefore forgot to create an area map for it.
- Adjusted Keep areas for all Tier 4 Keeps
- Adjusted some PvE Areas so their Borders make more sense and don't interfere with PQ areas.
- Adjusted Chaos Wastes, Caledors and Eataines RvR Lake (slightly) once again.

West Praag:
- Created an Area Map and a PQ map.
- Wiped Tome Unlocks for "you have discovered..." for this zone. (Since they were all wrong).
- Fixed Influence IDs and chapter.
- Named Area: West Praag.

The Isle of the Dead
- Created an Area Map and a PQ map.
- Defined two Areas for the surrounding ocean and called them Sea of Dusk (west) and Sea of Dreams (east).
- Added Respawn Points.
- Added a Healer for both realms.
- Added Portal guards (safe respawn zone)
- Corrected Influence IDs.

[Other Changes]

Wargrimnir
- Removed R15 Pillager drops from the R12-R13 drop table.

RyanMakara
- Added a bunch of Noteworthy Person unlocks to Destruction Greenskin Rally Master and Kill Collectors.
- All gameobjects with an assigned ToK unlock should now be interactable for both realms.
- Fixed the Capital Palace/Citadel Keep Capture quests for T2 and T3.
- Opened two cemeteries in Morr's Repose. Happy crypt ambushing ;)

Natherul
-Fixed the door to the monastery in Talabecland
-Fixed the door at the keep of asavar kul PQ
-Fixed the door at the dark retribution PQ
-Fixed the doors of the slayer keep in KV

Hargrim
- All Slayer Pirates are now wielding pistols!

[Addressed Tickets]

RyanMakara
- [3984] ToK: 'Foul Amongst The Fowl' can now be obtained from Rauklus.
- [5137] ToK: 'Diseased Pecking Order' can now be obtained from Blightbeak Beak.
- [8973] Quest: Disabled the T4 Keep Capture quests in the Capital's Palace/Citadel.
- [9084] Quest: "None Shall Escape Us" quest hand-in text fixed.
- [8975] World: Added an additional invisible wall in Talabec Dam.
- [8983] NPC: Added Drakk Cultist subtypes to Drakk NPCs.
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grimnir.me Some old WAR blog

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tionblack
Posts: 302

Re: Patch Notes 10/2/2017

Post#2 » Sat Feb 11, 2017 4:41 am

Thanks a lot for your efforts!
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kill Droll you Kill this Server. DROLL is Community :wink:

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Dalgrimar
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Re: Patch Notes 10/2/2017

Post#3 » Sat Feb 11, 2017 4:41 am

Good work :)
This means Mourkain Temple is in the rotation again?
I love that sc XD
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SkyCake
Posts: 57

Re: Patch Notes 10/2/2017

Post#4 » Sat Feb 11, 2017 4:43 am

Yummy, as ever!

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Eathisword
Posts: 808

Re: Patch Notes 10/2/2017

Post#5 » Sat Feb 11, 2017 4:44 am

Boyz and GAlz, we thanks and commend you for your service !
Farfadet, RR72 shaman
Volgograd, RR80 IB
Video thread here.

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xanderous
Posts: 501

Re: Patch Notes 10/2/2017

Post#6 » Sat Feb 11, 2017 4:45 am

Nice work :)
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Starkus RR70 BG Snaptz RR83 SH Plagueis RR81 Magus Alec RR85 Engie Sourgazt RR69 Shaman
Kreaver RR80 Marauder Dugald RR75 Slayer

Asuryan
Former Staff
Posts: 306

Re: Patch Notes 10/2/2017

Post#7 » Sat Feb 11, 2017 4:47 am

Hargrim
- All Slayer Pirates are now wielding pistols!

I gotta see this, thanks Hargrim.

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Karl
Posts: 329

Re: Patch Notes 10/2/2017

Post#8 » Sat Feb 11, 2017 5:22 am

Blown away by your efforts to keep this game going strong and relevant! thx all!
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Shevarash
Posts: 40

Re: Patch Notes 10/2/2017

Post#9 » Sat Feb 11, 2017 5:52 am

You guys are awesome.
Really appreciate all the work you do.
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Soulcheg
Posts: 936

Re: Patch Notes 10/2/2017

Post#10 » Sat Feb 11, 2017 6:05 am

>- Unified all Scenario quest completion dialogue for both Order and Destruction.
>- Assigned the Mourkain Temple Scenario quests to the correct hand-out NPC.


I remember someone told about one NPC in Altdorf, which accept all kill quests, with all kill quests unified - is he implemented yet, or it was just a speculation? :)
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