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Re: Patch Notes 10/3/2017

Posted: Sat Mar 11, 2017 5:31 pm
by NoRKaLKiLLa
He said keep Lord.

Obviously torque has tweaked them in alongside the lair bosses though, because they do seem harder to kill lately.

Re: Patch Notes 10/3/2017

Posted: Sat Mar 11, 2017 5:49 pm
by Dresden
NoRKaLKiLLa wrote:He said keep Lord.

Obviously torque has tweaked them in alongside the lair bosses though, because they do seem harder to kill lately.
Oh damn! :?

Re: Patch Notes 10/3/2017

Posted: Sat Mar 11, 2017 6:03 pm
by Glorian
Azarael wrote:
Glorian wrote:@hitbox:

Can someone please explain me what that means?
It's the wrong term. What's actually changed is the base radius. The range check for an attack is the distance between two units minus the sum of their base radii. This means that, properly configured, larger monsters can be attacked by more players at once (greater circumference), from further away (longer radius) and can also attack without sitting directly on top of their target.
Thanks for explanation.
Does this only count for NPCs in Pve or does this also affects Player characters?

I mean big Black Orcs and tiny dwarfs with a 20mm squared base. :)

Re: Patch Notes 10/3/2017

Posted: Sat Mar 11, 2017 6:13 pm
by Azarael
Player characters have a base radius of 4.5 feet on RoR.

Re: Patch Notes 10/3/2017

Posted: Sat Mar 11, 2017 9:04 pm
by Grunbag
Is there purple jewels/accessories planned for off spec ? Like for dps healer , def dps, etc ?

Re: Patch Notes 10/3/2017

Posted: Sat Mar 11, 2017 10:39 pm
by Glorian
Azarael wrote:Player characters have a base radius of 4.5 feet on RoR.
Thanks for clarification.
So this hitbox thing is a Lairboss/Beastlord thing. Good good.

Re: Patch Notes 10/3/2017

Posted: Sun Mar 12, 2017 2:29 am
by NoRKaLKiLLa
The keep lords seem to take way less damage than they used to in the past two days. In Reikland the Lord was dropping 1% every 5 seconds with no less than 60 people smashing on em.

Re: Patch Notes 10/3/2017

Posted: Sun Mar 12, 2017 3:34 am
by Dabbart
^^^this. Also, not all Zergs are the same. Just cause there is a sea of players, doesn't mean they are actually putting out a lot of DPS....

The resetting is just bad players.

But honestly I'm not there for keep battles that often...

Re: Patch Notes 10/3/2017

Posted: Sun Mar 12, 2017 8:35 am
by Gerv
Couple of things to watch out for, there are buffs on the keep lords which reduce damage taken by 75% and 50%, likely a 25% too. To their causes, not sure, but keep an eye out next time and maybe correlate it with the tank abilities there might be an answer there.

Re: Patch Notes 10/3/2017

Posted: Sun Mar 12, 2017 2:22 pm
by ToXoS
Any change to RD? I poped it before attacking an engie (as a WE) and he rooted me. Same for a SW who snared me with whirling pin. Or maybe the noob that I am is missing something here?