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Patch Notes 4/6/2017

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wargrimnir
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Patch Notes 4/6/2017

Post#1 » Mon Jun 05, 2017 4:26 am

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[RvR]

Washette
- Siege Engine require users being at 15 feet max instead of 50

T1 :
- Fixed AAO!
- Updated pairing active zone alternation
- Fixed control gauge display
- Objectives should remain locked in locked zones
- Increased time to lock zones
- Increased capture zone area around objectives from 50 feet to 70

[Class Changes]

Natherul
Careers - Ironbreaker
- Fixed the issue with certain buffs not giving grudge as they should, those buffs now override the timer on grudge gain

[Public Quests]

Grunbag
- The Fall of Night (Empire Ch 22) is now fully operational !
- Altar of Madness (Empire Ch 22) is now fully operational !
- The Reaping Field (Empire Ch 21) is now fully operational !

[General]

Lheana
- Removed the unlock "X Marks the Spot" from about all "Bugman's XXXXXX" barrels, so that only the correct ones gives it
- Made of "Grimwing" (griffon for ToK unlock) ally for order and enemy for destruction
- Moved the gameobject "Ancient Rider's Horn" next to a tree, as it was standing in the middle of the ground
- Made of some creatures not targetable, targetable

Hargrim
- Emotes are now removed from NPCs during combat.

[Tickets]

Lheana
[5551] Fixed
[6664] Fixed in majority
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[email protected] for exploits and cheaters.
grimnir.me Some old WAR blog

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Daknallbomb
Game Artist
Posts: 1781

Re: Patch Notes 4/6/2017

Post#2 » Mon Jun 05, 2017 4:28 am

Nice one. One Patch after Another. That rocks
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anarchypark
Posts: 2075

Re: Patch Notes 4/6/2017

Post#3 » Mon Jun 05, 2017 4:46 am

haha no more oil avoiding, right?
hope ppl stop slacking at keep siege
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Dresden
Banned
Posts: 1393

Re: Patch Notes 4/6/2017

Post#4 » Mon Jun 05, 2017 5:04 am

anarchypark wrote:haha no more oil avoiding, right?
hope ppl stop slacking at keep siege
Now maybe ppl will listen to me when i tell them to pick up some 1-shot cannons. :lol:
. -= Cult Of Chaos =- GUILD -= Cult Leader =- . -= Kagaz Wrathson - The Decioblidevannihilator - Black Orc =- .
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flintboth
Posts: 440

Re: Patch Notes 4/6/2017

Post#5 » Mon Jun 05, 2017 6:32 am

Thanks patching.
I don't know about the time needed to lock a zone if it was really too short, one or two hours to lock Dwarfs last night, let's play...
monkey 079 (test failure - escaped)

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Dresden
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Posts: 1393

Re: Patch Notes 4/6/2017

Post#6 » Mon Jun 05, 2017 6:46 am

flintboth wrote:Thanks patching.
I don't know about the time needed to lock a zone if it was really too short, one or two hours to lock Dwarfs last night, let's play...
It's too quick now to defend keep lords properly, i just don't even, like not even, at all.

I actually played some scenarios tonight at several times when i could have been playing RvR.

I haven't done that unless it was necessary since before the downtime.
Last edited by Dresden on Mon Jun 05, 2017 7:01 am, edited 5 times in total.
. -= Cult Of Chaos =- GUILD -= Cult Leader =- . -= Kagaz Wrathson - The Decioblidevannihilator - Black Orc =- .
. -= Dresden RoR Info - 4 pins and counting! =- . #WAAAGH ^_^ #AllSilenceIsGolden @_Q

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flintboth
Posts: 440

Re: Patch Notes 4/6/2017

Post#7 » Mon Jun 05, 2017 6:48 am

@Dresden

Don't defend, ATTACK !
monkey 079 (test failure - escaped)

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Glorian
Posts: 4980

Re: Patch Notes 4/6/2017

Post#8 » Mon Jun 05, 2017 7:34 am

wargrimnir wrote:[RvR]

Washette
- Siege Engine require users being at 15 feet max instead of 50
...
Oi!, didn't even know that was possible. :)
Keep up the good stuff, T1 was fun yesterday.
But overall there are now players who just want to stand in the purple rain and players who want to take the other BOs two. Now I need more engis in T1 for a gunline. :D

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Yaliskah
Former Staff
Posts: 1973

Re: Patch Notes 4/6/2017

Post#9 » Mon Jun 05, 2017 9:16 am

Glorian wrote:But overall there are now players who just want to stand in the purple rain and players who want to take the other BOs two. Now I need more engis in T1 for a gunline. :D
Eheh... we can't fix mentality sadly.

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flintboth
Posts: 440

Re: Patch Notes 4/6/2017

Post#10 » Mon Jun 05, 2017 10:36 am

I have not isued this problem, since two days I m playing it.
When I have play and when I have lead some group or WB, Order side or Destro side, There was players who want to defend, two or three players generaly but when we go for attack many follow and many ask for attack.
But if your attack is a fail, next step it's to wait a little bit near our Battle Objectives (For Elvs maps and Grennskin map), and wait for defend our Battle Objectives.
Do not see the evil everywhere.
For what I have seen of the behavior of the RvR T1 players, many seek the action of the combat but there are some who like to play in defense and it is not an evil.

If you look this video you will see no one really care about your "purple rain" on T1 RvR, this is just a good gain of rr/xp to nicely level up your characters and grow up to go to the next Tier, This is all that it represents for me and for many.
I really don't think we are loging in a battle game just to wait stupidely, we are here for the battle game first at all.


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monkey 079 (test failure - escaped)

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