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Patch Notes 24/6/17

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Aurandilaz
Posts: 1896

Re: Patch Notes 24/6/17

Post#31 » Sun Jun 25, 2017 12:25 pm

kryss wrote:Lot of initiative on the new set, maybe I need to learn more about it. Does it only increase the chance of not getting crit, or also the crit chance?
Initiative reduces your chance to be critically hit, and also increases your chance to Evade attacks (basically avoid being hit by Squig, SW, also Engi mostly? Magus is mostly magical that gets disrupted)

Some tanks might get some Ini talismans, most other classes don't bother because better alternative exist. (as in, instead of lowering chance to be critically hit, you would want to decrease chance of being hit at all or making you able to last more hits)

and even with massive Ini reducing your chance to take crit dmg hits to 0%, enemy crit rates will be taken into consideration and RNGjesus usually likes to screw things up.

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Daknallbomb
Game Artist
Posts: 1781

Re: Patch Notes 24/6/17

Post#32 » Sun Jun 25, 2017 12:35 pm

Well high ini prevent massiv increase crit on you via debuff
If you have Just 200 ini and get a 120 debuff you are permanent critted
Tinkabell 40/41 Magus Whaagit 40/41 SH Whaagot 40/54 BO Daknallfrosch 40/72shammy

Allee
Posts: 10

Re: Patch Notes 24/6/17

Post#33 » Sun Jun 25, 2017 12:48 pm

It´s generally a good idea to have your chance to be critically hit at around 0 - 3% on every class you play. Since the longer you survive the more useful you become for your group. Also a lot of the dmg in this game is crit-dmg.

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Glorian
Posts: 4980

Re: Patch Notes 24/6/17

Post#34 » Sun Jun 25, 2017 2:01 pm

Daknallbomb wrote:Well high ini prevent massiv increase crit on you via debuff
If you have Just 200 ini and get a 120 debuff you are permanent critted
Correct.
So at least you should get your Ini to 300.

Daknallbomb
Game Artist
Posts: 1781

Re: Patch Notes 24/6/17

Post#35 » Sun Jun 25, 2017 3:33 pm

Allee wrote:It´s generally a good idea to have your chance to be critically hit at around 0 - 3% on every class you play. Since the longer you survive the more useful you become for your group. Also a lot of the dmg in this game is crit-dmg.
Jep But via But its better to have 350 ini and Chance to be crit is 5-8 % than 200 ini and Chance to be crit at 0% because you have Chance to be crit reduced Just by items and renown points
Tinkabell 40/41 Magus Whaagit 40/41 SH Whaagot 40/54 BO Daknallfrosch 40/72shammy

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Grolar
Posts: 511

Re: Patch Notes 24/6/17

Post#36 » Sun Jun 25, 2017 4:59 pm

Daknallbomb wrote: Sry But 1% would be soooo crazy! There are 60 Set parts on Each side that can drop. So If every Part has 1% you have with each mob kill 60x 1% chance to drop one Part its like a 1% proc . Its like in Diablo 2 Storm Wind shield had a 0,02 % to drop from Mephisto. I looted it more than 40 Times while farming :)
I said less than 1%. The percentage you imply is purely your own. Read more closely. The bottom line is that very few people will have the set unless you live for farming or find some work around.
THUMP - "MEDIOCRE!!" ...Who's laughing now?

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Daknallbomb
Game Artist
Posts: 1781

Re: Patch Notes 24/6/17

Post#37 » Sun Jun 25, 2017 6:33 pm

nah in a bit time the ah will be full of em jsut wait 2-3 month and set will be easy to get
Tinkabell 40/41 Magus Whaagit 40/41 SH Whaagot 40/54 BO Daknallfrosch 40/72shammy

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Vayra
Posts: 577

Re: Patch Notes 24/6/17

Post#38 » Mon Jun 26, 2017 4:05 pm

Ini is a requirement for pve tanking, since you want less than 0% chance to be crit (due to instance mobs being higher level). It's not that useful in PvP.
Vayra - Sorc
Forkrul - DoK
Kalyth - BG

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Glorian
Posts: 4980

Re: Patch Notes 24/6/17

Post#39 » Mon Jun 26, 2017 5:36 pm

Vayra wrote:Ini is a requirement for pve tanking, since you want less than 0% chance to be crit (due to instance mobs being higher level). It's not that useful in PvP.
Of course it is usefull in pvp.
In a 6vs6 or 12vs12 what kills an opponent is if you can manage a lot of damage on one target before the healers can react.
Crits are peaks of damage which support a damage burst.

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Dresden
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Posts: 1393

Re: Patch Notes 24/6/17

Post#40 » Tue Jun 27, 2017 10:46 am

So much ToK stuff recently! XD
. -= Cult Of Chaos =- GUILD -= Cult Leader =- . -= Kagaz Wrathson - The Decioblidevannihilator - Black Orc =- .
. -= Dresden RoR Info - 4 pins and counting! =- . #WAAAGH ^_^ #AllSilenceIsGolden @_Q

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