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Patch Notes 1/7/17

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Bastion
Posts: 68

Re: Patch Notes 1/7/17

Post#11 » Sat Jul 01, 2017 6:15 am

WoW! (i want mean, WAAAGH!) world editor sounds cool. The capital cities for the rest of races will be epic, dwarfs under the mountains :)

i think with this that too can will make new scenarios, instances (when they will work in the emulator) etc... right?

Live patcher say us that will have changes in the game files in the future, for world edits or something like that.

Thanks for do better this game, we appreciate your work!
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Bretonnia was a shield for Wood Elves, normal, they have Toughness 3 also know like paper elves.

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Glorian
Posts: 4976

Re: Patch Notes 1/7/17

Post#12 » Sat Jul 01, 2017 6:35 am

Great great stuff!
I'm eager to see if the standard abilities work. But expect them to currently not. But we will see and test and hope. :)

Lair gear tradeable is also cool. Makes it tradeable and some big game hunters can earn a coin at the AH.

And most important is the client patcher. How long does internal testing takes?
Two-WeeksTM? :D

Miszczu5647
Posts: 445

Re: Patch Notes 1/7/17

Post#13 » Sat Jul 01, 2017 6:57 am

I bow to all Team. You deserve our thanks. So I thank you :)
Srul - Shaman
Sruula - Witch Elf
Jurwulf Srulson - Chosen

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Dresden
Banned
Posts: 1393

Re: Patch Notes 1/7/17

Post#14 » Sat Jul 01, 2017 7:03 am

Glorian wrote:Lair gear tradeable is also cool. Makes it tradeable and some big game hunters can earn a coin at the AH.
It'll be good for teaching 6-man groups teamwork too.
. -= Cult Of Chaos =- GUILD -= Cult Leader =- . -= Kagaz Wrathson - The Decioblidevannihilator - Black Orc =- .
. -= Dresden RoR Info - 4 pins and counting! =- . #WAAAGH ^_^ #AllSilenceIsGolden @_Q

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Grolar
Posts: 511

Re: Patch Notes 1/7/17

Post#15 » Sat Jul 01, 2017 7:53 am

Hargrim wrote:[

With this tool we could, for example, in time, release unreleased Dwarfs and Greenskins Capitals. Or build missing Capitals for HE and DE. Theorethically :).

I hope your theory is sound. :D
THUMP - "MEDIOCRE!!" ...Who's laughing now?

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Bobbiom
Posts: 219

Re: Patch Notes 1/7/17

Post#16 » Sat Jul 01, 2017 8:00 am

Nice patch.

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Rowanmantle
Posts: 204

Re: Patch Notes 1/7/17

Post#17 » Sat Jul 01, 2017 8:25 am

Does this also mean that we can expect PVE instances, a good old gunbad or 5 hour Lost Vale would be nice.

Great work though, always good to see progress :D
Rowanmantle /WP
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Razielhell
Former Staff
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Re: Patch Notes 1/7/17

Post#18 » Sat Jul 01, 2017 8:57 am

freshour wrote:Evil Brew Quest Chain for destro - you get the mushrooms, turn it in and that is it. So it is more like a Quest and not quite a chain.
There are 2 more parts of it that i didn't get to finish. Will be in next Patch. Chain / follow up quest.
TenTonHammer wrote:What is the evil brew quest chain? Is it another epic quest?
Not epic quest just a simple quest chain.
Which is actually in Gunbad but didn't notice. Disabled it. Will fix it when mount is ready.
Last edited by Razielhell on Sat Jul 01, 2017 8:03 pm, edited 4 times in total.
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Check Wiki for all available Public Quests!

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Grunbag
Former Staff
Posts: 1881

Re: Patch Notes 1/7/17

Post#19 » Sat Jul 01, 2017 9:03 am

Rowanmantle wrote:Does this also mean that we can expect PVE instances, a good old gunbad or 5 hour Lost Vale would be nice.

Great work though, always good to see progress :D
PvE instance will take some times , especially for gunbad and LV that require To fix pathfinding.
Grunbag - 40 - 33 Squig Herder
Skorri - 40 - 65 Engineer

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kryss
Posts: 456

Re: Patch Notes 1/7/17

Post#20 » Sat Jul 01, 2017 9:32 am

Very good job, thank you for your hard work

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