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Re: Patch Notes 15/7/17

Posted: Mon Jul 17, 2017 8:08 pm
by Arteker616
Jaycub wrote:
Panzerkasper wrote:
I busted that myth in the thread i linked earlier. So come up with something new...
This?
Panzerkasper wrote:Destined for Victory is most likely the chosen tactic order whines the most about, but it is actuallly not that good. If you play with Immaculate Defense wich lasts 10sec wich means you have 50sec downtime and even with two tanks running this there is still a 40sec downtime window.
it is a nice thing to save your team for a moment, give them some breathing room, but what then? Order cant do anything during this, so they can also save their breath atleast on their DDs and then start bursting again. You dont win as much as you might think.
I run a different spec atm, wich makes a bit more use of Destined for Victory
So your saying that two 10 sec get out jail free cards every 60 seconds is "Actually not that good"? What does order have even close to this? 75% damage reduction for 10 seconds is essentially a full reset and can completely make up for a huge mistake made by a destro party in positioning etc... or totally negate a good play by an order group. You can argue that champs/armor rip morales are good, but not even having the option to use defensive morales in a timely and consistent manner is terrible.
What does Destru have to buff party dmg critic up to 18%,(before the enrf we talked about a flat 35% critic )Rkds, better morales in their main rdps , what class in destru do has rampage to spam undefendeable aoe dmg . How a sorc can match bw sheer easyness for aoe dmg .flashfire tactic while gloom was nerfed . destru can play that game aswell .

and before some genious go around saying order Critic stacking was nerfed,,,, so was Chosen cs, shs pets , black orc loudmouth and doks ,,,

Morale pumps for Destru where introduced to counter play order massive dps adventage .


About phalanx going order, it did happened before would not be suprised the only problem this time there is not a active porn factory to kick you in the nuts like it happened in your first attemp to have a standalone fight in tm when phalanx went order.

Re: Patch Notes 15/7/17

Posted: Mon Jul 17, 2017 8:15 pm
by Collateral
Jbz wrote:
Collateral wrote:Maybe our whole guild should switch realms and prove how order is no less capable of zerg busting and bombing then destro is. I really wonder what would happen then, after we destroy the destro zerg and other guilds. Like Hao said, it comes down to skill in the end. But the problem is that order just doesn't want to admit it, they simply blame the mechanics. I admit that we generally suck in smalls scale 6v6 and so on, but order players seem to have too much pride, and rather blame something else, whatever it is.
You won't. Glad to see your guild finally admitting to being bad unless having superior numbers.
LOL, and when we fight 2-3 order warbands, is that superior numbers? Such a pathetic comment. Go play in your little boisbands see if I care.

Re: Patch Notes 15/7/17

Posted: Mon Jul 17, 2017 9:24 pm
by Jbz
Collateral wrote:
Jbz wrote:
Collateral wrote:Maybe our whole guild should switch realms and prove how order is no less capable of zerg busting and bombing then destro is. I really wonder what would happen then, after we destroy the destro zerg and other guilds. Like Hao said, it comes down to skill in the end. But the problem is that order just doesn't want to admit it, they simply blame the mechanics. I admit that we generally suck in smalls scale 6v6 and so on, but order players seem to have too much pride, and rather blame something else, whatever it is.
You won't. Glad to see your guild finally admitting to being bad unless having superior numbers.
LOL, and when we fight 2-3 order warbands, is that superior numbers? Such a pathetic comment. Go play in your little boisbands see if I care.
We are all in a band mate, you just need others to make you sound decent.

Re: Patch Notes 15/7/17

Posted: Mon Jul 17, 2017 9:36 pm
by Collateral
'Mate', you are unimportant to me I never asked you anything, so you can kindly go away.

Re: Patch Notes 15/7/17

Posted: Tue Jul 18, 2017 12:55 am
by ragafury
since this thread is a salt factory and I'm a very diplomatic guy....

thanks for the patch and for the effort as somebody else mentioned it.

About the morale adjustment, which I at least consired as a nerf before reading and rereading the github.com report.

we ( and I think I'm allowed to do that / say that, as a guild) gonna testplay it and give it some time and will than perhabs respond with a less emotional, more constructive feedback as in this thread, cause this thread, as mentioned = overemotional salt factory.

Not even gonna leave a "first impression" here after yesterday and todays WB. it's simply too early.

I want to refresh my old request: perhabs add it to the official patch notes, so everybody is aware and has more of a chance to catch up with all the information and has not to read up 2 pages followed by 10 pages of hot air? or make a short news of it?

thanks in advance.

Re: Patch Notes 15/7/17

Posted: Tue Jul 18, 2017 4:39 am
by Gerv
Please, a quick and friendly reminder, patch notes are not the avenue for comments regarding attitudes towards each other. Please refrain to posting on topic, regarding questions and queries about the patch notes themselves. Try and remain reasonable, even if an issue causes you much frustration. Thanks all, see you in the balance forums.

Re: Patch Notes 15/7/17

Posted: Tue Jul 18, 2017 7:44 am
by roadkillrobin
In the long run, A morale pump tactic nerf isn't gona solve anything for large scale. It still gonna be 15 sec building to M2 and drop it. And whomever does it better wins. So it will accomplish nothing but remove Destros comparable weak morale 2 tank dump while order get to keep all their stronger early tier morales intact. In any sutiation were order have the sligtest in-combat-time advantage they gonna win due to this and Destro gona be force to run NOTHING but Maras for dps classes to counter it.

As for small scale destro is a lame duck without a proper rate of enhanced morale gain. When it comes down to static abillity combat Order is the better realm in every possible way except for the Marauder. In long term this is gonna lead to exclude all dps classes from Destro except for Maras in EVERY format. Is this what you really wanna see? Then with this kinda logic you would need to nerf Mara. Wich is the silly nerf spiral im talking about.

The real sollution is to properly introduce the proper morale rates the Morales were designed for so EVERY class have acess to all their morales.
Aswell as attacking morales were they do overperform, wich is the unmitigatble spike dmg part.

Re: Patch Notes 15/7/17

Posted: Tue Jul 18, 2017 8:52 am
by saupreusse
In the long run we hopefully get the patcher out and someone is able to understand azaraels buggy code so these kind of bandaids wont be needed anymore.

Re: Patch Notes 15/7/17

Posted: Tue Jul 18, 2017 9:28 am
by roadkillrobin
Aza's "buggy code" is an atempt to fix a problem that is mainly caused by his own refusal of not implementing the correct Morale rates in the first place.

I agree with him that the M2 AoE Morale spike damage is a bad for the game, which was his argument for not implimenting the correct vallue in the first place. (Or his own personal hate of AoE combat) But the thing is it's not solving anything and it breaks the Ultimate mechanic of the game even more.

If you would impliment correct Morale rates, drop the scaler concept and instead tweak the individual morales you would be able to get much better and ballanced ressault.

Re: Patch Notes 15/7/17

Posted: Tue Jul 18, 2017 9:34 am
by nebelwerfer
I read a lot of your posts regarding morale rates and imo it does sounds really cool. Especially the monoethnic groups/wbs get more moralegain, i like that. Makes immersion and removes cookie cutting racemix groups advantages. And ofc your post on guild banner mechanic, sounds like a fun minigame!