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Patch Notes 4/8/2017

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Arteker616
Posts: 413

Re: Patch Notes 4/8/2017

Post#21 » Sat Aug 05, 2017 1:43 pm

Ugle wrote:Havent had time to test it since patch, what is the avg heal from Ill take that/balanced essence now?
410 420 , now if want to pwoer up the heal of the lifetap u need to spend healing mechanic points and u can get up to 560.

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Grock
Posts: 918

Re: Patch Notes 4/8/2017

Post#22 » Sat Aug 05, 2017 2:23 pm

Wait, wasn't AM/Sh mechanic working on Live like 20% cast time per point, instant cast at 5 points??

And what does this mean:
Only consume one resource instead of all when using an ability
They only consume 1 point per cast instead of all 5? :?
Orkni 85+ (in-game Grock is not me...)
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davispeed
Game Artist
Posts: 392

Re: Patch Notes 4/8/2017

Post#23 » Sat Aug 05, 2017 3:10 pm

Arteker616 wrote:
peterthepan3 wrote:
Arteker616 wrote: sorry but did you played am or shaman? i dont think so because u were still crying about fury of da green vaul even after the nerf :D
Most honest, competent players will agree that it was overperforming in its current iteration. Perhaps you don't fall under one/either of those descriptions.
wich u are neither , we both know u cant get outta a wc without 5 others dude to back uf off , and how u rage and how u switch mods about classes when it benefeit urself . or you insulting other players when u actualy pug and are forced to deal with real world outside a 6 man micro universe
]

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shaggyboomboom
Posts: 1230

Re: Patch Notes 4/8/2017

Post#24 » Sat Aug 05, 2017 3:25 pm

While I do believe ITT and BE were kinda INBA, EoV and FodG werent due the 50ft range of heal. Basically lifetap healing seems to be bad again (from what i see here)
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Sulorie
Posts: 7223

Re: Patch Notes 4/8/2017

Post#25 » Sat Aug 05, 2017 4:01 pm

So lifetaps don't scale with willpower anymore, when spending tranq charges?
Dying is no option.

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Arbich
Suspended
Posts: 788

Re: Patch Notes 4/8/2017

Post#26 » Sat Aug 05, 2017 4:04 pm

Sulorie wrote:So lifetaps don't scale with willpower anymore, when spending tranq charges?
...and depend on damage dealt (means int) and can crit (the damage part) and can cast on the move. So I understand it. Already some test results?
Arbich-BW/Xanthippe-WP/Schnipsel-AM

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wargrimnir
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Posts: 8287
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Re: Patch Notes 4/8/2017

Post#27 » Sat Aug 05, 2017 4:39 pm

Arbich wrote:
Sulorie wrote:So lifetaps don't scale with willpower anymore, when spending tranq charges?
...and depend on damage dealt (means int) and can crit (the damage part) and can cast on the move. So I understand it. Already some test results?
ITT damage crits translate to bigger heals. Was getting upwards of 750 on good targets in rvr. Was running in my heal spec though, 750 WIL 300 INT, only spec'd in Da Green to You Got Nuthin'! (9pt). Hitting tanks yielded ~300 healing, pick your targets I guess. Any stacks in healing allows your lifetaps to cast on the move, so you need to hot people up and then lifetap/hot as you run around to maintain it. I'd bet well placed FodG's would probably heal for more than the group heal, but again, not specced for it.

I'd need more gear/renown to test further.
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Dresden
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Posts: 1393

Re: Patch Notes 4/8/2017

Post#28 » Sat Aug 05, 2017 6:36 pm

Re: Patch Notes 29/7/2017
Razielhell wrote:GS T2 EQ will be addressed with next push.
Fixed, thank you.
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Dabbart
Posts: 2248

Re: Patch Notes 4/8/2017

Post#29 » Sat Aug 05, 2017 7:27 pm

Quick test with my sham, note all tests are on Mobs, so it is Raw damage, ie DPS w/o any mitigation(I use debuff to ensure this). Also, obviously crit damage is randomized, I did 5-6 tests and took the highest number I saw. As I said, a quick test. Edit: 40/40 sham just swapping anni/merc gear for int, running without any tactics.

I'll Take That!:
730 int 0 pts into the tree, Hits/Crits for 560/850 with a heal/crit-heal of 675/1200 Adding 13pts to path of Da Green increases hit/crit to 600/890 and heal/crit for 840/1230.

Dropping int to 310 drops hit/crit to 410/600 and heals/crits for 580/825 with 0 points in the tree. Adding 13pts to path of Da Green increases hit/crit to 410/610 and heal/crit to 580/850.

Fury of da green only heals for 100% of the amount of damage caused now, instead of 150%. Tested on 1, 2, 3, and 4 mobs. Each time it was 100% of damage done. I don't know if Bug or intended. If bug I'll post up my screen shots to bugtracker and apologize, but at this point I honestly don't know what is intended or not..

But at 730 int I am seeing 600/900 damage and at 310 int I saw 415/615 per target with Fury of Da Green. Again, Raw damage.
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Scrilian
Posts: 1570

Re: Patch Notes 4/8/2017

Post#30 » Sat Aug 05, 2017 8:11 pm

Lheana best dev :oops:
Вальтер Рыжий RU => Gaziraga BW, Valefar WL, Lovejoy
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