Patch Notes 11/8/17

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Sulorie
Posts: 1831

Re: Patch Notes 11/8/17

Post#81 » Sat Aug 12, 2017 8:56 pm

shaggyboomboom wrote:
Richardwarhawk wrote:Its nice to see people getting back into the PVE spirit for gear again!

in a PvP game....

Had many nice fights for the lairs today. Not only against my own realm. :O
Sulorie - AM
Jux - DoK
Torinna - BG
Hiyoruna - Sorc
Adorae - SW

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Torquemadra
Head Database Developer
Posts: 1749

Re: Patch Notes 11/8/17

Post#82 » Sat Aug 12, 2017 9:06 pm

Dabbart wrote:"Cegee
Plugged a pesky powerleveling loophole ;)"

Anyone confirm that is the last hitting Champs exploit*? No offense intended, but that really shouldn't of ever been a thing... To be fair, when I lvled my first toons on this server, you could take all of the kill quests in every tier and complete them all in 1 SC. And I took full advantage of it. I knew it wasn't intended, and didn't complain when it got fixed.

Also, I miss Aza.. Torque's great and all, but Aza used to go on multiple paragraph long explanations of why you just posted the dumbest thing ever. And I loved it.

Everyone needs to chill out with class abilities/changes. Are you not aware that everything* is waiting on the patcher? yea, it might suck for a bit. #Alpha.


It is addressing the last killing blow to an extent and further, more refined systems will be coming later.

and Torque, great as he may be, has spent a lifetime playing word games against the scum of the earth (politicians) and has little need to spend valuable time composing a withering put down when a "no" will suffice here.

Dabbart
Posts: 1451

Re: Patch Notes 11/8/17

Post#83 » Sat Aug 12, 2017 9:27 pm

Thanks!

:lol: :lol: :lol:

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saupreusse
Database Developer
Posts: 1355

Re: Patch Notes 11/8/17

Post#84 » Sat Aug 12, 2017 10:23 pm

Haojin wrote:
Druin wrote:
Haojin wrote:and that guy just left the project without giving any helpful information for the next gen developers. good intention. anyways no more his ego-tripped forum posts or bullshit about class balance which is a good thing for the future.


Sometimes it's good to keep the mouth shut when you have no idea what you're talking about.


agree. but it's my personal shitty pov anyways.

Talking bullshit isnt even a pov. Its just talking bullshit.

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Richardwarhawk
Posts: 58

Re: Patch Notes 11/8/17

Post#85 » Sun Aug 13, 2017 1:42 am

Sulorie wrote:
shaggyboomboom wrote:
Richardwarhawk wrote:Its nice to see people getting back into the PVE spirit for gear again!

in a PvP game....

Had many nice fights for the lairs today. Not only against my own realm. :O



Funny This game was not all PvP you obviously didnt play in early live, you had to pve and pvp to flip zones. And the game has the hardest pvp i've ever seen in any mmorpg.
Richard Warhawk
CEO of Break A Wish Foundation


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Osotogari
Posts: 11

Re: Patch Notes 11/8/17

Post#87 » Sun Aug 13, 2017 5:50 pm

Sorry if it posted before but the quests for tokens (the one you have to kill 10 engis for example) can be completed after the event is over?


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Osotogari
Posts: 11

Re: Patch Notes 11/8/17

Post#89 » Sun Aug 13, 2017 7:51 pm

Ok ,thanks Wargrimnir!

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Dalgrimar
Posts: 619
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Re: Patch Notes 11/8/17

Post#90 » Mon Aug 14, 2017 4:06 am

- Victory Points timer and Battle Objective Lock timer in T2, T3 and T4 were shorten by flat 50%, so VPs will be updated every 60 seconds and Locks will be in general shorter. This should allow for faster paced RvR and the value might be reduced, increased or removed in future.

Extremely good change!
Can confirm RvR is allot more enjoyable now.
Loot bags still feel like pure RNG tho.
Spend 4 hours in DW now from start till end, turned in roughly 30 resources, captured multiple BO's, tanked the lord and 100+ kills and i get placed 11th with a white bag...
< SoW > / < Valkyrie >
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