Well that's what I'm saying. There is no real way to know exactly where people went.
But enough about that, don't mind me. We will play and see how it develops.
Patch Notes 9/9/2017
Forum rules
Before posting on this forum, be sure to read the Terms of Use
Before posting on this forum, be sure to read the Terms of Use
Ads
Re: 9/9/2017 Patch Notes
Thanks for all the feedback. I will address few points:
3. I think the portals work a little different than you think - you can't use it to move whole warband usually and you can't use it if there are enemies around the BO you want to port to, so suicide runs with portals should not happen.
4. Not much we can do about pets currently, sorry. This is complex issue connected to the architecture of our Emu, as far as I know.
If I did not address something let me know.
2. Meddalions should drop now.Teefz wrote:Spoiler:
3. I think the portals work a little different than you think - you can't use it to move whole warband usually and you can't use it if there are enemies around the BO you want to port to, so suicide runs with portals should not happen.
4. Not much we can do about pets currently, sorry. This is complex issue connected to the architecture of our Emu, as far as I know.
We will see how it goes.Grolar wrote:Spoiler:
If I did not address something let me know.
Re: 9/9/2017 Patch Notes
2. Awesome.Hargrim wrote:Thanks for all the feedback. I will address few points:
2. Meddalions should drop now.Teefz wrote:Spoiler:
3. I think the portals work a little different than you think - you can use it to move whole warband usually and you can't use it if there are enemies around the BO you want to port to, so suicide runs with portals should not happen.
4. Not much we can do about pets currently, sorry. This is complex issue connected to the architecture of our Emu, as far as I know.
We will see how it goes.Grolar wrote:Spoiler:
If I did not address something let me know.
3. Yeah I understand the purpose of them but was fighting order at the Tower in Talabecland. When a horde magically crawled out of the fireplace. Also occurred in Tavern area. Overall I hope you guys scrap the bo portals for T2-3-4. In my mind it sadly, if not destroys, then dampers some of the natural flow of traveling forces in the zone.
4. While on the topic, but a minor sidenote: Would it be possible to alter/change some of the lower tier maps, so that when crossing the boarders the character does not have to 'reload' FoG, AAO, buffs, etc.? For instance, would merging Troll Country & Ostland into "one map" be a possibility? I realize this requires some significant work. Just curious.
Re: 9/9/2017 Patch Notes
Answer for 4 is maybe? with legendary patcher, as maps are stored locally. There would probably be some minor to major issues, as almost all zones are technically same size, and stuff and stuff and stuff...
Re: 9/9/2017 Patch Notes
@Teefz
Woops, I made a typo, it should go like this:
Woops, I made a typo, it should go like this:
As a side note, we probably all know what class you play and what is your playstyle - uncatchable SH so I guess those changes will force you to change the way you play, but you will for sure adapt, if this thing stay in place. To avoid the portal from opening just contest the flag (be near it - it will change to neutral), it will close immediately.3. I think the portals work a little different than you think - you can't use it to move whole warband at the same time and you can't use it if there are enemies around the BO you want to port to, so suicide runs with portals should not happen.
Re: 9/9/2017 Patch Notes
Setup transporter scramblers.
Captain Lesti Ardisson - 3rd Bitterstone Thunderers.
Full Gallery of Dwarf Weapons and where to find them.
Howto - Reduce Lag, Crashes, Disconects.
- GodlessCrom
- Suspended
- Posts: 1297
Re: 9/9/2017 Patch Notes
I don't play squiggly herder and I also think the portals kinda blow. They are good in t1 where no one has good mounts and the zones are sometimes largish, like elf. But it kinda ruins roaming groups if you can't get pick offs because people just Insta teleport around. It just seems like an odd idea since we seem pretty committed to not giving players easy stuff, but Insta teleport across the map is like...the definition of easy mode.
Rush in and die, dogs - I was a man before I was a king!
Re: 9/9/2017 Patch Notes
Catching that 1 or 2 stragglers following pug wb with your 6man indeed sounds exciting and 100% titanium hard mode.GodlessCrom wrote:I don't play squiggly herder and I also think the portals kinda blow. They are good in t1 where no one has good mounts and the zones are sometimes largish, like elf. But it kinda ruins roaming groups if you can't get pick offs because people just Insta teleport around. It just seems like an odd idea since we seem pretty committed to not giving players easy stuff, but Insta teleport across the map is like...the definition of easy mode.
Ads
- Aurandilaz
- Posts: 1896
Re: 9/9/2017 Patch Notes
Idea regarding bolster; adjust/buff the hard avoidances
at rank 16 whilst your other stats may get bolstered, you keep soakings hit like a thirsty sponge
so instead of adding bolster modifying stats that barely exist for lowbies (block, parry, dodge, disrupt...) make the bolster in itself reward the stats that matter for lowbie survival
Say, at rank 16 the bolster rewards 10 dodge/disrupt/parry/block. With each career rank gained, the bolster becomes weaker by 0.5, meaning at 17 you get 9.5, at 26 you get just +5 and at 36 it becomes 0. (thats when you get Ruin)
Considering how between 16-20 you get 1 tactic slot and random maybe Obliterator gear, you kinda need those extra defences. Though at rank 20, you get 2nd tactic slot, and then the bolster grants just +8 to avoidances
This still keeps them far weaker than rank 40s, but prevents them from instant melting because they lack the renown points to purchase enough hard avoidances that rank 40s (with whom they are fighting) have.
obviously Block should only work for shielded tanks, not sure how to make that work though, unless you leave Block totally out from the bolster.
at rank 16 whilst your other stats may get bolstered, you keep soakings hit like a thirsty sponge
so instead of adding bolster modifying stats that barely exist for lowbies (block, parry, dodge, disrupt...) make the bolster in itself reward the stats that matter for lowbie survival
Say, at rank 16 the bolster rewards 10 dodge/disrupt/parry/block. With each career rank gained, the bolster becomes weaker by 0.5, meaning at 17 you get 9.5, at 26 you get just +5 and at 36 it becomes 0. (thats when you get Ruin)
Considering how between 16-20 you get 1 tactic slot and random maybe Obliterator gear, you kinda need those extra defences. Though at rank 20, you get 2nd tactic slot, and then the bolster grants just +8 to avoidances
This still keeps them far weaker than rank 40s, but prevents them from instant melting because they lack the renown points to purchase enough hard avoidances that rank 40s (with whom they are fighting) have.
obviously Block should only work for shielded tanks, not sure how to make that work though, unless you leave Block totally out from the bolster.
- GodlessCrom
- Suspended
- Posts: 1297
Re: 9/9/2017 Patch Notes
Teleporting everywhere and avoiding content also sounds like great gameplay and fun design. Why even have zones if we just teleport across them to reach the pvp spots? I understand you're being willfully obtuse to make some kind of point, but six man's aren't only about ganking stragglers and you know it. This also affects solo roamers, as Nicelook said.Hargrim wrote:Catching that 1 or 2 stragglers following pug wb with your 6man indeed sounds exciting and 100% titanium hard mode.GodlessCrom wrote:I don't play squiggly herder and I also think the portals kinda blow. They are good in t1 where no one has good mounts and the zones are sometimes largish, like elf. But it kinda ruins roaming groups if you can't get pick offs because people just Insta teleport around. It just seems like an odd idea since we seem pretty committed to not giving players easy stuff, but Insta teleport across the map is like...the definition of easy mode.
I suppose it might help if the devs articulate their reasoning behind including the portals in zones above t1. It seems like an anti-fun mechanic, and counter to the spirit of open-world rvr. If I wanted to teleport instantly to an area and get a fight it defend a point, I would play a scenario.
Rush in and die, dogs - I was a man before I was a king!
Who is online
Users browsing this forum: No registered users and 82 guests