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Patch Notes 9/9/2017

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Hargrim
Developer
Posts: 2465

Re: 9/9/2017 Patch Notes

Post#41 » Sun Sep 10, 2017 9:45 pm

Wam wrote:Just some feedback from tonight

400 renown for keep take, and 4000+ for zone lock

The Rewards seemed pretty low for the amount of fighting that was in T2 Ostland
Rewards were not changed.
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Shooshpanzerer
Posts: 91

Re: 9/9/2017 Patch Notes

Post#42 » Sun Sep 10, 2017 9:48 pm

Will mailbox defenders count? If not it encourages to "flip the bird" to winners by going afk in WC to trigger smasher before lock.

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Wam
Posts: 803

Re: 9/9/2017 Patch Notes

Post#43 » Sun Sep 10, 2017 9:55 pm

Hargrim wrote:
Wam wrote:Just some feedback from tonight

400 renown for keep take, and 4000+ for zone lock

The Rewards seemed pretty low for the amount of fighting that was in T2 Ostland
Rewards were not changed.
How come the renown was so low? killing them too fast or mostly lowbies?

I know Phalanx's order guild is probally around RR 30-40 (rough guess) and saw some CNTK (1-2fg) and some of mactimes and other usual Orvr Order guys :)

Its hard to give you a definate number of Deathblows in zone because of the border swapping / add on...

I just compare that renown reward to a average pug SC and I know which is more rewarding for doing alot less.

SO i wondered if T2 rewards are a bit skewered on the low side... (havent done t2 in a long time its been dead mostly since i played ROR and always been T3 since the merge)

we have done keeps in t4 with alot less defense and almost pvdoor and got over 1-2k Renown for pretty much empty keeps so that is why I was curious and raise it as it was on the low side compared to the usual. Just checking if its working as intended.
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Hargrim
Developer
Posts: 2465

Re: 9/9/2017 Patch Notes

Post#44 » Sun Sep 10, 2017 10:07 pm

Shooshpanzerer wrote:Will mailbox defenders count? If not it encourages to "flip the bird" to winners by going afk in WC to trigger smasher before lock.
No.
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Hargrim
Developer
Posts: 2465

Re: 9/9/2017 Patch Notes

Post#45 » Sun Sep 10, 2017 10:31 pm

Hargrim wrote:Hotfix 10.09.2017

Hargrim
- 3 pairings in T2+ are now open at the same time.
- Whole campaign will reset after last zone near capital in last open pairing is locked.
- Proximity Flags from T1 were implemented in T2+.
- Added PvDoor smasher - if defender population in a zone is not high enough there will be no roll for bags. XP, influence, medallions and renown will be granted as usually.
As there are some issues with resource drop and respawn rates those changes will be reverted for some time, until I fix it.
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theoddone
Posts: 127

Re: 9/9/2017 Patch Notes

Post#46 » Sun Sep 10, 2017 10:36 pm

In Avelorn we got no renown or loot from player kills.
-Theo

navis
Posts: 783

Re: 9/9/2017 Patch Notes

Post#47 » Sun Sep 10, 2017 10:39 pm

I don't know if it was intended or not but in Saphery the supplies were available right away.
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goa
Posts: 18

Re: 9/9/2017 Patch Notes

Post#48 » Sun Sep 10, 2017 10:40 pm

Problems I found:
Some could hand in supplies multiple times (which resulted in lvl4/5 keeps in a few minutes). Also after supplies were dropped on the ground, they were not removed when someone picked them up (but you couldn't pick them up again). I only saw this for supplies coming from destro objectives in empire.

No reward for kills in High Pass / Talabecland after the hotfix.

Low rewards / no roll (?) when troll country locked - but that was maybe because the lock was forced?

2 keeps and 4 bos gives a total of 1 vp / 60s. (barak varr)
1 keep and 4 bos give 0 vp. (high pass, barak varr)
Last edited by goa on Sun Sep 10, 2017 11:05 pm, edited 2 times in total.

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Yaliskah
Former Staff
Posts: 1973

Re: 9/9/2017 Patch Notes

Post#49 » Sun Sep 10, 2017 10:47 pm

As said, Doomday is a BIG test involving you for real. Testing means issues and fix. Welcome in our world guys :).
The good point is that we have found lot of little things to enhance this time :).

We apologize for inconveniences and will try to fix all this asap.

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Grolar
Posts: 511

Re: 9/9/2017 Patch Notes

Post#50 » Sun Sep 10, 2017 10:49 pm

I see that it was reverted, but what the heck is a PvDoor smasher? Its nice that all the cool kids know what it is, but could we get a bit more of an explanation please? Thanks.
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