thanks for this
Spoiler:
I like the idea. Not a fan of forcing players to do anything, especially not letting them roam with friends because of quota. Give ppl a carrot and at least same of them will move to other zone for easier rewards. Giving additional bonus for locking whole tier would give another reason to attack and defend all zones.Haojin wrote:
1-Get rid off loser bags; implement the old keep defence tick. [if inner is down and reward without a gold bag]
2-Get rid off pvedoor system; make same rewards if attackers got X+ players in a zone even with 0 defenders.
Yep.Lindvior wrote: PS: Of course this is a small part of a greater discussion, but i wanted to focus on how much DPS is much better than tank and healing classes. Often, tank and healer are a DPS powerup (guard and heals) than a true indipendent class (I don't die if I fight 1 DPS in 1 vs 1 so he has to ignore me becouse he can't kill me and I can't kill him if not after 10-15 mins combat, so better ignore eachothers).
Only bad players in green gear playing without any group get one shotted.KikkL wrote:Yep.Lindvior wrote: PS: Of course this is a small part of a greater discussion, but i wanted to focus on how much DPS is much better than tank and healing classes. Often, tank and healer are a DPS powerup (guard and heals) than a true indipendent class (I don't die if I fight 1 DPS in 1 vs 1 so he has to ignore me becouse he can't kill me and I can't kill him if not after 10-15 mins combat, so better ignore eachothers).
Way too much emphasis on DPS.
I've said it before, I'll say it again. We need more HP, drastically more, like 20k more.
It would change the dynamic of the game.
You wouldn't be one shotted anymore, you'd have to assist teammates, defensive abilities would matter, it wouldnt be a 2/3 button death match, the depth/strategy would increase. It would change everything in a better way.
The argument is no one would die, which is absurd, because you can die in 3secs as it is. This would make it 9sec? And it would have to come from multiple sources, not just 1/2 random people. And some classes shouldn't die easy, which is the whole point of a defensive class. The only people who would complain would be the DPS who can't take you out in a few moves anymore, which is horrible design in a group game.
If you nerfed UF by 75%, it would still be a mandatory MDPS m2 if they had access to it. Let that sink in a bit.Manatikik wrote:I can't even fathom how you get 2 shot outside of getting UF Crit with a festerbomb AND then staying in range for a 1.5 sec FtW cast... All with only like 5k hp, no detaunt, or guard. And now UF is gone so you can't ever get 2 shot.
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