Patch Notes 22/9/2017
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Re: 22/9/2017 Patch Notes
Ok thanks for clarification. Good to see this is GM configurable just in case 2 should be break even number
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Re: 22/9/2017 Patch Notes
I prefer dont imagine myself in that situation, for that i dont play too much scenarios .Haojin wrote:it's not about helping order, they are still headless/roleplayer pug herd, it's about having fun about the game. i personally get bored of bombing order pugs over and over with number advantage in the zone. order pugs are worst mmo players i ever see.ragafury wrote:About implementation,.. A quest system which rewards going somewhere else and do your own stuff or enable pvdoor. Or the guild stuff.Hargrim wrote:
Any other ideas we can implement right now ? Guild stuff is uncharted territory for me and is currently out of reach.
But still, in the main part it is: can't fix attitude.
Wrote in the last thread how players behave on average (incentive driven).
@hao
You made Praag with your group really fun.
For everyday business this would be enough to stall a zone for hours as you could see. We did the same in the beginning on order. For about 3 times.
We even lead pugs there.
Atm. We want to establish stability in our guild, means setup, git gud, more core players and so on.
X reaming back and forth would only split our guild right now. Some people just don't have an order toon. Some of our players x realm occasionally. Means if we do that in a wb night, 40% at least will log. Me included most of the time, I hate playing multiple chars.
Non the less, it's not our job that order gets his stuff together. What was your size of force? 12? Perhaps 15 on its peak?
If order refuses to play like this, not our problem.
We will not risk guild cohesion atm. for it, we are simply too new to pull this off right now.
about the guild thing, you will lose more members cause of boredom than playing as underdog. if they are lazy to level a 2nd toon, that means they really don't care about playing with you.
i have a dream like current premades, 6/24 mans, got stomach for balancing the population by theirself. just imagine you're ocara and in a scenario and gonna fight agaist lob, dnd, ccm at the same time. viewtopic.php?f=19&t=22817 i'm really happy about to see some initiative from order for example, even they're 6man originaly.
sorry for derail topic.
If you prefer change to the other faction for me is a rage moment, nah is a joke; sometimes you win sometimes you lose.
If only one faction win is every moment would be the death of the server.
Re: 22/9/2017 Patch Notes
Stay on topic.Araco wrote:I prefer dont imagine myself in that situation, for that i dont play too much scenarios .
If you prefer change to the other faction for me is a rage moment, nah is a joke; sometimes you win sometimes you lose.
If only one faction win is every moment would be the death of the server.
Re: 22/9/2017 Patch Notes
Ok Dev.
Well for me the idea of the flags if noone is there is fine.
Well for me the idea of the flags if noone is there is fine.
Re: 22/9/2017 Patch Notes
Keeps aren't deranking properly, it seems. No one was online just I posted here for expedience.
Re: 22/9/2017 Patch Notes
What exactly do you mean?VonEpic wrote:Keeps aren't deranking properly, it seems. No one was online just I posted here for expedience.
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Re: 22/9/2017 Patch Notes
This morning even though Destro held 3/4 BOsin Eataine, order and destro keeps were deranking at the same speed (or rather, they were both gaining stars at the same speed IIRC)
Rush in and die, dogs - I was a man before I was a king!
Re: 22/9/2017 Patch Notes
Keeps do not derank if you hold 1 BO. For now.
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Re: 22/9/2017 Patch Notes
Hargrim wrote:What exactly do you mean?VonEpic wrote:Keeps aren't deranking properly, it seems. No one was online just I posted here for expedience.
We held 4of 4 BO's several times over. the Order keep did not drop at all, then once they got 1 back their supplies began to creep again. I assume ours won't/didn't derank when they had all the points earlier.
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