Patch Notes 22/9/2017
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Re: 22/9/2017 Patch Notes
Maybe using Bring 'Em On to try to keep close to 100% uptime on both of them will be viable. Just hit 35 right now so just got it, works great in PvE at least.Nefarian78 wrote:You can't have 100% uptime with Red Frenzy. There's some downtime between the middle GCDs after applying Skull Thumper and going for the refresh.(should be something like 1s+ downtime). You can have a 100% uptime with Skull Thumper on targets that have 0 avoidance, do not fight back and stand still. To have the exact numbers you'd need to do the math, but i'll screw it up somewhere if i do it at 5am, and tbh, i'm a bit too lazy to do it.Foomy44 wrote:Skullthumper lasts 10 seconds right? So you can apply it first, then next Best Plan use WAAAGH and get more crits + bigger procs out of your group thx to AA buff and corp debuff, or am I missing something?
Problem is that people do not stand still in the middle of a fight, they do fight back and you're not going to only use your rotation to build and spend plans over and over again. Movement, Punts, Slows, KDs, Disarms, Parries/Dodges/Blocks, other Best Plan spenders, Skills outside Builders, Swapping Targets, Guard Switching, Ap drains and more. All those things need to be kept in mind too, and if you do your role as a tank correctly, (and your enemy isn't sleeping) You'll never have high uptime on Red Frenzy. You will be forced to choose one or the other, and Skull Thumper appears to be the best choice (to me). Whether you start with Waaaaagh! or Skull Thumper doesn't matter, you won't have enough time to keep both of them up.
Destro: Chompy, ShroomStew, TrollBlood, DoomBeast, DoomDoctor, DoomDisk, Doomshadow, FunkFoot, Bloodwell
Order: Stormwall, Mistfall, CatNap, BoomRune, Bangman
Order: Stormwall, Mistfall, CatNap, BoomRune, Bangman
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- Posts: 19
Re: 22/9/2017 Patch Notes
Wow, that is one great set of changes as I read that this morning. As always fantastic work to all involved and thank you for continuing to do so.
- anarchypark
- Posts: 2075
Re: 22/9/2017 Patch Notes
ugh more tests?
you guys work too much!
have some rest, so we can test slowly j/k
ty!
you guys work too much!
have some rest, so we can test slowly j/k
ty!
SM8, SW8, AM8, WL7, KoBS5, BW5, WP8, WH7, IB7, Eng5, RP5, SL6
BG8, Sorc8, DoK8, WE7, Chs8, Mg8, Ze7, Mara8, BO6, SH7, Shm5, Chop4
SC summary - viewtopic.php?f=8&t=20415
( last update : 2020.06.09)
BG8, Sorc8, DoK8, WE7, Chs8, Mg8, Ze7, Mara8, BO6, SH7, Shm5, Chop4
SC summary - viewtopic.php?f=8&t=20415
( last update : 2020.06.09)
Re: 22/9/2017 Patch Notes
I think the answer you were looking for was, Yes lolTorquemadra wrote:You seriously think their intended purpose was for you to farm them bolstered to 48? Because if that wasnt their purpose (and it wasnt) you were exploiting test mechanics for an unintended purpose.Niakahn wrote:Were the birds by Ghalnaros removed?
- TheSockPuppet
- Suspended
- Posts: 127
Re: 22/9/2017 Patch Notes
A question regarding the change on Tzeentch's Firestorm, while i have never tried the ability myself, i heard that the main reason that it sucked hard was because of it's inability to apply the debuff to new targets that came within the area of the affected player, was that fixed?
Re: 22/9/2017 Patch Notes
So no one thinks the SM bubble that every SM runs and also the fact that every single premade on order runs 2h knight and sm - that it might be a problem? Okaaaay then
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- GodlessCrom
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- Posts: 1297
Re: 22/9/2017 Patch Notes
Every destro premade runs BO and chosen.
Rush in and die, dogs - I was a man before I was a king!
Re: 22/9/2017 Patch Notes
Drow does notGodlessCrom wrote:Every destro premade runs BO and chosen.
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