Page 5 of 5

Re: Patch Notes 28/10/2017

Posted: Wed Nov 01, 2017 3:45 am
by KikkL
Yaliskah wrote: - BO siege modifier (controling BOs during siege will have a dynamic impact on oil, lord, door regen, siege weapons damages...)

-Resource carrying on kills system
These two look great. Anything that gets people off the keep!
Kills adding to resource, is nice.
Hopefully the BOs impact on said above will be great enough to actually want to get them during an attack.

ORvr has basically completely changed, since just a few months ago!

Re: Patch Notes 28/10/2017

Posted: Wed Nov 01, 2017 10:06 pm
by Foomy44
DokB wrote:
Keep Doors are now usable by defenders when they are at 50% or more.
Curious as to why this was changed?
I imagine to encourage and improve the tactic of melee's attacking the ram. Bouncing in and out of the door for heals and constantly hitting the ram is a lot more effective than suicide dropping on it and waiting for a rez.

Re: Patch Notes 28/10/2017

Posted: Wed Nov 01, 2017 11:08 pm
by footpatrol2
Any chance we can get back horned squig punt? The Los thang on pet attacks basically fixed the squig punts off keep's.

Re: Patch Notes 28/10/2017

Posted: Thu Nov 02, 2017 2:00 am
by Secrets
DokB wrote:
Keep Doors are now usable by defenders when they are at 50% or more.
Curious as to why this was changed?
For those Zealots exploiting keep doors making them unsafe.

Re: Patch Notes 28/10/2017

Posted: Wed Nov 29, 2017 12:43 am
by DokB
Secrets wrote:
DokB wrote:
Keep Doors are now usable by defenders when they are at 50% or more.
Curious as to why this was changed?
For those Zealots exploiting keep doors making them unsafe.
Since the exploit with runi/zealot buffs ticking doors was fixed, any thoughts on reverting the change to keeps doors being usable once damaged?

Can’t say I’m a fan of how easy it is to take down rams at doors now.

Addendum: Rams constantly bugging out when trying to position them against doors, giving defenders even more time to just pop in and out to damage the ram. It’s not uncommon for a keep take to use about 3+ rams in total just to break into inner keep. Usually once a ram dies, pugs tend to go to AFK on BO and leave the keep since there isn’t much you can do without extreme AAO on their side. This then inevitably leads to zones being 5 starred rather than being locked through keep take since it can be such an ordeal for attackers just to ram a keep door enough without playing wack-a-mole with defenders.

If not a revert, perhaps a change to 75% door damage rather than 50%?