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Patch Notes 11/11/2017

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Darks63
Posts: 651

Re: Patch Notes 11/11/2017

Post#51 » Sat Nov 11, 2017 3:15 pm

When you say that the mobs will insult you now what does that mean exactly? Speech bubbles with lore friendly taunts or audio insults like the ones your toons yell when they get hit? Will monsters or animals be talking too?

Oh and GJ fixing the bolster its nice to not lose half my health when moving within a rvr lake. I haven't tested it yet but do the pets still disappear between lake zones ex BI to Chrace and vice versa?
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Former Pragg/Badlands Destro Iron Rock/Badlands Order player.

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Argot
Posts: 26

Re: Patch Notes 11/11/2017

Post#52 » Sat Nov 11, 2017 5:36 pm

is there any chance on getting .exe with all optimisations but multithreading unabled? having some issues. prolly cause of higher CPU loads

lokenoth
Posts: 64

Re: Patch Notes 11/11/2017

Post#53 » Sat Nov 11, 2017 8:01 pm

Hargrim wrote:
lokenoth wrote:Wargrimnir I noticed that the zone being unable to lock via 5 stars and 4 BO if one side has 60% or more AAO? has that been disabled / enabled or mentioned elsewhere?
It is in one of previous hotfixes or patches.

Thanks was wondering where it was as it caught a lot of us by surprise, we had to get told by a GM in game as to why the zone wasn't locking. XD as the entirety of destro on at the time had no clue!

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BrockRiefenstahl
Posts: 409

Re: Patch Notes 11/11/2017

Post#54 » Sat Nov 11, 2017 8:34 pm

Do I have to delete this 4gb tool and somehow reinstall it with the new war.exe? Because I used this on my old war.exe and I am worried if it would limit my game to 4gb now? Do I have to consider something? Is there still some registry linked to anything thats called War.exe?

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wargrimnir
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Posts: 8281
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Re: Patch Notes 11/11/2017

Post#55 » Sat Nov 11, 2017 8:42 pm

BrockRiefenstahl wrote:Do I have to delete this 4gb tool and somehow reinstall it with the new war.exe? Because I used this on my old war.exe and I am worried if it would limit my game to 4gb now? Do I have to consider something? Is there still some registry linked to anything thats called War.exe?
No. That tool modifies the exe, this one is already modified. You don't need it if you download the new war.exe
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Noticethat
Posts: 1

Re: Patch Notes 11/11/2017

Post#56 » Sat Nov 11, 2017 9:51 pm

Using the new exe, I'm in Ostland with like 50 people on each side, lagging pretty hard with everything turned down and ability effects on party only. My ram usage is only going up 1250mb

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Argot
Posts: 26

Re: Patch Notes 11/11/2017

Post#57 » Sat Nov 11, 2017 10:40 pm

Noticethat wrote:Using the new exe, I'm in Ostland with like 50 people on each side, lagging pretty hard with everything turned down and ability effects on party only. My ram usage is only going up 1250mb
ostland have alot of stupid trees. very laggy location. move your camera up and down and watch your fps. if u have forced AA on this trees will literally kill your fps

navis
Posts: 783

Re: Patch Notes 11/11/2017

Post#58 » Sun Nov 12, 2017 3:39 am

Tried the .exe.
Sitting in a zone that is not active RvR (Praag WC) zone shows War CPU idle at 48% and GPU at 37% compared to old exe of 5% and 7% respectively.
win10 16gb i5 running at 4400 Mhz.
Reverted the .exe
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Sulorie
Posts: 7222

Re: Patch Notes 11/11/2017

Post#59 » Sun Nov 12, 2017 11:04 am

navis wrote:Tried the .exe.
Sitting in a zone that is not active RvR (Praag WC) zone shows War CPU idle at 48% and GPU at 37% compared to old exe of 5% and 7% respectively.
win10 16gb i5 running at 4400 Mhz.
Reverted the .exe
Around 40% CPU load you should expect, when playing a 3D game. Newer games use much more.
Your GPU load seems off to me, having around 20% when standing in IC.

And something like 5% load you only have when tabbed out.
Dying is no option.

kyrontor
Posts: 31

Re: Patch Notes 11/11/2017

Post#60 » Sun Nov 12, 2017 11:10 am

When exiting the game with the new WAR.exe, i got the following exception in Visual Studio:

The thread 0x20c4 has exited with code 0 (0x0).
Unhandled exception at 0x005C0BF4 in WAR.exe: 0xC0000005: Access violation reading location 0x00000000.

Call stack:

WAR.exe!005c0bf4() Unknown
[Frames below may be incorrect and/or missing, no symbols loaded for WAR.exe]
WAR.exe!0099da8d() Unknown
WAR.exe!0099dc39() Unknown
WAR.exe!0099dc44() Unknown
WAR.exe!009962f9() Unknown
WAR.exe!009979d1() Unknown
WAR.exe!008ed7d0() Unknown
WAR.exe!0040789a() Unknown
WAR.exe!00407744() Unknown
WAR.exe!004033c5() Unknown
WAR.exe!0067bab1() Unknown
WAR.exe!008ed7d0() Unknown
WAR.exe!0040789a() Unknown
WAR.exe!008ed7d0() Unknown
WAR.exe!0040789a() Unknown
WAR.exe!005be2f1() Unknown
WAR.exe!008ed7d0() Unknown
WAR.exe!0040789a() Unknown
WAR.exe!00407744() Unknown
WAR.exe!0053cb54() Unknown
WAR.exe!005d8a9b() Unknown
WAR.exe!005bcc74() Unknown
WAR.exe!005dc80c() Unknown
WAR.exe!005ae270() Unknown
WAR.exe!0041bc9e() Unknown
WAR.exe!0088bc6d() Unknown
WAR.exe!004176c2() Unknown
WAR.exe!0041532b() Unknown
WAR.exe!00406132() Unknown
WAR.exe!004061c8() Unknown
WAR.exe!0099b77b() Unknown
[External Code]

It doesn't seem to affect anything important though.

But i get a feeling that the multithreaded code that was included in the client, wasn't fully tested by Mythic back then. Will stick to it nevertheless.

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