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Patch Notes 11/11/2017

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grendel1892
Posts: 64

Re: Patch Notes 11/11/2017

Post#41 » Sat Nov 11, 2017 12:04 pm

Still amazed by how much time and effort go into this game by the dev team. Thank you!
I smash things on Bolimor (WP) :shock:
I heal Peoplez on Mewanna Party (RP) :o
I guard the slayer on Igurd (SM) :D
I shootz arrows on Frigi Dare (SW) :(

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kyrontor
Posts: 31

Re: Patch Notes 11/11/2017

Post#42 » Sat Nov 11, 2017 12:46 pm

Maybe worth mentioning about the new .exe that is already patched with the 4GB patch?
edit: my bad, it's mentioned.
Last edited by kyrontor on Sat Nov 11, 2017 12:50 pm, edited 1 time in total.

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Secrets
Former Staff
Posts: 414

Re: Patch Notes 11/11/2017

Post#43 » Sat Nov 11, 2017 12:47 pm

kyrontor wrote:Maybe worth mentioning about the new .exe that is already patched with the 4GB patch?
Even if you patch over it, it won't matter. It's just a PE header change and if the flag is already set, setting it again won't harm anything.

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Skalier
Banned
Posts: 100

Re: Patch Notes 11/11/2017

Post#44 » Sat Nov 11, 2017 12:51 pm

I replaced war.exe but have only 2 Giga Ram. didn't read correctly.

Can you put link with download old war.exe?
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Secrets
Former Staff
Posts: 414

Re: Patch Notes 11/11/2017

Post#45 » Sat Nov 11, 2017 12:53 pm

Skalier wrote:I replaced war.exe but have only 2 Giga Ram. didn't read correctly.

Can you put link with download old war.exe?
https://www.returnofreckoning.com/join.php#download

sancra
Posts: 138

Re: Patch Notes 11/11/2017

Post#46 » Sat Nov 11, 2017 1:03 pm

Thanks you so much for the new exe.
It solved all my crash issues using linux.

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Skalier
Banned
Posts: 100

Re: Patch Notes 11/11/2017

Post#47 » Sat Nov 11, 2017 1:21 pm

Secrets wrote:
Skalier wrote:I replaced war.exe but have only 2 Giga Ram. didn't read correctly.

Can you put link with download old war.exe?
https://www.returnofreckoning.com/join.php#download
Ok nevermind, not sure what I did but at now everything work fine :)
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wargrimnir
Head Game Master
Posts: 8280
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Re: Patch Notes 11/11/2017

Post#48 » Sat Nov 11, 2017 2:44 pm

mogt wrote:what do the new war.exe?
Just put it in your folder. There's nothing you need to do on your end.

It enables multi-threading options by default (previously had to pass command line args to enable it, which would require a new launcher) and changes the memory cap on the executable to 3000MB from 1250MB for the texture cache, which means that less cpu cycles are spent recycling textures and instead they can sit comfortably in memory. The 4gb patch is already applied to this executable as well.

The other thing it does is disable the 'debug' version of the LUA library. This means that UI actions should execute quicker.
This was the Sunday thing. Gits got excited while I was sleeping and pushed it out early. :mrgreen:
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[email protected] for exploits and cheaters.
grimnir.me Some old WAR blog

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Collateral
Posts: 1494

Re: Patch Notes 11/11/2017

Post#49 » Sat Nov 11, 2017 2:49 pm

Ah ok. I can say it works wonders for me. I can play all ability vfx and barely have any lag. Very nice job Secrets.

Aceboltz
Posts: 254

Re: Patch Notes 11/11/2017

Post#50 » Sat Nov 11, 2017 2:52 pm

Very nice update! Thank you very much.

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