Patch Notes 11/11/2017

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wargrimnir
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Patch Notes 11/11/2017

Post#1 » Sat Nov 11, 2017 2:28 am

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Hotfix 11/15

Torquemadra

Marauder procs will no longer work off throw axe.

[New WAR.exe]

Thanks to Secrets we have a new exe file for war that FULLY utilizes multi-core CPUs as well as having the RAM fix baked in. This has made very large improvements to performance in mass RvR battles, as well as reduced crashing in the lakes.

Feel free to use it but we recommend you save the old exe somewhere if you should experience any issues.
This will cause your WAR.exe process to use more ram. IF you have less than 4GB of RAM, it may cause issues. We have not tested it on a low RAM device.

WAR.exe Download
alternative link

[Event]

RyanMakara
- The Halloween event has now ended. All spawns aside from the capital city vendors and quest givers have been disabled.

[RvR]

Hargrim
- Keep Lords will now announce who is his current target. Let the clone salt wars begin.

[Groups]

Secrets
- Groups have been rewritten from scratch to provide an interface for updating them across regions. We identified the group crash, how it was happening, and have a way for most cases to prevent it crashing the entire warband or group. While we do have a killswitch for cross-zone groups, the group crash should no longer occur as frequently, if at all, across zones and should never affect more than one person.

- It is no longer possible to perform group actions that require you to be a group leader if you are not the group leader. This includes making someone else the leader, kicking someone, etc.

- Groups now update every 100ms across all regions. Please report any anomalies as a result of this functionality on the bugtracker, though in general it should be better.

- Fix for the scenario handler getting stuck for about 5 minutes (which means it makes no new scenarios while that group is queued) when only one premade group is queueing.

-It is now possible to create a one-person party for others to join by clicking on the 'Make your party open" UI interface and relevant slash commands.

[Abilities]

Natherul
- Added a new system to work with VFX


Torquemadra
- Removed offensive requirements for Dok/WP aoe detaunt tactics Intimidating Repent and Terrifying Aura (Thanks for help Natherul) This means you can spec these tactics and receive benefit from them regardless of weapon configuration.
- Restructured Swift Movements in database to prevent a rare failing and to line up tooltip CD accurately.
- Increased Heal effect of tactics Sanctified Bullets and Kiss of Doom from 100% to 150%.
- Reworked Leonine Frenzy - It can no longer crit on the damage procs but will now add strikethrough, armour penetration and a speed increase to the pet. Visual effect also added.
- Tactic - Stalker - No longer adds wounds to the pet Lion, replaced with 15% critical rate for pet Lion.
- Points in the Guardian tree no longer add a wounds multiplier to the White Lion Pet.
- Added all important remote when summoning dwarven mounts.

[PvE]

Hargrim
- NPCs can now use softcaps on stats, so will not be granted immense strike through values. Stats above soft cap are converted into Power of correct type. This change will also affect defense values of NPCs.
- NPCs can now call character names when directing attacks against them.

[Dungeons]

Hargrim
- All scripting for Gunbad is ready.

[Public Quests]

Hargrim
- It is now possible to win gold or purple bag doing easy Public Quests

Lheana
- Destruction PQ 'Ghyran's Embrace': Added one objective for last stage
- Destruction PQ 'House of Cards': Reworked the first stage; NPCs of second and third stages are now within the PQ area; NPC 'Lady Arkaneth' is now a Hero
- Destruction PQ 'The White Tower of Hoeth': Reworked the first stage; Assigned the NPCs to the different stages and organized them
- Destruction PQ 'The Vault of the Dragon Princes': Added a portal (appearance of an Orb) so that players can use it to go out of the PQ when the exit is blocked by barriers
- Destruction PQ 'Loryndaal': The PQ has now the correct difficulty: Easy and no longer Normal, and will grant rewards of an Easy PQ; NPCs 'Ember Drake' and 'Scorchtail Drake' will now count for first stage; You will now have to destroy the Dragon Orbs for second stage; GO 'Dragon Portal' can now be used as a portal to go out of the temple when the exit is blocked by barrier
- Destruction PQ 'The Fortress of Caledor': GO 'Orb of Hysh' can now be used as a portal to go out when the door is blocked by barrier
- Destruction PQ 'Dragonwatch Falls': NPCs 'Drakesinger' will now count for first stage; You will now have to kill 'Dragonwatch Seer' during second stage; Organized the NPCs inside the PQ
- Destruction PQ 'The Caladain Gate': NPCs for second and third stages have now the correct appearance
- Destruction PQ 'The Phoenix Eye': Assigned the NPCs to the different stages and organized them
- Destruction PQ 'Woodsong Manor': Reworked the first stage
- Destruction PQ 'Blind Justice': Assigned the NPCs to the different stages
- Destruction PQ 'Spirits of Eataine': Reworked the first stage; Assigned the NPCs to the different stages
- Destruction PQ 'Follow the Light': NPCs 'Truelight Adept' and 'Truelight Escort' will now count for first stage; Assigned the other NPCs to the different stages and organized them; Added one objective for last stage
- Reworked the following Destruction PQs:
  • The Battle of Avethir
  • The Vault of the Dragon Princes
  • Kelysian's Landing
  • Malyros' Rest
  • The Fortress of Caledor
  • Keeper's Vigil
  • Galiron's Mouth
  • The Caladain Steppe
  • Caladain's Furnace
  • The Senthoi Pool
  • Dawnbreak Manor
  • Last Stand
Note: All Destruction PQs have now been reworked, so have fun rediscovering them!

- Order PQ 'Raven Host Vanguard': The PQ has now the correct difficulty: Normal and no longer Easy, and will grant rewards of a Normal PQ

Updated the list of the functional Dark Elf PQs on RoR Wiki.

Razielhell
The Burning Windmill Empire Chapter 2
- Added barriers with appropriate collision so you won't be able to attack Seeker Cultists on Stage I or go through them anymore.
(Even with AoE)
- Cultists will now play an effect on spawn.
- Removed some fire VFX from Stage III. (More work on the fire effects will be done later on)
- Volkryth Flamecaller, restored his Live appearance.
Bloody Savages Dwarf Chapter 14
- Removed one unnecessary mob from the middle of the PQ area. 10764

[Tickets]

Lheana
[10785] The GO should no longer change of appearance when clicking on it
[7535] Second stage is now functional, thus the PQ is completable
[10483] Quests 'Raising The Empire Banner' and 'Raise the Chaos Banner for Glory' are now fixed:
  • Destruction players will now have to click on the GameObject 'Chaos Banner' next to the Battlefield Objective Feiten's Lock.
  • Order players will now have to click on the GameObject 'Empire Banner' at the top of the Battlefield Objective Verentane's Tower.
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[email protected] for exploits and cheaters.
grimnir.me Some old WAR blog

MedV
Posts: 20

Re: Patch Notes 11/11/2017

Post#2 » Sat Nov 11, 2017 2:28 am

Cant wait to see =]

lokenoth
Posts: 47

Re: Patch Notes 11/11/2017

Post#3 » Sat Nov 11, 2017 2:29 am

This is going to be a rant about patch notes, a complaint about balance and a WTF about some miscellaneous change to how something is handled.

dansari
Posts: 942

Re: Patch Notes 11/11/2017

Post#4 » Sat Nov 11, 2017 2:31 am

This is going to be a snarky comment directed at the staff in regard to something that changed that I am not happy with, before I have time to actually play with the changes myself.
Resident Salt Refinery of <Train Wreck>

Dansarann / SW
Dansaram / RP
Dansaren / BW

lokenoth
Posts: 47

Re: Patch Notes 11/11/2017

Post#5 » Sat Nov 11, 2017 2:34 am

dansari wrote:This is going to be a snarky comment directed at the staff in regard to something that changed that I am not happy with, before I have time to actually play with the changes myself.


This is going to be a reply about just how wrong you are, and why my issues with inconsequential changes are more significant and should be addressed first!

vouzou
Posts: 94

Re: Patch Notes 11/11/2017

Post#6 » Sat Nov 11, 2017 2:38 am

can you explain the DoK/Wp think?
Korthian Dok of Phalanx
Girkim Shaman of Phalanx

lokenoth
Posts: 47

Re: Patch Notes 11/11/2017

Post#7 » Sat Nov 11, 2017 2:40 am

Wargrimnir I noticed that the zone being unable to lock via 5 stars and 4 BO if one side has 60% or more AAO? has that been disabled / enabled or mentioned elsewhere?

User avatar
CegeePegee
Developer
Posts: 274

Re: Patch Notes 11/11/2017

Post#8 » Sat Nov 11, 2017 2:43 am

vouzou wrote:can you explain the DoK/Wp think?


Melee healing, you know, the thing the class was designed to do ;)

vouzou
Posts: 94

Re: Patch Notes 11/11/2017

Post#9 » Sat Nov 11, 2017 2:44 am

CegeePegee wrote:
vouzou wrote:can you explain the DoK/Wp think?


Melee healing, you know, the thing the class was designed to do ;)


Still don't get it. What offensive requirments removed?
Korthian Dok of Phalanx
Girkim Shaman of Phalanx

tryn29
Posts: 3

Re: Patch Notes 11/11/2017

Post#10 » Sat Nov 11, 2017 2:49 am

Any word on the melee channel bug, was that fixed and i missed it?

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