Patch Notes 11/11/2017

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Noticethat
Posts: 1

Re: Patch Notes 11/11/2017

Post#61 » Sat Nov 11, 2017 9:51 pm

Using the new exe, I'm in Ostland with like 50 people on each side, lagging pretty hard with everything turned down and ability effects on party only. My ram usage is only going up 1250mb

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Argot
Posts: 7

Re: Patch Notes 11/11/2017

Post#62 » Sat Nov 11, 2017 10:40 pm

Noticethat wrote:Using the new exe, I'm in Ostland with like 50 people on each side, lagging pretty hard with everything turned down and ability effects on party only. My ram usage is only going up 1250mb


ostland have alot of stupid trees. very laggy location. move your camera up and down and watch your fps. if u have forced AA on this trees will literally kill your fps

navis
Posts: 561

Re: Patch Notes 11/11/2017

Post#63 » Sun Nov 12, 2017 3:39 am

Tried the .exe.
Sitting in a zone that is not active RvR (Praag WC) zone shows War CPU idle at 48% and GPU at 37% compared to old exe of 5% and 7% respectively.
win10 16gb i5 running at 4400 Mhz.
Reverted the .exe

Sulorie
Posts: 2063

Re: Patch Notes 11/11/2017

Post#64 » Sun Nov 12, 2017 11:04 am

navis wrote:Tried the .exe.
Sitting in a zone that is not active RvR (Praag WC) zone shows War CPU idle at 48% and GPU at 37% compared to old exe of 5% and 7% respectively.
win10 16gb i5 running at 4400 Mhz.
Reverted the .exe

Around 40% CPU load you should expect, when playing a 3D game. Newer games use much more.
Your GPU load seems off to me, having around 20% when standing in IC.

And something like 5% load you only have when tabbed out.
Sulorie - AM
Jux - DoK
Torinna - BG
Hiyoruna - Sorc
Adorae - SW

kyrontor
Posts: 11

Re: Patch Notes 11/11/2017

Post#65 » Sun Nov 12, 2017 11:10 am

When exiting the game with the new WAR.exe, i got the following exception in Visual Studio:

The thread 0x20c4 has exited with code 0 (0x0).
Unhandled exception at 0x005C0BF4 in WAR.exe: 0xC0000005: Access violation reading location 0x00000000.

Call stack:

WAR.exe!005c0bf4() Unknown
[Frames below may be incorrect and/or missing, no symbols loaded for WAR.exe]
WAR.exe!0099da8d() Unknown
WAR.exe!0099dc39() Unknown
WAR.exe!0099dc44() Unknown
WAR.exe!009962f9() Unknown
WAR.exe!009979d1() Unknown
WAR.exe!008ed7d0() Unknown
WAR.exe!0040789a() Unknown
WAR.exe!00407744() Unknown
WAR.exe!004033c5() Unknown
WAR.exe!0067bab1() Unknown
WAR.exe!008ed7d0() Unknown
WAR.exe!0040789a() Unknown
WAR.exe!008ed7d0() Unknown
WAR.exe!0040789a() Unknown
WAR.exe!005be2f1() Unknown
WAR.exe!008ed7d0() Unknown
WAR.exe!0040789a() Unknown
WAR.exe!00407744() Unknown
WAR.exe!0053cb54() Unknown
WAR.exe!005d8a9b() Unknown
WAR.exe!005bcc74() Unknown
WAR.exe!005dc80c() Unknown
WAR.exe!005ae270() Unknown
WAR.exe!0041bc9e() Unknown
WAR.exe!0088bc6d() Unknown
WAR.exe!004176c2() Unknown
WAR.exe!0041532b() Unknown
WAR.exe!00406132() Unknown
WAR.exe!004061c8() Unknown
WAR.exe!0099b77b() Unknown
[External Code]

It doesn't seem to affect anything important though.

But i get a feeling that the multithreaded code that was included in the client, wasn't fully tested by Mythic back then. Will stick to it nevertheless.

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Dalgrimar
Posts: 706
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Re: Patch Notes 11/11/2017

Post#66 » Sun Nov 12, 2017 12:56 pm

I dont notice anny difference with the new war.exe tbh.
Same cpu n gpu usage.
and same fps drops sometimes.
< SoW > - < Valkyrie >
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Posts: 63

Re: Patch Notes 11/11/2017

Post#67 » Sun Nov 12, 2017 2:10 pm

kyrontor wrote:When exiting the game with the new WAR.exe, i got the following exception in Visual Studio:

The thread 0x20c4 has exited with code 0 (0x0).
Unhandled exception at 0x005C0BF4 in WAR.exe: 0xC0000005: Access violation reading location 0x00000000.

Call stack:

WAR.exe!005c0bf4() Unknown
[Frames below may be incorrect and/or missing, no symbols loaded for WAR.exe]
WAR.exe!0099da8d() Unknown
WAR.exe!0099dc39() Unknown
WAR.exe!0099dc44() Unknown
WAR.exe!009962f9() Unknown
WAR.exe!009979d1() Unknown
WAR.exe!008ed7d0() Unknown
WAR.exe!0040789a() Unknown
WAR.exe!00407744() Unknown
WAR.exe!004033c5() Unknown
WAR.exe!0067bab1() Unknown
WAR.exe!008ed7d0() Unknown
WAR.exe!0040789a() Unknown
WAR.exe!008ed7d0() Unknown
WAR.exe!0040789a() Unknown
WAR.exe!005be2f1() Unknown
WAR.exe!008ed7d0() Unknown
WAR.exe!0040789a() Unknown
WAR.exe!00407744() Unknown
WAR.exe!0053cb54() Unknown
WAR.exe!005d8a9b() Unknown
WAR.exe!005bcc74() Unknown
WAR.exe!005dc80c() Unknown
WAR.exe!005ae270() Unknown
WAR.exe!0041bc9e() Unknown
WAR.exe!0088bc6d() Unknown
WAR.exe!004176c2() Unknown
WAR.exe!0041532b() Unknown
WAR.exe!00406132() Unknown
WAR.exe!004061c8() Unknown
WAR.exe!0099b77b() Unknown
[External Code]

It doesn't seem to affect anything important though.

But i get a feeling that the multithreaded code that was included in the client, wasn't fully tested by Mythic back then. Will stick to it nevertheless.


That crash is a LUA crash related to a map addon. Does it happen if you disable all addons and run stock UI?

njin
Posts: 21

Re: Patch Notes 11/11/2017

Post#68 » Mon Nov 20, 2017 6:39 am

... new war.exe change hardware cpu setup .. I do not understand how you can afford to interfere with hardware setup ...

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nailinthehead
Posts: 8

Re: Patch Notes 11/11/2017

Post#69 » Tue Nov 21, 2017 10:52 am

Today I dl'ed new war.exe file on my other laptop and Panda Antivirus screamed it's a virus W32/Exploit.gen. It's a falsepositive I believe so you might want to report it directly to Panda so it won't happen in the future.

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