Re: Patch Notes 11/11/2017
Posted: Sun Nov 12, 2017 12:56 pm
I dont notice anny difference with the new war.exe tbh.
Same cpu n gpu usage.
and same fps drops sometimes.
Same cpu n gpu usage.
and same fps drops sometimes.
The War Private Server
https://www.returnofreckoning.com/forum/
https://www.returnofreckoning.com/forum/viewtopic.php?t=23834
That crash is a LUA crash related to a map addon. Does it happen if you disable all addons and run stock UI?kyrontor wrote:When exiting the game with the new WAR.exe, i got the following exception in Visual Studio:
The thread 0x20c4 has exited with code 0 (0x0).
Unhandled exception at 0x005C0BF4 in WAR.exe: 0xC0000005: Access violation reading location 0x00000000.
Call stack:
WAR.exe!005c0bf4() Unknown
[Frames below may be incorrect and/or missing, no symbols loaded for WAR.exe]
WAR.exe!0099da8d() Unknown
WAR.exe!0099dc39() Unknown
WAR.exe!0099dc44() Unknown
WAR.exe!009962f9() Unknown
WAR.exe!009979d1() Unknown
WAR.exe!008ed7d0() Unknown
WAR.exe!0040789a() Unknown
WAR.exe!00407744() Unknown
WAR.exe!004033c5() Unknown
WAR.exe!0067bab1() Unknown
WAR.exe!008ed7d0() Unknown
WAR.exe!0040789a() Unknown
WAR.exe!008ed7d0() Unknown
WAR.exe!0040789a() Unknown
WAR.exe!005be2f1() Unknown
WAR.exe!008ed7d0() Unknown
WAR.exe!0040789a() Unknown
WAR.exe!00407744() Unknown
WAR.exe!0053cb54() Unknown
WAR.exe!005d8a9b() Unknown
WAR.exe!005bcc74() Unknown
WAR.exe!005dc80c() Unknown
WAR.exe!005ae270() Unknown
WAR.exe!0041bc9e() Unknown
WAR.exe!0088bc6d() Unknown
WAR.exe!004176c2() Unknown
WAR.exe!0041532b() Unknown
WAR.exe!00406132() Unknown
WAR.exe!004061c8() Unknown
WAR.exe!0099b77b() Unknown
[External Code]
It doesn't seem to affect anything important though.
But i get a feeling that the multithreaded code that was included in the client, wasn't fully tested by Mythic back then. Will stick to it nevertheless.
Sorry for necro this post....but im bitching about upgrade my cpu to make ror runs better but still not sure if the game benefit more from more cores over higher clock. What is better?? more cores/low clock or less cores/high clock??wargrimnir wrote: ↑Sat Nov 11, 2017 2:28 am [New WAR.exe]
Thanks to Secrets we have a new exe file for war that FULLY utilizes multi-core CPUs as well as having the RAM fix baked in. This has made very large improvements to performance in mass RvR battles, as well as reduced crashing in the lakes.
Feel free to use it but we recommend you save the old exe somewhere if you should experience any issues.
This will cause your WAR.exe process to use more ram. IF you have less than 4GB of RAM, it may cause issues. We have not tested it on a low RAM device.
WAR.exe Download
alternative link
But didnt the new ror.exe made the game able to use more cores?? => Quoting wargrimmir:"we have a new exe file for war that FULLY utilizes multi-core CPUs" => Fully!!Taxen0 wrote: ↑Tue Mar 30, 2021 9:59 am like most games from it's time (dx9) it seems to use at most 2 cores (with the majority of work on a single core). I think the 64bit client also uses hyper threading, so get the strongest cores (clock + ipc) with HT that fit your budget.
Im on a overclocked ryzen 5600x and get about 20fps in forts, so don't expect any miracles