Patch Notes 1/12/2017

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Zegota
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Re: Patch Notes 1/12/2017

Post#171 » Thu Dec 07, 2017 1:38 am

Nice bit of nostalgia there

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wargrimnir
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Re: Patch Notes 1/12/2017

Post#172 » Thu Dec 07, 2017 4:39 am

okay

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Darosh
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Re: Patch Notes 1/12/2017

Post#173 » Thu Dec 07, 2017 4:53 am

wargrimnir wrote:okay

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GodlessCrom
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Re: Patch Notes 1/12/2017

Post#174 » Thu Dec 07, 2017 1:17 pm

Whatever happened to those repairable weapons that drop in orvr? Those still a thing?
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wargrimnir
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Re: Patch Notes 1/12/2017

Post#175 » Thu Dec 07, 2017 3:10 pm

GodlessCrom wrote:Whatever happened to those repairable weapons that drop in orvr? Those still a thing?


I don't think they drop correctly. They've been in for a couple months, haven't seen any come up.
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Dajciekrwi
Posts: 454

Re: Patch Notes 1/12/2017

Post#176 » Thu Dec 07, 2017 3:26 pm

That what Haojins shows on this videos, have almost nothing to do with individual possibilities of Marauder character.
Video just shows that i personally dont like in game - grouping multiplicates power of all each party members to gargantuan sizes.
Y see- Haojin attack mostly by Demolition, and use effect on Monstrosity, and he do must use anything else, cos group is proper.
If you try something alone y will die in in a blink of an eye.
Tt-that all folks!

worldismine
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Re: Patch Notes 1/12/2017

Post#177 » Thu Dec 07, 2017 3:58 pm

Dajciekrwi wrote:That what Haojins shows on this videos, have almost nothing to do with individual possibilities of Marauder character.


No?, so tell me why every single mara, playing in wb, solo or 6man use monstro proc under focus fire? assuming you got a guard + detaunt + monstro + demolition, marauder is the only MDPS able to have a HOT ( not talking about tanks or dps heals) and no armor penetration buff while using monstro oh and you can use a range KD too ...and yes i got a mara 40/46 but not on this acc.

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Penril
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Re: Patch Notes 1/12/2017

Post#178 » Thu Dec 07, 2017 4:03 pm

Marauder can be tanky in Monstro, but you deal crap single target damage and have no good debuffs in that stance. As for the video, all I see is a AoE skill dealing way more damage than it should (it is pretty much the only skill being used there) against blobs of unguarded enemies who are focused on the keep lord.

Demolition spam will get you zero kills against a proper premade. Just try a 6v6 against idk, LoB or Fusion and spam Demolition, and you will see. Oh, and maybe Mara (is WL the same?) AoE needs to be toned down a bit. That looks like the old thing Aza implemented.
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worldismine
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Re: Patch Notes 1/12/2017

Post#179 » Thu Dec 07, 2017 4:14 pm

double post
Last edited by worldismine on Thu Dec 07, 2017 4:19 pm, edited 1 time in total.

worldismine
Posts: 10

Re: Patch Notes 1/12/2017

Post#180 » Thu Dec 07, 2017 4:16 pm

Penril wrote:Marauder can be tanky in Monstro, but you deal crap single target damage and have no good debuffs in that stance.



true, but the point is the balance is around a group play right? Monstro proc gives you a chance to get a hot + no armor penetration and assuming you are playing in a group you have: guard + tank challenge + 2 healers + your detaunt + spam demoliton for monstro proc, no decent premade will never run a monstro mara for pure dmg, the thing about monstro is simple: spam demolition hitting most targets you can hit to get you a proc from monstro when you are getting pressured, you will get a guarantee proc if you hit 3-4 playes.
Last edited by worldismine on Thu Dec 07, 2017 4:19 pm, edited 2 times in total.

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