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Patch Notes 30/12/2017

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Hulurtin
Posts: 54

Re: Patch Notes 30/12/2017

Post#11 » Sat Dec 30, 2017 9:53 pm

Liniments? Aww yeah!
Hulurtin - Ironbreaker Corporal
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Osred
Posts: 412

Re: Patch Notes 30/12/2017

Post#12 » Sat Dec 30, 2017 10:55 pm

siflisk wrote:Prior to the patch WH: Trial by Pain ability was not interrupted by damage. Now it is.
If this is actually true thats hilarious. :lol: Not like anyone should use it anyway
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nebelwerfer
Posts: 648

Re: Patch Notes 30/12/2017

Post#13 » Sat Dec 30, 2017 11:18 pm

Awesome!! Gunbad hype

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Karast
Posts: 554

Re: Patch Notes 30/12/2017

Post#14 » Sun Dec 31, 2017 12:19 am

As per feedback request:

Overall the left wing wasn't so bad but the trash mobs were a little numerous. The final PQ in particular felt like a punishing time sink. If you wipe or time out while doing the boss, which is gonna happen once or twice your first run, or if you get bad luck and the boss bugs out on npcs / gliches into the ground then you gotta spend 20-30min redoing the last 2 stages. After 1 wipe, 1 bugged out, and 1 time out it quickly spirals into 2 hrs on that PQ.

It is also hard depending on your comp order side. WP AoE cleanse can't be used, so if you have a melee heavy party you are going to get a lot of adds, and clearing the trash with a ST focused group is less than ideal and more time consuming, so some group comps work better than others, which makes it hard to just take what you have in a 2 2 2.

This really makes it feel like a grind. The first two PQ's are pretty perfect but the last one is a bit overkill with 2 grindy stages.

Cutting a stage or shortening the stages, and reducing the health on the final boss a little bit would smooth it out. The third PQ would be near impossible for many group setups if they were a little lightly gear or sub 40. It probably works better for destro since dok group cleanse works for alignments but wp's doesn't.

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Rowanmantle
Posts: 204

Re: Patch Notes 30/12/2017

Post#15 » Sun Dec 31, 2017 12:20 am

[Dungeons]

Hargrim
- Gunbad is now active
- Added additional checks to disallow warbands in Gunbad
- Each instanced boss after death will now correctly spawn portal to the Gunbad Warcamp

Bless you and the team for this surprise for the new year, i pray the crypt or LV is next but i appreciate all the work gone into gunbad, it was a fun instance on life, even though back then it was lower lvl, alas let the SQUIGS DIE!! :twisted:
Rowanmantle /WP
Rowansrage /SL
Rowanbrowan /KOTBS
Rowanthrowan /BW
Matronmother /Dok
Handyrowan /Mara

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anarchypark
Posts: 2075

Re: Patch Notes 30/12/2017

Post#16 » Sun Dec 31, 2017 2:36 am

Karast wrote:
Spoiler:
As per feedback request:

Overall the left wing wasn't so bad but the trash mobs were a little numerous. The final PQ in particular felt like a punishing time sink. If you wipe or time out while doing the boss, which is gonna happen once or twice your first run, or if you get bad luck and the boss bugs out on npcs / gliches into the ground then you gotta spend 20-30min redoing the last 2 stages. After 1 wipe, 1 bugged out, and 1 time out it quickly spirals into 2 hrs on that PQ.

It is also hard depending on your comp order side. WP AoE cleanse can't be used, so if you have a melee heavy party you are going to get a lot of adds, and clearing the trash with a ST focused group is less than ideal and more time consuming, so some group comps work better than others, which makes it hard to just take what you have in a 2 2 2.

This really makes it feel like a grind. The first two PQ's are pretty perfect but the last one is a bit overkill with 2 grindy stages.

Cutting a stage or shortening the stages, and reducing the health on the final boss a little bit would smooth it out. The third PQ would be near impossible for many group setups if they were a little lightly gear or sub 40. It probably works better for destro since dok group cleanse works for alignments but wp's doesn't.
maybe 1 PQ per day.
i'm not sure how long reset timer is. 12? 24 hours?
if there is a way to prevent reset, by gold or something
it will help reducing grind that killing all the trash mobs again.
or is there a method already that prevent reset?
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siflisk
Posts: 23

Re: Patch Notes 30/12/2017

Post#17 » Sun Dec 31, 2017 2:37 am

Osred wrote:
siflisk wrote:Prior to the patch WH: Trial by Pain ability was not interrupted by damage. Now it is.
If this is actually true thats hilarious. :lol: Not like anyone should use it anyway

It is working again! :D

It is actually not as bad as people say. :P

The listed damage is every 1/2 a second so the full damage is listed X 6 and it has 2 bullet procs.

For me a 5 point Absolution does 565 + 409 bullet. (974)
A 5 point Trial by Pain does 240 X6 + 2X 409 (2258)

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Karast
Posts: 554

Re: Patch Notes 30/12/2017

Post#18 » Sun Dec 31, 2017 5:34 am

Torquemadra wrote:
Karast wrote:As per feedback request:

Overall the left wing wasn't so bad but the trash mobs were a little numerous. The final PQ in particular felt like a punishing time sink. If you wipe or time out while doing the boss, which is gonna happen once or twice your first run, or if you get bad luck and the boss bugs out on npcs / gliches into the ground then you gotta spend 20-30min redoing the last 2 stages. After 1 wipe, 1 bugged out, and 1 time out it quickly spirals into 2 hrs on that PQ.

It is also hard depending on your comp order side. WP AoE cleanse can't be used, so if you have a melee heavy party you are going to get a lot of adds, and clearing the trash with a ST focused group is less than ideal and more time consuming, so some group comps work better than others, which makes it hard to just take what you have in a 2 2 2.

This really makes it feel like a grind. The first two PQ's are pretty perfect but the last one is a bit overkill with 2 grindy stages.

Cutting a stage or shortening the stages, and reducing the health on the final boss a little bit would smooth it out. The third PQ would be near impossible for many group setups if they were a little lightly gear or sub 40. It probably works better for destro since dok group cleanse works for alignments but wp's doesn't.
Thats what you call a "punishing time sink", did you ever run bastion? LV? ToVL when not grossly overgeared they were an event over several days and even when grossly overgeared they certainly werent a couple of hours run through
I was the GL of a dwarven roleplay guild. We spent months in BS, LV, ToVL, and Gunbad.

Don't forget for Gunbad and for BS they were WB scale on the PQ's. We'd bring 3-4 groups and then split for the dungeons. You've scaled the current Gunbad for parties but with a very similar trash mob count to live.

That's my feedback. Thanks for the great work!

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Hargrim
Developer
Posts: 2465

Re: Patch Notes 30/12/2017

Post#19 » Sun Dec 31, 2017 5:35 am

Karast wrote:As per feedback request:

Overall the left wing wasn't so bad but the trash mobs were a little numerous. The final PQ in particular felt like a punishing time sink. If you wipe or time out while doing the boss, which is gonna happen once or twice your first run, or if you get bad luck and the boss bugs out on npcs / gliches into the ground then you gotta spend 20-30min redoing the last 2 stages. After 1 wipe, 1 bugged out, and 1 time out it quickly spirals into 2 hrs on that PQ.

It is also hard depending on your comp order side. WP AoE cleanse can't be used, so if you have a melee heavy party you are going to get a lot of adds, and clearing the trash with a ST focused group is less than ideal and more time consuming, so some group comps work better than others, which makes it hard to just take what you have in a 2 2 2.

This really makes it feel like a grind. The first two PQ's are pretty perfect but the last one is a bit overkill with 2 grindy stages.

Cutting a stage or shortening the stages, and reducing the health on the final boss a little bit would smooth it out. The third PQ would be near impossible for many group setups if they were a little lightly gear or sub 40. It probably works better for destro since dok group cleanse works for alignments but wp's doesn't.
Thanks for feedback. Could you clarify a bit what you mean by bugging out stages or boss? I'm not sure to what exactly you refer.

Also, as PQ reset time is set to 8h if you fail at PQ you should be able to 'fail forward', as in the bareers blocking access to instanced boss are connected to PQ and if PQ is finished (winning or losing doesn't matter) you can still progress.

Did you attempt to kill wing boss, Glomp the Squig Master?
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Hargrim
Developer
Posts: 2465

Re: Patch Notes 30/12/2017

Post#20 » Sun Dec 31, 2017 5:38 am

anarchypark wrote:
Karast wrote:
Spoiler:
As per feedback request:

Overall the left wing wasn't so bad but the trash mobs were a little numerous. The final PQ in particular felt like a punishing time sink. If you wipe or time out while doing the boss, which is gonna happen once or twice your first run, or if you get bad luck and the boss bugs out on npcs / gliches into the ground then you gotta spend 20-30min redoing the last 2 stages. After 1 wipe, 1 bugged out, and 1 time out it quickly spirals into 2 hrs on that PQ.

It is also hard depending on your comp order side. WP AoE cleanse can't be used, so if you have a melee heavy party you are going to get a lot of adds, and clearing the trash with a ST focused group is less than ideal and more time consuming, so some group comps work better than others, which makes it hard to just take what you have in a 2 2 2.

This really makes it feel like a grind. The first two PQ's are pretty perfect but the last one is a bit overkill with 2 grindy stages.

Cutting a stage or shortening the stages, and reducing the health on the final boss a little bit would smooth it out. The third PQ would be near impossible for many group setups if they were a little lightly gear or sub 40. It probably works better for destro since dok group cleanse works for alignments but wp's doesn't.
maybe 1 PQ per day.
i'm not sure how long reset timer is. 12? 24 hours?
if there is a way to prevent reset, by gold or something
it will help reducing grind that killing all the trash mobs again.
or is there a method already that prevent reset?
Reset time is 8h and probably can be increased, but is there any reason you would like it to be longer? I didn't catch one if you provided it. Lockout on wing boss is currently set to 72 hours.
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