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Patch Notes 02/02/2018

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Fallenkezef
Posts: 1483

Re: Patch Notes 02/02/2018

Post#231 » Mon Feb 05, 2018 6:40 am

Starting to see a change from xrealming to the losing side for the aao bonus to xrealming to the winning side
Alea iacta est

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tiarna
Posts: 18

Re: Patch Notes 02/02/2018

Post#232 » Mon Feb 05, 2018 8:37 am

change to flashfire (BW) is horrible.

was better increase the ICD to 5/6 sec that an useless casting time reduction.

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Hargrim
Developer
Posts: 2465

Re: Patch Notes 02/02/2018

Post#233 » Mon Feb 05, 2018 8:55 am

Fallenkezef wrote:Starting to see a change from xrealming to the losing side for the aao bonus to xrealming to the winning side
They xrealm too much and nothing is there for the 'winners' in bag department.
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xanderous
Posts: 501

Re: Patch Notes 02/02/2018

Post#234 » Mon Feb 05, 2018 9:01 am

Hargrim wrote:
Fallenkezef wrote:Starting to see a change from xrealming to the losing side for the aao bonus to xrealming to the winning side
They xrealm too much and nothing is there for the 'winners' in bag department.
Accept you are supposed to gain a higher chance of a gold bag roll for the next zone locking, people will always flee to the winning side, this new system will not change that.
Bashgutz RR82 Borc Vaseryn RR61 SM Krantz RR82 Knight Corvinus RR70 Chosen Mormonty RR72 IB
Starkus RR70 BG Snaptz RR83 SH Plagueis RR81 Magus Alec RR85 Engie Sourgazt RR69 Shaman
Kreaver RR80 Marauder Dugald RR75 Slayer

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Fallenkezef
Posts: 1483

Re: Patch Notes 02/02/2018

Post#235 » Mon Feb 05, 2018 9:24 am

Once devs sort out this issue with no rewards they can hopefully look into xrealming
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Scrilian
Posts: 1570

Re: Patch Notes 02/02/2018

Post#236 » Mon Feb 05, 2018 10:23 am

tiarna wrote:change to flashfire (BW) is horrible.

was better increase the ICD to 5/6 sec that an useless casting time reduction.
I'm sort of over the nerf at this point, but the implementation is very poor. FF proc constantly just disappears 0.5 second into the cast even if you follow your target at the same speed in the straight line at a far enough range.
Small stone on your way? Here's an interrupt and proc consumed due to 0.01sec fall from a micro-hill. I'd rather run Close Quarters from now on, at least it's sort of reliable. This is somehow is not to be considered a bug and doesn't belond on bugtracker >_<
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Fallenkezef
Posts: 1483

Re: Patch Notes 02/02/2018

Post#237 » Mon Feb 05, 2018 10:28 am

Do the devs have a handle on what is causing the rvr award issues?
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Akalukz
Posts: 1588

Re: Patch Notes 2/02/2018

Post#238 » Mon Feb 05, 2018 2:01 pm

Hargrim wrote:
Zilinia wrote:Maybe give lowlvls something else in a gold bag or the other then like soldier medallion for a lvl 26, because that’s just waste when 1 conq medallion from a kill can give you 25 when you break it down :/ so that’s where I think it is not encouraging me at all to play on a low lvl toon :(
If you are not having fun than don't play.

How about putting in some EXP scrolls or Renown Gain scrolls into those low level bags.
-= Agony =-

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Natherul
Former Staff
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Re: Patch Notes 02/02/2018

Post#239 » Mon Feb 05, 2018 2:03 pm

Fallenkezef wrote:Do the devs have a handle on what is causing the rvr award issues?
A lot of logging has been added into the last hotfix so the next time we pull down the server we should be able to see what variable is causing this, but we have some theories.

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Fallenkezef
Posts: 1483

Re: Patch Notes 02/02/2018

Post#240 » Mon Feb 05, 2018 2:45 pm

Natherul wrote:
Fallenkezef wrote:Do the devs have a handle on what is causing the rvr award issues?
A lot of logging has been added into the last hotfix so the next time we pull down the server we should be able to see what variable is causing this, but we have some theories.
Really appreciate your hard, too often thankless, work.
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