Patch Notes 9/02/18

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wargrimnir
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Patch Notes 9/02/18

Post#1 » Fri Feb 09, 2018 9:20 pm

Übersetzung in deutscher Sprache

****Hotfix - 2/11/2018****

[General]

Natherul
- Backend to allow for modular control over pets damage taken from AOE

[Abilities]

Natherul
- Close quarters now also work as intended with a hostile target within range

[RvR]

Hargrim
- Fixed broken microticks in T4 for Battle Objectives

[Public Quests]

Hargrim
- Fixed incorrect objective count for PQs - 1 kill will now net only 1 credit for PQ progress

Lheana
- Corrected the level of all NPCs within the following Dwarf PQs so that it is now within the range of the level of the PQ
- Verified and corrected the description of the stages and name of the objectives of the following Dwarf PQs - when it was possible - so that it fits with official and ToK

- Order PQ 'Venom Lake': Second stage is now active and functional; Moved the last boss close to the Venom Cave
- Order PQ 'Bait and Hit': NPCs 'Bloody Sun Gudheala' and 'Bloody Sun Gudfighta' will now count for first stage; Reorganized the NPC spawns of second stage; Last boss will now be accompanied by other NPCs

[Abilities]

Torquemadra

[White Lion]

Pet AOE immunity removed, replaced with -

Adjusted the value of direct damage splash against White Lion Pets. Targeted AOE with the PET as target will hit the pet for full value. Targeted AOE with the PET receiving SPLASH damage will result in a much reduced value of damage to the PET. None targeted AOEs such as Dissolving Mist, Demolition or Infernal Wave will always do reduced damage to the PET.

AOE dots do full damage to the PET again.

AOE CC will now function fully upon the PET again.

This allows for aoe placement of debuffs including detaunts/challanges snares and CC upon the pet without the pet being instagibbed in large scale RvR.

NOTE - There may be one or two AOE abilities I didnt flag/didnt flag correctly so please bugtracker any you find.

****End of hotfix notes****

[RvR]

Natherul
- Reworked how you gain contribution, you are awarded more for playing objectives and your archetype now, expect values (which are hidden anyway) to be tweaked over the coming weeks.
- Added a cap on rr gain from a lord kill/keep take to 2000.
- Possible fix for no reward on zonelock.


[General]

Natherul
- Excluded healer NPCs from harm (especially a problem in gunbad where bosses could potentially kill a NPC healer with AOE)
- Removal of the minimum rank requirement for a surname.

[Items]

wargrimnir
- Added Annihilator gear to T4 gold bags again.
- Boxes and Satchels to convert higher tier currency now have renown requirements appropriate for that currency.
- Corrected stats on ~310 R26 items

[Dungeon]

GUNBAD IS STILL CLOSED
Grunbag
- Reduced PQ Trash counters
- Fixed PQ spawns so trash mobs will correctly despawn when stage is over
- Adjusted Trash Mobs wounds
- Increased Da Squig-Maker Cast time a bit
- Removed Healer NPC from Bosses Instances
- Enabled Guild scroll : You can buy Gunbad Scroll at Guild merchant that will port you to Gunbad Entrance.

[Public Quests]

Lheana
- Corrected the level of all NPCs within the following Dwarf PQs so that it is now within the range of the level of the PQ
- Verified and corrected the description of the stages and name of the objectives of the following Dwarf PQs - when it was possible - so that it fits with official and ToK

- Order PQ 'Red with Envy': Reworked the second stage; Modified the appearance of several NPCs to be closer from original
- Order PQ 'Ashreaver Tribe Stronghold': Reworked the first stage; Reorganized the NPC spawns of second and third stages
- Reworked the following Order PQs:
  • > Gates of Grung Grimaz
    > The Sealed Tower
    > Dragon's Blessing
    > Ungry Ungry Greenskins
    > Emberlight Mine
    > The Cult of Drakk
    > Ankul Grob
    > Whoosha's Boyz
[Tickets]

Lheana
[10841] NPCs 'Awakened Skeleton' will no longer spawn when destroying GOs 'Dragon Bone'
[11110] NPC will now have the correct level
[11262] Targeting the door will no longer target a banner inside the tower

Sioding
[11225] Doomglade Vraslyn is no longer hiding under the stairway for "Bait & Switch".
[11181] Fixed questmarker for "Boom Rush".
[11254] Talked to the Reikland Warscout about citadel quest. It´s not his job anymore.
[11264] The regiment has sent well-trained dwarfs to protect Goldpeaks´s Warcamp.
[11027] The dead dragon will no longer turn into a zombie and attack someone.
[10972] The regiment has sent well-trained soldiers to protect Raven´s End.
[10403] The regiment has sent well-trained shining guards to protect Bladewatch.
[11275] Supply crates inside Fireforge´s Camp now also counts for the quest "Gotta Nosh!".

Saupreusse
[11189] - Added missing questmarker.
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Fallenkezef
Posts: 1127

Re: Patch Notes 9/02/18

Post#2 » Fri Feb 09, 2018 9:23 pm

wargrimnir wrote:[RvR]

Natherul
- Reworked how you gain contribution, you are awarded more for playing objectives and your archetype now, expect values (which are hidden anyway) to be tweaked over the coming weeks.
Could this be explained a bit further please? So, as a tank, I would gain more renown for being hit, guarding etc?
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gebajger
Posts: 89

Re: Patch Notes 9/02/18

Post#3 » Fri Feb 09, 2018 9:25 pm

Or as a dps healer?

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merkin
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Re: Patch Notes 9/02/18

Post#4 » Fri Feb 09, 2018 9:26 pm

" you are awarded more for playing objectives and your archetype now"

I'm retarded can someone explain this to me?
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Wam
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Re: Patch Notes 9/02/18

Post#5 » Fri Feb 09, 2018 9:27 pm

wargrimnir wrote:[RvR]

Natherul
- Added a cap on rr gain from a lord kill/keep take to 2000.
is that a minimum cap of 2k ... or is 2k maximum RR from keep?
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Fallenkezef
Posts: 1127

Re: Patch Notes 9/02/18

Post#6 » Fri Feb 09, 2018 9:33 pm

It does seem a bit frustrating at times that the devs want us to play a certain way to gain contribution but are so vague on exactly what that is.
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Natherul
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Re: Patch Notes 9/02/18

Post#7 » Fri Feb 09, 2018 9:34 pm

Wam wrote:
wargrimnir wrote:[RvR]

Natherul
- Added a cap on rr gain from a lord kill/keep take to 2000.
is that a minimum cap of 2k ... or is 2k maximum RR from keep?
Cap, you cant get more then 2k

And for the contribution, no specifics but we are tuning so that primarily healers and tanks wont get shafted the same and overall tune where you get contribution from (this includes playing your archetype correctly)

EDIT:
As for vagueness, once the system is working fully and tuned we may tell exactly what it means, but for now its everchanging so going to be vague
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Wam
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Re: Patch Notes 9/02/18

Post#8 » Fri Feb 09, 2018 9:35 pm

ok cheers for answer
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Fallenkezef
Posts: 1127

Re: Patch Notes 9/02/18

Post#9 » Fri Feb 09, 2018 9:36 pm

Natherul wrote:
Wam wrote:
wargrimnir wrote:[RvR]

Natherul
- Added a cap on rr gain from a lord kill/keep take to 2000.
is that a minimum cap of 2k ... or is 2k maximum RR from keep?
Cap, you cant get more then 2k

And for the contribution, no specifics but we are tuning so that primarily healers and tanks wont get shafted the same and overall tune where you get contribution from (this includes playing your archetype correctly)

EDIT:
As for vagueness, once the system is working fully and tuned we may tell exactly what it means, but for now its everchanging so going to be vague
So less about damage and kills. I can understand encouraging capping BO's and fighting sieges. If you want the kills and damage, play SC's etc
Alea iacta est

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wargrimnir
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Re: Patch Notes 9/02/18

Post#10 » Fri Feb 09, 2018 9:49 pm

Fallenkezef wrote:
Natherul wrote:
Wam wrote:
is that a minimum cap of 2k ... or is 2k maximum RR from keep?
Cap, you cant get more then 2k

And for the contribution, no specifics but we are tuning so that primarily healers and tanks wont get shafted the same and overall tune where you get contribution from (this includes playing your archetype correctly)

EDIT:
As for vagueness, once the system is working fully and tuned we may tell exactly what it means, but for now its everchanging so going to be vague
So less about damage and kills. I can understand encouraging capping BO's and fighting sieges. If you want the kills and damage, play SC's etc
If you were already getting kills, or in a group getting kills, that aspect was fine. Since tanks and healers tend to support those getting kills, we added more factors related to their archtype. So we're not taking away from any particular spec, just filling in some cracks.

Keep doing all the things, you'll be fine.
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