First of all thank you, that we can play the game again.
But I think that the r cap of 2k for the keep lord is too little to bring players to keep a keep much more that even more stupid to fight on the spot what me and other players on the nerves please try it ne find a solution so that it stops fighting for a spot because it does not make fun and the pvp breaks down more and more.
Patch Notes 9/02/18
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Re: Patch Notes 9/02/18
They just finished a few rounds of XP nerfs. I have been waiting for this RR nerf for a few weeks. They did not disappoint.Stickzy wrote:2k renown? Wow!
Re: Patch Notes 9/02/18
Actually you only can chose what it’s in the client . Maybe later with a patcher we will be able to add more customized textures for guild banners .Unstoppable1776 wrote:Thanks for the quick reply.
Probably not a chance ever, but when the guild design are working again. Is there any way guild leaders can submit a Symbol/Design to have on their guild banner?
That's probably asking for way to much excited for guilds to be a big part of the game again.
Re: Patch Notes 9/02/18
So is the 2k renown cap only for keep defence ticks or does it apply to a hard fought attack as well? It's not unusual to see 16k renown from a successful siege if there are plenty of defenders in EU primetime.wargrimnir wrote:RR34 scen weapons are largely overshadowed by the T4 epic quest weapons anyway. They haven't been relevant in a very long time.forsa wrote:I understand the idea behind - accumulate medals in order to buy high lvl stes, not just break 1 conq and you are good.wargrimnir wrote:[RvR]
- Boxes and Satchels to convert higher tier currency now have renown requirements appropriate for that currency.
BUT!
That technically removes sc 34 weapons from the game and shifts Mercenary set even further to the placeholder role - Officer emblems dont drop bar sc winning quests ( good luck with accumulating even 70 for 1h, not mentioning 340 merc torso+head+shoulders), and by the time you hit 40 rr you dont need sc34 & merc is a nonsense due to BL and Dom.
To a lesser extent this turns in t2 - you get only soldier emblems that you cannot use moving Challenger set to 20,(tbh 20 rr is not that far and can be accumulated in t1).
Instead you float soldier emblems and equip everything when you hit t3.
Can it be reduced for conq emblems to somth like 5 lvls ( for example) 40-> 35 ?
Renown gating on Boxes/Satchels is aimed at people that ignore keeping their renown rank high while leveling. Hitting RR20 before T2 is fairly easy. Same with the other brackets. It only punishes people that ignore RvR and Scens, as do many of our other similar changes. Even Beastlord gear has a RR requirement on it, so grinding straight to R40 leaves you with limited options.
This is intended to de-incentivize sitting on a well defended keep beyond the 2k RP threshold and farming attackers. There's only so much bonus you get out of it, so you might consider doing something else to change the outcome of the battle. If an entrenched defender can hold their ground infinitely, one might also assume they can sally forth from the keep and mount an offensive as well.zgolec wrote:"- Added a cap on rr gain from a lord kill/keep take to 2000"
So now hour or sometimes more sieges will give less rr then 10 min sc....?
Re: Patch Notes 9/02/18
This.NoRKaLKiLLa wrote:It's just a cap on taking the keep, there should still be a large renown gain upon zone lock.
Yes it applies to both attacking and defending, and its only for the keep, the big reward is for zone locks. (this is also where you are rewarded if a zone take takes multiple hours)
Re: Patch Notes 9/02/18
its said and not the last patch fixed rr26 100 items. byt when u do pq in t2/3 than only gold bag give armor rest give crafting maths and coppers ( purple blue white and that ather colour). maby i am buggged or something?
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- Fallenkezef
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Re: Patch Notes 9/02/18
Is there a danger this would encourage zone swapping or just plain giving up on the part of the attacker? If the enemy is too large to quickly take down and with a cap on the renown, there is the encouragement to move on instead of taking a large amount of time for a little reward.Natherul wrote:This.NoRKaLKiLLa wrote:It's just a cap on taking the keep, there should still be a large renown gain upon zone lock.
Yes it applies to both attacking and defending, and its only for the keep, the big reward is for zone locks. (this is also where you are rewarded if a zone take takes multiple hours)
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Re: Patch Notes 9/02/18
Well without giving too much details lord gives contribution and zonelock has always been the major income of rr/xp/inf not keep.Fallenkezef wrote:Is there a danger this would encourage zone swapping or just plain giving up on the part of the attacker? If the enemy is too large to quickly take down and with a cap on the renown, there is the encouragement to move on instead of taking a large amount of time for a little reward.Natherul wrote:This.NoRKaLKiLLa wrote:It's just a cap on taking the keep, there should still be a large renown gain upon zone lock.
Yes it applies to both attacking and defending, and its only for the keep, the big reward is for zone locks. (this is also where you are rewarded if a zone take takes multiple hours)
Re: Patch Notes 9/02/18
If you go to undefended zone you won't get any rewards, progression or bagwise.
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