It not firing when being CCd is intended and completely fine. This isn't about that at all, anything I can control and fail at is all on my own shoulders, and I really think that is how it should be. The ability failing because of being in the air for any other reason than being punted, pulled, jumping off a cliff, falling from a bridge or any other obvious reason is fine. What is not fine is the ability not working for any reason that isn't the direct effect of a misplay or a play by the enemy. As has been stated it fails when in the air regardless of height or reason, which creates situations that are just plain not okay.Torquemadra wrote: ↑Thu Jun 07, 2018 4:52 pmWell the first thing you should do is clarify its position. As in "If I am rooted or in the air the ability fires but it doesnt work but goes on cooldown" Then the second thing you do is make a balance proposal regarding it.lefze wrote: ↑Thu Jun 07, 2018 1:27 pmOf course the optimal solution, but I would guess that if it was possible, this would have been the current implementation. I don't think they implement buggy fixes on purpose, so hopefully when/if it is possible this will be the way it works in the future.
And the ability nursemaiding you to the extent where you dont have to judge your own distances isnt going to happen, you set it off with no one in range, get better at it.
And what I agreed to was the ability not being castable when in the air specifically, didn't bother going that indepth on the response. And this isn't because I'm blind and can't see I'm soaring through the sky, but because wasting a 30 second cooldown for no reason because the game determines I was in the air at the point of the ability activating, while I myself am 100% sure I had my feet planted on the ground sucks, and produces unecessary frustration. I would call it a bug, but seemingly you think this is fine and intended behaviour.