Patch Notes 9/6/2018

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wargrimnir
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Patch Notes 9/6/2018

Post#1 » Sat Jun 09, 2018 6:49 am

[Sigmartide Event]

RyanMakara
- The Sigmartide Live Event has been implemented, and will remain active until the 22nd of June. Happy hunting!

Grunbag
- Created all event abilities, Mark of the Hammer buff, and Twin-Tailed Blessing Buff. You can get the Twin-Tailed Blessing Buff by sacrificing 10 Skulls of the Damned, obtained from enemy players, on the altar inside keeps your realm controls. Invade enemies Keeps, and destroy their altar to prevent them from utilising the Twin-Tailed Blessing!

Hotfix 2
Natherul
- Disabled the supply drops as they were not working as intended, will be worked on more and then added again later.
- The event skulls are now BoP.
- The quest for the CoC SC now properly needs you to win the match and not just participate.
- Attempted to fix any issues with chicken debuff.
wargrimnir
- Fixed bolster in CoC Scenario, it wasn't flagged as an RvR area. Probably.
- Mob pathing for the vultures works weird on the Z-axis, makes them hard to loot. Applying workaround.

Hotfix
wargrimnir
- Destro should respawn correctly in College of Corruption
- Natherul put the save-state stuff on hold
- Norkalli fixed some early rewards in his questline

[RvR]

Natherul
- 5 Star keeps will now lock zones again.
- Lowered cost of guild involvement to 30g.
- Lowered cost of keep claiming to 80g.
- Glorious Heralds Boon is now removed when entering a SC.

Hargrim
- Enabled active zone status preservation in case of boot or crash, might need some small finetuning
Needs some hardcore tuning, disabled for now.

- Dead players will now drop supply boxes that can be picked up by opposing realm player and brought back to flag in their keep to add supplies to the zone. For now the chance to drop a box on death is a roll of d1000 below the current renown rank of the player killed.
- Supply boxes will despawn after 15 minutes of lying on the ground or after 6 minutes in someones possession.


[Abilities]

Natherul
- Backend work with ability handlers.

Torquemadra
[Squig Herder]
Sticky Squigz - Ability can no longer be activated while rooted or in the air preventing the ability from being wasted.

[Shadow Warrior]
Whirling Pin - Ability can no longer be activated while rooted or in the air preventing the ability from being wasted.
Wrist Slash - Tactic now adds a 25% chance to Grim Slash activating the buff/debuff component instead of it being guaranteed.

[Marauder]
Wrecking Ball - Channel would continue even if disarmed and was undefendable - Fixed.


[Careers]

Natherul
Magus
- Pets will be removed if you get further than 150 feet away from it.
Engineer
- Pets will be removed if you get further than 150 feet away from it.


[Guild]

Natherul
- Guild names may not be started or ended with spaces.


[Scenario]

Natherul
- Something something, custom exit portals.

Grunbag
- Fixed Reikland Hills scenario
- Fixed College of Corruption scenario
- Created Aspect of Fire Buff for scenario College of corruption. This buff last for 120sec or end when player die. It turn you to your career's aspect of fire and increase your damage dealt by 10% and increase your damage recieved by 10%. A Aqshy Activator can only give one buff every 120 seconds.


RyanMakara
- Added an additional currency reward for nearly all Scenario quests for every tier. These can be spent on special Scenario titles at the Title Vendors in either the War Quarter/Undercroft, or at either Sigmar's Hammer/Viper's Pit. Titles include the following;

Gatekeeper, Grisly Knight (O), Lord of Gore (D), Marshreaper, The Crossed, The Forgelord, Bombadier General, The Doomed, Master of Nordenwatch, Stone Cold Troller, Talabec Survivor, The Haunted, The Mad, Everchanging, Eternal Infiltrator (O), Citadel Ceberus (D), The Embraced, Gate Warden, Up In Smoke, Isha's Champion, Parts Pirate, Cairnmaster & The Struggling

- Additionally, currencies obtained from the The Lost Temple of Isha and the Eternal Citadel quests can be spent on two new trophies available for purchase from the Scenario quest hand-in NPCs; Riccekac Warshard and Kaige Mortem. These trophies resemble unique dagger appearances and you can wear as many of them on your armor as you'd like.


[General]

Natherul
- Bank usage now requires the use of the bank NPCs.
- Fixed a mail exploit.
- You can no longer have more then 255 friends in your friendlist as it causes issues on your client.


[Dungeons]

Grunbag
- Fixed Terror buff : it's now impossible to bypass the debuff. Your rez abilities are now correctly greyed, and dead players will receive a "fail to ressurect" message.
- Sewers and Sacellum : Fixed several issues. Test phase is ended.

[Quests]

Sioding
- Shadowblade moved to a new place (14,7k/41,9k) for "Unmasking the Enemy".


[Chap 22 PQ's]

Grunbag
- Fixed several issues


[Tickets]

Sioding
[11833] Changed the questdescription and the marker for Duke Wickham.
[11154] The Uthorin Siegelord is back.
[11095] Questmarkers set for "Orcy Vandalism".
[10827] Questmarker fixed for "Misled".
[10687] The Bloodspike Shadow will now drop the quest item and questmarker fixed for "Bloodspike".
[10670] Trolls are now counting for "A Prod in the Right Direction".
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Unstoppable1776
Posts: 314

Re: Patch Notes 9/6/2018

Post#2 » Sat Jun 09, 2018 7:06 am

Very nice update. Also is RyanMakara, and Sioding new? If so welcome to the dev team. All your work is much appreciated,



Also any chance I could get some extra armor slots for all the Isha and EC trophies that ICONIC will receive. I suppose I can use the guild vault.
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Nefarian78
Posts: 212

Re: Patch Notes 9/6/2018

Post#3 » Sat Jun 09, 2018 7:46 am

Unstoppable1776 wrote:
Sat Jun 09, 2018 7:06 am
Very nice update. Also is RyanMakara, and Sioding new? If so welcome to the dev team. All your work is much appreciated,



Also any chance I could get some extra armor slots for all the Isha and EC trophies that ICONIC will receive. I suppose I can use the guild vault.
Ryan joined in 2015. He's one of the ancients xD

On-topic. Well done on adding new titles and the trophies, more incentives for Scs are always good :)

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Unstoppable1776
Posts: 314

Re: Patch Notes 9/6/2018

Post#4 » Sat Jun 09, 2018 7:49 am

One of the ancients!!! In that case ICONIC pays tribute to the Oh mighty Ancient One.
We pay 3 shillings in hopes for a good order harvest this year.
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Foomy44
Posts: 498

Re: Patch Notes 9/6/2018

Post#5 » Sat Jun 09, 2018 7:51 am

Heck yeah, been looking forward to supply drops for a long time, really looking forward to the variety they will bring in RvR (solo players need love too). Very glad to have 5 star locks back. Good QoL changes for SH/SW and I'm pretty happy with the wrist slash nerf, that buff is still potentially extremely strong but being tied to a single target melee ability and 25% to proc really keeps it in check. Thanks for all the work!!!
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MedV
Posts: 112

Re: Patch Notes 9/6/2018

Post#6 » Sat Jun 09, 2018 8:45 am

Damn the Magus turret despawning after 150ft hurts =[ .... Was the bug fixed that made it so changing abilities wouldnt cast while moving even while having the turret up fixed. Or was that because you left 150 ft which made the buffs despawn ?
Honestly too many to count

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Zaccar20
Posts: 69

Re: Patch Notes 9/6/2018

Post#7 » Sat Jun 09, 2018 8:48 am

Good job guys! =)
Zaccar 40/50 Zealot

Aeedys 40/57 WE

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wargrimnir
Head Game Master
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Re: Patch Notes 9/6/2018

Post#8 » Sat Jun 09, 2018 8:49 am

Up she goes.

Just a little hotfix. Had to pull the save-state. Hargrim will get back to work on that soon.
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Glorian
Posts: 3765

Re: Patch Notes 9/6/2018

Post#9 » Sat Jun 09, 2018 9:52 am

Unstoppable1776 wrote:
Sat Jun 09, 2018 7:06 am
Very nice update. Also is RyanMakara, and Sioding new? If so welcome to the dev team. All your work is much appreciated,
...
RyanMakara and Sioding are the Tom Bombadil of RoR.
"...they were here before the first snow fell and before the first trees grow." :lol:

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Acidic
Posts: 634

Re: Patch Notes 9/6/2018

Post#10 » Sat Jun 09, 2018 10:41 am

Looks good, Team seems to had a busy week

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