You can even see the gcd animation on the armor/stat pots, so yeah something changed. Minor inconvenience unlike how the healpots worked previously, so...Torquemadra wrote: ↑Mon Jun 11, 2018 2:30 amrubbish nothing changed in regards to anything other than heal/absorb potions of which there was oddities with failing with abilities crossing over due to GCD stuff, its being looked at
Patch Notes 9/6/2018
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Re: Patch Notes 9/6/2018
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Re: Patch Notes 9/6/2018
No, we get free nerfs and free fixes on things that aren’t broken. Nobody gets free stuff (nor do we care) I just don’t agree with this ‘fix’ and there are reasons provided.Torquemadra wrote: ↑Mon Jun 11, 2018 4:58 amuse the tactic or dont, thats your choice, you dont just get free stuffCrumbs wrote: ↑Mon Jun 11, 2018 4:41 am That magus/engi nerf was a dog move. We’ve had engis and magus asking for an instant pet bc of how clunky it is + the tactic slot. Instead now we have to spend 2s immobile casting turrets at the start of almost every fight and every time you break range amongst every other **** cancerous aspect of their mechanic.
On top of that we have other more important real bugs with the turrets such as no abilities on the turret when recast (this happens 8/10 recasts, and we lose all our stacks), or turret not responding to any command and needing a recast.
And there’s no comment about the actual daemon/turret bugs we are dealing with right now, that actually hinder the classes. Instant turret tactic don’t fix those
Mekanik/Cqb [engi] 40/86
Zuu [AM] 40/83
[magus] 40/70
Zuu [AM] 40/83
[magus] 40/70
Re: Patch Notes 9/6/2018
Spoiler:
You have received several warnings in the past, you dont get to make false aspersions against the development team. Feel free not to play here. - Torque
Re: Patch Notes 9/6/2018
You have all of this, on top of 3sec cd instant casts. Use your tactics properly.
When your pet is 150ft away from you, it is useless to you. When you want to kite, use kite tactics.
Dying is no option.
Re: Patch Notes 9/6/2018
Quite sure GCD was always triggered, it's just that some pots ignore it and some don't.Ugle wrote: ↑Mon Jun 11, 2018 5:17 amYou can even see the gcd animation on the armor/stat pots, so yeah something changed. Minor inconvenience unlike how the healpots worked previously, so...Torquemadra wrote: ↑Mon Jun 11, 2018 2:30 amrubbish nothing changed in regards to anything other than heal/absorb potions of which there was oddities with failing with abilities crossing over due to GCD stuff, its being looked at
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Re: Patch Notes 9/6/2018
No, even when it was still 150ft away or more and not despawning it is still useful, as it has our toughness buff so when kiting we still were a bit tough until the 20sec resummon timer was up and we could move it again... were not like god gifted lions. When our turret dies so does our defenses. And if i have to use the tactic for instant casts to play the game than the ability resummon is nullified as it wouldnt be needed or used. Seems really thought out. And you can't have kite tactic and defensive tactics at once.
Re: Patch Notes 9/6/2018
What am I kiting and with what damage stacks? A WL? A Witch 7sDisrupter? Maybe a ranged knockdown SW/BW? A slayer that is unguarded and without healing? What’s our best “kiting” tool? 1 mine every 30 seconds?
Mekanik/Cqb [engi] 40/86
Zuu [AM] 40/83
[magus] 40/70
Zuu [AM] 40/83
[magus] 40/70
Re: Patch Notes 9/6/2018
When you kite, you need no toughness tactic. You either kill the enemy who chases you, here you need your turret damage, or you die. Don't overestimate your toughness tactic.ella wrote: ↑Mon Jun 11, 2018 6:01 am No, even when it was still 150ft away or more and not despawning it is still useful, as it has our toughness buff so when kiting we still were a bit tough until the 20sec resummon timer was up and we could move it again... were not like god gifted lions. When our turret dies so does our defenses. And if i have to use the tactic for instant casts to play the game than the ability resummon is nullified as it wouldnt be needed or used. Seems really thought out. And you can't have kite tactic and defensive tactics at once.
Instant cast tactic doesn't nullify your resummon ability. It removes huge ap cost (60!) and makes the normal summon instant.
There is no space for defensive tactics unless you want to build a tanky rDD but then you don't kite a lot.
Dying is no option.
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Re: Patch Notes 9/6/2018
First, you shouldn't lose to a bw or sw in 1vs1.Crumbs wrote: ↑Mon Jun 11, 2018 6:21 amWhat am I kiting and with what damage stacks? A WL? A Witch 7sDisrupter? Maybe a ranged knockdown SW/BW? A slayer that is unguarded and without healing? What’s our best “kiting” tool? 1 mine every 30 seconds?
Second, the stagger daemon has no 30 sec cd, you should know this.
In any case, when you can't survive alone against certain classes, this game is not about 1vs1, build a team.
Dying is no option.
Re: Patch Notes 9/6/2018
Please stop, dont need toughness LOL can you kite a WL, and stop a WH popping on you and kite him? How do you out run the range KD's? WTF i need help, it nullifies it because i have to run the tactic to gain ap otherwise i cant kill anything as im out of ap from all the disrupts and cant kill sh*t, so again resummon still gonna be useless. You obviously dont play either class and are just trying to be a kiss ass or justifying it cause you get rekt by them.Sulorie wrote: ↑Mon Jun 11, 2018 6:27 amWhen you kite, you need no toughness tactic. You either kill the enemy who chases you, here you need your turret damage, or you die. Don't overestimate your toughness tactic.ella wrote: ↑Mon Jun 11, 2018 6:01 am No, even when it was still 150ft away or more and not despawning it is still useful, as it has our toughness buff so when kiting we still were a bit tough until the 20sec resummon timer was up and we could move it again... were not like god gifted lions. When our turret dies so does our defenses. And if i have to use the tactic for instant casts to play the game than the ability resummon is nullified as it wouldnt be needed or used. Seems really thought out. And you can't have kite tactic and defensive tactics at once.
Instant cast tactic doesn't nullify your resummon ability. It removes huge ap cost (60!) and makes the normal summon instant.
There is no space for defensive tactics unless you want to build a tanky rDD but then you don't kite a lot.
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