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Patch Notes 23/6/2018

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anarchypark
Posts: 2075

Re: Patch Notes 23/6/2018

Post#21 » Sat Jun 23, 2018 11:31 am

AxelF wrote: Sat Jun 23, 2018 10:38 am
Spoiler:
Not using doors/portal when KD/staggered makes sense, but honestly I feel the not able to use portals in combat change has been a step backwards - as has already been pointed out all it does is harm small groups fighting against a zerg who need the ability to maneuver to stand a chance.

It's just made assaulting a much larger force in places like Bugmans and the Tavern totally pointless, you're never going to be able to get in and live through the spammed AoE, but at least before you could enter, draw forces away from the front door to give attackers a slight chance of pushing through, exit and then renter to hit the defenders from behind while they were dealing with the main door assault.

Aside from a 'realism' argument (in a game with people conjuring fireballs and vanishing into thin air...) I've not seen an argument in favour of the change.

fight against zerg with your superior skills and team work.
that's more heroic. ;)
postern escape was dirty trick.
bad tastes when i was using it.
though you can still do it, just little more cautions.
Tesq wrote: Sat Jun 23, 2018 10:40 am
Spoiler:
not wanna force anything but in live you couldn't even when root, if that could be possible once again i think would be for the best.

the problem of this happening is that you should not be able to move with these form of cc (letting aside only disarm/silence /snare) while instead you are able port behind a wall, so ye pretty much what i said above if it would be possible not allow it too for roots it would be for the best imo.

yeah root preventing door teleport would make more thoughtful actions at the postern, backdoor.

currently root is most underrated CC i think.
rooting runners and chasers.
except that, most times it's messing KB immunes.
give roots 1 more usage?

well, after some tests ofc.
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carmine3161
Posts: 159

Re: Patch Notes 23/6/2018

Post#22 » Sat Jun 23, 2018 12:17 pm

Im hyped, good work guys.
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Glorian
Posts: 4980

Re: Patch Notes 23/6/2018

Post#23 » Sat Jun 23, 2018 2:11 pm

No Time atm to write a bug report, but the Ressource drops from the cahces do crazy stuff on keep level in Thunder Mountain.

We had one star, then we dropped two caches at the same time at the flag, keep was on 2,5 stars instantly.
Then dropped the next one, Order Keep went to 0 Stars.

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live4treasure
Posts: 270

Re: Patch Notes 23/6/2018

Post#24 » Sat Jun 23, 2018 3:37 pm

It also clogs up the entire zone in a huge lightshow, to the point that one BO was covered in blue and red so much that you could barely see people beyond the wall of light
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Posts: 350

Re: Patch Notes 23/6/2018

Post#25 » Sat Jun 23, 2018 4:52 pm

live4treasure wrote: Sat Jun 23, 2018 3:37 pm It also clogs up the entire zone in a huge lightshow, to the point that one BO was covered in blue and red so much that you could barely see people beyond the wall of light
Ohhh, THAT'S what that was!

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larsulu
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Re: Patch Notes 23/6/2018

Post#26 » Sat Jun 23, 2018 6:11 pm

Great work guys ! Ty
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Grobbok
Posts: 420

Re: Patch Notes 23/6/2018

Post#27 » Sat Jun 23, 2018 7:45 pm

what about this red and blue fire on rvr? It distracts attention and spoils the view of the area.
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Yaliskah
Former Staff
Posts: 1973

Re: Patch Notes 23/6/2018

Post#28 » Sat Jun 23, 2018 7:56 pm

it is a bug :). Will be fixed asap.

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Darks63
Posts: 651

Re: Patch Notes 23/6/2018

Post#29 » Sat Jun 23, 2018 9:15 pm

Yaliskah wrote: Sat Jun 23, 2018 7:56 pm it is a bug :). Will be fixed asap.
Thank god it is major migrane fuel
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wargrimnir
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Re: Patch Notes 23/6/2018

Post#30 » Sat Jun 23, 2018 9:25 pm

We should call it a feature!

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