Post#39 » Sat Jul 21, 2018 7:38 pm
Tried out a couple hours of dps shammy to see if it was as bad as this thread was wanting me to believe (and yes disrupt sucks for them, I have been spamming that everywhere forever, no changes there). Was pleasantly surprised, I felt pretty useful in the build I tried out (2 morale pump tactics, insta rez, divine fury).
I think the change to how mechanic points are gained/lost makes it obvious we shouldn't be attempting to juggle anymore so no point in discussing it's viability IMO. As is, I can play like a dps and save up points to blow em later for decent groups heals when needed, while throwing out plenty more utility than most DPS bring thru insta rez, crazy good group morale pumping, aoe ele debuffing, aoe slow, ranged aoe knockbacks, resist buff, etc. My aoe heal usually does around 6-7k healing total for the cast (can get higher with crits n buffs), if you got 5 points saved up and everyone in your group is low then spamming aoe heal is a pretty useful option to have, or if you are retreating you are gonna be a lot more useful than a running Mara for your team with 5 good hots/shields to throw out + puddle. No we aren't gonna out DPS a BW/Sorc or outheal a healer but the flexibility is real nice so if you tend to play in pugs where perfect comp isn't important it seems like a viable choice to me atm.
Solo roam dps is probably still crap but that's not something devs balance around anyways. Yes we are squishy as hell and our self healing is terrible but that's what your group is for. Being able to insta rez healers everytime they go down usually ends up leading to more healing overall, and if you are good at it and let healers around you know you'll be on top of it it's a lot less wasted GCDs from multiple healers trying to rez same target.
Seems like enough utility to me to justify playing it, and has a pretty high skill ceiling IMO (as do most hybrids, having to juggle offensive targets and injured teammates at same time alone is a lot more targetting work than most classes deal with). Just my first impressions but seems like more of a buff than a nerf to me for dps spec group play if you play to it's strengths.
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