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Re: Server Patch notes 04/08/2018

Posted: Sat Aug 04, 2018 10:20 pm
by Azarael
Will investigate further tomorrow.

Re: Server Patch notes 04/08/2018

Posted: Sat Aug 04, 2018 11:19 pm
by Eathisword
Natherul wrote: Sat Aug 04, 2018 12:46 pm
They would not generate grudge/hate no.
Oh that sucks. It was a nice QoL IB had by rebound. Was letting us not use Rising Anger in a lot of situation. Aight. thanks Nath.

Re: Server Patch notes 04/08/2018

Posted: Sun Aug 05, 2018 1:50 am
by scatterthewinds
Aurandilaz wrote: Sat Aug 04, 2018 4:36 pm
scatterthewinds wrote: Sat Aug 04, 2018 4:12 pm It doesnt feel like it. Maybe the previous combat hadn't worn off yet. My points above about morale becoming too common still applies.
Each class should have about 12 (12x24 ; 288 minus many shared ones) morals, nothing forces you to instantly fire away the same moral 1 as soon as its ready, maybe save it, wait for m2 or m3, or heavens forbid, maybe even reach M4, coordinate with other people in party/warband and then possibly rotate morale effects for maximum benefit or coordinate morale strikes to prevent enemy from overwhelming you?
Just because you've been used to the no-morals running around doesn't mean that the game was better off, that's entirely your opinion. Morales are an important aspect of organized warband gameplay, and should be important aspect of even 6man gameplay - it's a common feature of the game and your "ultimate" on a 1 min CD.
Obviously its my opinion. What the f k are we all doing here if its not saying our opinions?

Re: Server Patch notes 04/08/2018

Posted: Sun Aug 05, 2018 2:50 am
by dansari
You're welcome to give your opinion but for the last 2-3 years people have complained about morale rates on the server so it's just kinda funny that now we're hearing complaining the other way. Play with it for a bit and then give your opinion, is my suggestion

Re: Server Patch notes 04/08/2018

Posted: Sun Aug 05, 2018 6:48 am
by Azarael
Faef wrote: Sat Aug 04, 2018 6:45 pm I still had stealth broken by dot abilities, first time was yer bleedin off a squig, the other withered soul from Magus.

It was a good 8 seconds into stealth on the first occassion and stated it broke my stealth.

If I understand the change correctly, that should not be occurring any more or is there a damaged threshold as well?
Both abilities can break stealth on first application, which is an attack. Ticks should not - confirming this at the moment.

Re: Server Patch notes 04/08/2018

Posted: Sun Aug 05, 2018 6:53 am
by Glorian
XP buff for quests in general is good and even better if they are in your racial zone.

So if you do them in your own zone they are like endless xp event with tripple quest xp and tripple npc xp.

So questing now beats grinding.

Lesti likes.

Re: Server Patch notes 04/08/2018

Posted: Sun Aug 05, 2018 7:01 am
by Ianwrym
Glorian wrote: Sun Aug 05, 2018 6:53 am XP buff for quests in general is good and even better if they are in your racial zone.

So if you do them in your own zone they are like endless xp event with tripple quest xp and tripple npc xp.

So questing now beats grinding.

Lesti likes.
^ This. Now I can actually make a valid attempt to get my first character to 40 without my eyes rolling into the back of my head after an hour of mindlessly smacking mobs.

Re: Server Patch notes 04/08/2018

Posted: Sun Aug 05, 2018 7:07 am
by Azarael
Confirmed continual issue with WE/WH stealth, fixed in next patch.

Re: Server Patch notes 04/08/2018

Posted: Sun Aug 05, 2018 7:35 am
by Gmaw
Increased morale rates i like.Specced up to Burning Head in incinerstion now these 15 points morales can be used more frequently.

Re: Server Patch notes 04/08/2018

Posted: Sun Aug 05, 2018 7:42 am
by Wdova
I havent noticed before patch but now it seems that Slayers Reckless Gamble is not affected by rage mechanic. After I noticed did some dummy test and it proves my suspection.