Server hotfix notes 06/08/2018

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Gangan
Posts: 192

Re: Server hotfix notes 06/08/2018

Post#111 » Tue Aug 07, 2018 4:25 pm

GodlessCrom wrote:
Tue Aug 07, 2018 1:49 am
I think its the opposite: stealth breaks from being attacked directly, rather than on dot ticks or aoe.

How could you be attacked directly while you're in stealth, if not with aoe? :?:
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Iznogoud - Sham 40+
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Genisaurus
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Re: Server hotfix notes 06/08/2018

Post#112 » Tue Aug 07, 2018 4:30 pm

Gangan wrote:
Tue Aug 07, 2018 4:25 pm
GodlessCrom wrote:
Tue Aug 07, 2018 1:49 am
I think its the opposite: stealth breaks from being attacked directly, rather than on dot ticks or aoe.

How could you be attacked directly while you're in stealth, if not with aoe? :?:
Stealth isn't guaranteed invisibility, other people have a chance to see you that IIRC is based on the difference in initiative scores. If someone passes their check to see you, they can attack you - but nobody else will see you until you are knocked out of stealth.

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lefze
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Posts: 861

Re: Server hotfix notes 06/08/2018

Post#113 » Tue Aug 07, 2018 4:32 pm

Genisaurus wrote:
Tue Aug 07, 2018 4:30 pm
Gangan wrote:
Tue Aug 07, 2018 4:25 pm
GodlessCrom wrote:
Tue Aug 07, 2018 1:49 am
I think its the opposite: stealth breaks from being attacked directly, rather than on dot ticks or aoe.

How could you be attacked directly while you're in stealth, if not with aoe? :?:
Stealth isn't guaranteed invisibility, other people have a chance to see you that IIRC is based on the difference in initiative scores. If someone passes their check to see you, they can attack you - but nobody else will see you until you are knocked out of stealth.
This particular part of the stealth mechanic is actually all kinds of fucked atm. There are situations when people in parties yell about having a WH/WE sighted for upwards of 10 seconds, and we see they guy bashing away but stealth just doesn't break.
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Gangan
Posts: 192

Re: Server hotfix notes 06/08/2018

Post#114 » Tue Aug 07, 2018 4:41 pm

lefze wrote:
Tue Aug 07, 2018 4:32 pm
Genisaurus wrote:
Tue Aug 07, 2018 4:30 pm
Gangan wrote:
Tue Aug 07, 2018 4:25 pm



How could you be attacked directly while you're in stealth, if not with aoe? :?:
Stealth isn't guaranteed invisibility, other people have a chance to see you that IIRC is based on the difference in initiative scores. If someone passes their check to see you, they can attack you - but nobody else will see you until you are knocked out of stealth.
This particular part of the stealth mechanic is actually all kinds of **** atm. There are situations when people in parties yell about having a WH/WE sighted for upwards of 10 seconds, and we see they guy bashing away but stealth just doesn't break.
Actually I forget that you "could" see stealthed players, it happens so rarely to me :lol: even in this rare occasion I'm usally to far away to attack anyway, or get "target out of range".
Pächter des Wahnsinns
Gangan - SH 50+
Blumnmoscha - BO 61
Iznogoud - Sham 40+
Apogemoth - Magus 40+
Scophis - Zealot 45+
Drengur - WP 40+
originating from Drakenwald

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Tesq
Posts: 4644

Re: Server hotfix notes 06/08/2018

Post#115 » Tue Aug 07, 2018 5:39 pm

Gangan wrote:
Tue Aug 07, 2018 4:41 pm
lefze wrote:
Tue Aug 07, 2018 4:32 pm
Genisaurus wrote:
Tue Aug 07, 2018 4:30 pm


Stealth isn't guaranteed invisibility, other people have a chance to see you that IIRC is based on the difference in initiative scores. If someone passes their check to see you, they can attack you - but nobody else will see you until you are knocked out of stealth.
This particular part of the stealth mechanic is actually all kinds of **** atm. There are situations when people in parties yell about having a WH/WE sighted for upwards of 10 seconds, and we see they guy bashing away but stealth just doesn't break.
Actually I forget that you "could" see stealthed players, it happens so rarely to me :lol: even in this rare occasion I'm usally to far away to attack anyway, or get "target out of range".
I tested once a full ini from renown build i saw every single one wh around xD
Last edited by Tesq on Tue Aug 07, 2018 6:51 pm, edited 1 time in total.
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Azarael
Posts: 5346

Re: Server hotfix notes 06/08/2018

Post#116 » Tue Aug 07, 2018 6:02 pm

Stealth has a number of hidden modifiers as well. If you are standing still or if you are approaching from the sides or rear, the spot check is more difficult.

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Vayra
Posts: 310

Re: Server hotfix notes 06/08/2018

Post#117 » Wed Aug 08, 2018 9:58 pm

I'd definitely support reverting the defence checks to the live version. And then find some other way of reining in casters if necessary.

Another effect of the defence changes is that low level hero level mobs gain ridiculous amounts of parry. At least I assume that's the cause since it didn't happen before the change. A while back I was running some low level PQs on my DoK for fun and the bosses were parrying upwards of 80% of my attacks.
Vayra - Sorc
Forkrul - DoK
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Raggaz
Posts: 100

Re: Server hotfix notes 06/08/2018

Post#118 » Thu Aug 09, 2018 3:27 pm

Sulorie wrote:
Mon Aug 06, 2018 8:12 am
Raggaz wrote:
Mon Aug 06, 2018 8:00 am
Dot + detaunt, still triggers auto attack. Is it suppose to do this?
Afaik only attacks should cause AA, not damage ticks. This might have been overlooked.
Last I checked dots still make your character auto attack, even if detaunted.
So if you are ranged and detaunt a dot'd character. You will still auto attack them with your weapon,if they get close enough to you.

If youre melee and detaunt anyone dot'd, you will probably still auto attack as well. Canceling detaunt, because of the dot.

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Ugle
Posts: 417

Re: Server hotfix notes 06/08/2018

Post#119 » Thu Aug 09, 2018 3:40 pm

Fully decked sorcs/BWs back on the top now with true strike slotted. Awsome fun..
Ugle - SW | Amoebas - AM | Amoeba - SM
Gief - SH | Sidathex - WE | Pnzr - BO

dansari
Balance Moderator
Posts: 2385

Re: Server hotfix notes 06/08/2018

Post#120 » Thu Aug 09, 2018 5:47 pm

Ugle wrote:
Thu Aug 09, 2018 3:40 pm
Fully decked sorcs/BWs back on the top now with true strike slotted. Awsome fun..
Yah running BL+conq setup for the 12 then added 9% with True Strike... still get disrupted 4-5 times in a row on healers with high willpower every now and then but the investment feels worth it in most cases.
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