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Server Patch notes 14/08/2018

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Tesq
Posts: 5704

Re: Server Patch notes 14/08/2018

Post#11 » Tue Aug 14, 2018 1:45 pm

does hardly concession stack with other dmg reduction stuff in game?
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Lordcrist
Posts: 10

Re: Server Patch notes 14/08/2018

Post#12 » Tue Aug 14, 2018 1:45 pm

#9 ability in the Path of Bouncin tree for SH is missing? No patch notes about it. Is it only on my end that it's gone?

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Glorian
Posts: 4980

Re: Server Patch notes 14/08/2018

Post#13 » Tue Aug 14, 2018 1:47 pm

Natherul wrote: Tue Aug 14, 2018 1:21 pm [Combat]
Azarael
...
- Reverted the defense calculations to behave as they did before I left.
...
To what point exactly?

You mean that the Dots are calculated when they are first applied? And no calculation at each Dot, even if like a damage buff has fallen away, or a debuff should make it better?

Or is it just the basic formula where 100% avoidance, means really at all time?

exxyx
Posts: 26

Re: Server Patch notes 14/08/2018

Post#14 » Tue Aug 14, 2018 1:49 pm

Azarael
- Reverted the defense calculations to behave as they did before I left.
reverted to what? can someone explain that in more detail please?

aza`s comeback has a huge positive impact. very good and nice changes overall in the last patches etc., thx for that!

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martholomew
Posts: 162

Re: Server Patch notes 14/08/2018

Post#15 » Tue Aug 14, 2018 1:53 pm

Dang...was hoping to see, "increased damage of all Wrath mastery Warrior Priest abilities by 10%" :)
Magus 40/78

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Torgrimmerr
Posts: 56

Re: Server Patch notes 14/08/2018

Post#16 » Tue Aug 14, 2018 1:54 pm

Ormix wrote: Tue Aug 14, 2018 1:38 pm God bless Azarael and his changes! I'm calling my friend back to the game :D
AMEN
Order:
Torgrimmerrr: Slayer/ Torggying: Rune Priest
Destro:
Torgrimmer: Chopper/ Ringobloody: Maulder

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Gravord
Posts: 400
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Re: Server Patch notes 14/08/2018

Post#17 » Tue Aug 14, 2018 1:56 pm

Natherul wrote: Tue Aug 14, 2018 1:21 pm Rampage will be reverted and the 2h tree further improved with a client patch.
Awesome. Any sneak peak what 2h improvements are in consideration?

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Vayra
Posts: 577

Re: Server Patch notes 14/08/2018

Post#18 » Tue Aug 14, 2018 1:59 pm

Glorian wrote: Tue Aug 14, 2018 1:47 pm
Natherul wrote: Tue Aug 14, 2018 1:21 pm [Combat]
Azarael
...
- Reverted the defense calculations to behave as they did before I left.
...
To what point exactly?

You mean that the Dots are calculated when they are first applied? And no calculation at each Dot, even if like a damage buff has fallen away, or a debuff should make it better?

Or is it just the basic formula where 100% avoidance, means really at all time?
It's the avoidance formula, reverted so that disrupt isn't ridiculously high again (1050 wp vs 1050 int is back down to ~8%, was 28%).

Not sure how they've implemented DoTs, but they should have all attacker-side effects set on application, while defender-side effects are calculated per tick. That's the best way to implement this stuff I think.
Vayra - Sorc
Forkrul - DoK
Kalyth - BG

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Tesq
Posts: 5704

Re: Server Patch notes 14/08/2018

Post#19 » Tue Aug 14, 2018 2:10 pm

reported on bugtracker a bug regarding mastery point from set bonus of anni/ruin/merc post patch

edit: closed as i either bad red or the meaning of the change was added later on
Last edited by Tesq on Tue Aug 14, 2018 2:29 pm, edited 1 time in total.
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Ramasee
Posts: 457

Re: Server Patch notes 14/08/2018

Post#20 » Tue Aug 14, 2018 2:11 pm

It's in one the discussion of last patch.

(((Defensive Stat / Offensive Stat) * 0.075 ) * 100) + Flat Bonuses - Flat Strikethrough = True Rate.

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