Server Patch notes 14/08/2018
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Re: Server Patch notes 14/08/2018
does hardly concession stack with other dmg reduction stuff in game?
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Re: Server Patch notes 14/08/2018
#9 ability in the Path of Bouncin tree for SH is missing? No patch notes about it. Is it only on my end that it's gone?
Re: Server Patch notes 14/08/2018
To what point exactly?
You mean that the Dots are calculated when they are first applied? And no calculation at each Dot, even if like a damage buff has fallen away, or a debuff should make it better?
Or is it just the basic formula where 100% avoidance, means really at all time?
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Re: Server Patch notes 14/08/2018
reverted to what? can someone explain that in more detail please?Azarael
- Reverted the defense calculations to behave as they did before I left.
aza`s comeback has a huge positive impact. very good and nice changes overall in the last patches etc., thx for that!
- martholomew
- Posts: 162
Re: Server Patch notes 14/08/2018
Dang...was hoping to see, "increased damage of all Wrath mastery Warrior Priest abilities by 10%"
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- Torgrimmerr
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Re: Server Patch notes 14/08/2018
AMEN
Order:
Torgrimmerrr: Slayer/ Torggying: Rune Priest
Destro:
Torgrimmer: Chopper/ Ringobloody: Maulder
Torgrimmerrr: Slayer/ Torggying: Rune Priest
Destro:
Torgrimmer: Chopper/ Ringobloody: Maulder
Re: Server Patch notes 14/08/2018
Awesome. Any sneak peak what 2h improvements are in consideration?
Re: Server Patch notes 14/08/2018
It's the avoidance formula, reverted so that disrupt isn't ridiculously high again (1050 wp vs 1050 int is back down to ~8%, was 28%).Glorian wrote: ↑Tue Aug 14, 2018 1:47 pmTo what point exactly?
You mean that the Dots are calculated when they are first applied? And no calculation at each Dot, even if like a damage buff has fallen away, or a debuff should make it better?
Or is it just the basic formula where 100% avoidance, means really at all time?
Not sure how they've implemented DoTs, but they should have all attacker-side effects set on application, while defender-side effects are calculated per tick. That's the best way to implement this stuff I think.
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Forkrul - DoK
Kalyth - BG
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Re: Server Patch notes 14/08/2018
reported on bugtracker a bug regarding mastery point from set bonus of anni/ruin/merc post patch
edit: closed as i either bad red or the meaning of the change was added later on
edit: closed as i either bad red or the meaning of the change was added later on
Last edited by Tesq on Tue Aug 14, 2018 2:29 pm, edited 1 time in total.
Re: Server Patch notes 14/08/2018
It's in one the discussion of last patch.
(((Defensive Stat / Offensive Stat) * 0.075 ) * 100) + Flat Bonuses - Flat Strikethrough = True Rate.
(((Defensive Stat / Offensive Stat) * 0.075 ) * 100) + Flat Bonuses - Flat Strikethrough = True Rate.
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