ReturnOfReckoning wrote: ↑Tue Sep 18, 2018 9:55 am
White Lions are reverted to almost vanilla WAR spec, exceptions being a 10s cooldown on pounce as base and 0s cooldown on pounce if Loner tactic is specd.
We appreciate that while we all love to have work done and to see patch notes, the changes were coming so hard and fast that people could barely keep up and the game was losing connection why most of us are here, the love and nostalgia for the original game.
Future balance and changes will likely adhere more to a tweak system than a complete recreation, we respect that you have connections to your characters and will be approaching things more in terms of evolution not revolution.
Due to the reversion process, some abilities may be displaying wrong information on the buffs, for those please place on the bugtracker where we can deal with them asap.
So back to t3/early t4 WL meta. We're all so thrilled for this cancerous die in 2 GCDs. At least the changes meant you actually needed to press more than 4 buttons to kill someone outright.
ReturnOfReckoning wrote: ↑Tue Sep 18, 2018 9:55 am
Black Orc
- The 13pt Da Toughest ability, Wee'z Bigger, has had its CC immunity component reduced from 7 seconds to 3 seconds. Its range has also been reduced from 100ft to 30ft.
Swordmaster
- The 13pt Vaul ability, Vaul's Tempering, has had its CC immunity component reduced from 7 seconds to 3 seconds. Its range has also been reduced from 100ft to 30ft.
Seriously? Useless 13pt ability now. It has practically no use cases now.
ReturnOfReckoning wrote: ↑Tue Sep 18, 2018 9:55 am
Engineer
- The 13pt Rifleman ability, Strafing Run, has been moved to the Tinkerer tree as a core ability, available at lvl 40.
- In its place, a new ability has been created, "Armor-Piercing Rounds," which will grant you 25% armor penetration for 12 seconds. 1min cooldown. 25AP cost. Instant cast. Buff ability type. This ability does not invoke the GCD.
Engineer already can get to 40% armour penetration from Weaponsskill alone. Addon Gun Turrent which STACKS with other armour debuffs, why is this needed?
ReturnOfReckoning wrote: ↑Tue Sep 18, 2018 9:55 am
Witch Hunter
- Fervor is now cleansable.
Witch Elf
- Envenomed Blade is now cleansable.
Back to being a useless skill except for PvE usage. This skill was actually a really good change, now there is no point using it.
This change gave WH/WE an actual reason to be picked up over the medium armour mdps, and now you've removed it. I really don't under stand this one.