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Server Patch notes 18/09/2018

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Ravenfox
Posts: 44

Re: Server Patch notes 18/09/2018

Post#51 » Tue Sep 18, 2018 11:59 am

ReturnOfReckoning wrote: Tue Sep 18, 2018 9:55 am Drain Magic & Yer Not So Bad - These no longer require a buff to shatter to be used and no longer shatter, they cost 30 ap (down from 50), grants 60 AP immediately (if successfully hit) and then drain an additional 120 AP over 9 seconds.
reminds me of something that comes out of the munchkins card game and the brothers and sisters
https://www.google.com/search?q=munchki ... 808#imgrc=_

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K13R
Posts: 117

Re: Server Patch notes 18/09/2018

Post#52 » Tue Sep 18, 2018 12:03 pm

You got couple bugs in rework WL first Pack Snygery cost a mastery point if it wasn't previously granted and train to kill conversion is off in the database added toughness to the PC reduces damage on the lion and strength increase damage on the lion dont have a lot of time to mess with git hub so if someone wants to place it on there feel free(granted this could be a tool tip issue as you got 2 different description 1 on the BUilder and ingame)

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Tesq
Posts: 5704

Re: Server Patch notes 18/09/2018

Post#53 » Tue Sep 18, 2018 12:18 pm

peterthepan3 wrote: Tue Sep 18, 2018 11:03 am
Pkunk wrote: Tue Sep 18, 2018 10:56 am Keeping the nerf on Magus Firestorm? That is disappointing. I do hope you fixed the Magus starting chest armour so it no longer looks like level 2 white trash gear.
General consensus is that a spammable AOE snare would be too strong, so will be asking people to give thoughts on: a) Firestorm without CD, but with snare component removed; b) Firestorm with CD, and snare component intact (so current version).
Would you be so against instead

C) put firestorm back to left mastery mirror it with fireball barrage and put indigo back to mid and slap it a heal debuff instaed ap regen

This way both mastery would had a channeling and skills would remain in their original settings.
You take anyway magus proposal again now or not yet?
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Spacecraft
Posts: 139

Re: Server Patch notes 18/09/2018

Post#54 » Tue Sep 18, 2018 12:25 pm

Thank you for Wl revert. I know there maybe more work to do, but not having a stance switch background and re learning a new play style very hard to do and killed the class for me. See ya in the lakes.

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facundo7777
Posts: 402

Re: Server Patch notes 18/09/2018

Post#55 » Tue Sep 18, 2018 12:33 pm

nice patch. Good job

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kweedko
Posts: 519

Re: Server Patch notes 18/09/2018

Post#56 » Tue Sep 18, 2018 12:47 pm

Is those reversion means that "Pack Synergy" - not gaining you 50% crit dmg when there is no lion, is loner spec is broken again like in old WAR?

scatterthewinds
Posts: 181
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Re: Server Patch notes 18/09/2018

Post#57 » Tue Sep 18, 2018 1:00 pm

@peterthepan since we're reverting old Aza changes can we bring back Black Orcs 40% aoe snare tactic? Destro need some love too (I'm an order main player btw).

Sulorie
Posts: 7223

Re: Server Patch notes 18/09/2018

Post#58 » Tue Sep 18, 2018 1:05 pm

kweedko wrote: Tue Sep 18, 2018 12:47 pm Is those reversion means that "Pack Synergy" - not gaining you 50% crit dmg when there is no lion, is loner spec is broken again like in old WAR?
It's not broken. The requirement to get the 50% crit is the active pet. Loner get 25% dmg buff but lose the crit dmg and added pet dmg. On the other hand you can't reduce their dmg by killing a pet.
Dying is no option.

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Lileldys
Posts: 666

Re: Server Patch notes 18/09/2018

Post#59 » Tue Sep 18, 2018 1:14 pm

ReturnOfReckoning wrote: Tue Sep 18, 2018 9:55 am White Lions are reverted to almost vanilla WAR spec, exceptions being a 10s cooldown on pounce as base and 0s cooldown on pounce if Loner tactic is specd.

We appreciate that while we all love to have work done and to see patch notes, the changes were coming so hard and fast that people could barely keep up and the game was losing connection why most of us are here, the love and nostalgia for the original game.

Future balance and changes will likely adhere more to a tweak system than a complete recreation, we respect that you have connections to your characters and will be approaching things more in terms of evolution not revolution.

Due to the reversion process, some abilities may be displaying wrong information on the buffs, for those please place on the bugtracker where we can deal with them asap.
So back to t3/early t4 WL meta. We're all so thrilled for this cancerous die in 2 GCDs. At least the changes meant you actually needed to press more than 4 buttons to kill someone outright.
ReturnOfReckoning wrote: Tue Sep 18, 2018 9:55 am Black Orc
- The 13pt Da Toughest ability, Wee'z Bigger, has had its CC immunity component reduced from 7 seconds to 3 seconds. Its range has also been reduced from 100ft to 30ft.


Swordmaster
- The 13pt Vaul ability, Vaul's Tempering, has had its CC immunity component reduced from 7 seconds to 3 seconds. Its range has also been reduced from 100ft to 30ft.
Seriously? Useless 13pt ability now. It has practically no use cases now.
ReturnOfReckoning wrote: Tue Sep 18, 2018 9:55 am Engineer
- The 13pt Rifleman ability, Strafing Run, has been moved to the Tinkerer tree as a core ability, available at lvl 40.
- In its place, a new ability has been created, "Armor-Piercing Rounds," which will grant you 25% armor penetration for 12 seconds. 1min cooldown. 25AP cost. Instant cast. Buff ability type. This ability does not invoke the GCD.
Engineer already can get to 40% armour penetration from Weaponsskill alone. Addon Gun Turrent which STACKS with other armour debuffs, why is this needed?
ReturnOfReckoning wrote: Tue Sep 18, 2018 9:55 am Witch Hunter
- Fervor is now cleansable.
Witch Elf
- Envenomed Blade is now cleansable.
Back to being a useless skill except for PvE usage. This skill was actually a really good change, now there is no point using it.
This change gave WH/WE an actual reason to be picked up over the medium armour mdps, and now you've removed it. I really don't under stand this one.

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Nameless
Posts: 1151

Re: Server Patch notes 18/09/2018

Post#60 » Tue Sep 18, 2018 1:19 pm

What is the balance grand plan after aza is gone. It will be good if players knew the grand scheme cos pushing changes on small dozes may be misunderstood by playerbase
Mostly harmless

K8P & Norn - guild Orz

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