You never got all in one build, the ST burst of giantslayer was always better. It seems to me he was basing his nerf to make people try 2h to get feedback.Sulorie wrote: ↑Mon Oct 08, 2018 5:07 pmWhy should anyone going up aoe tree be able to increase his ST spamable attacks? You made the decision for aoe focus.nebelwerfer wrote: ↑Mon Oct 08, 2018 3:30 pm
Bad nerf because he nerfed the dmg of ID applied on single target too much, forcing annoying workaround where you need to apply ID on nearby targets for more DPS, moved spinecrusher to giantslayer, leaving slayer with exactly 0 ST core abilities that scale with Troll / skaven specc.
I disagree that ID was mandatory for ST, I don't think aoe tree ever had better st DPS potential. Better long-time sustain but never close in burst. Please show me the discussion for these changes so I can understand it better.
You don't get all in one build anymore.
For max ST dmg, skavenslayer isn't the way to go.
ID was so good because you stack a quite strong dot on top of your ST direct dmg skills.
Truth is 2h build had big weaknesses so nobody used it (except for the spellbreaker spam + power through tactic.) It has been rebuilt and is actually good now, i tried it.
There is supposed to be a correlation between risk and reward. ID is one of those abilities where if you use it you potentially lock yourself out of detaunt for 4-8 seconds making you easy target. + detaunt has super long CD compared to other melee classes. On a low mobility low defensive target this can hurt quite bad.
So just because "it was good" dmg it should be nerfed?? Isn't "good" dmg all the slayer brings?!!
Lots of complaining that order has no melee and lack aoe dps, WL needs to be brought up with BW and whatnot, but nerf slayers pure DMG numbers!?
it makes 0 sense to me. it goes against the spirit of the ability and it just feels much less fun to play now.