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Server Patch notes 08/10/2018

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Dammy095
Posts: 371

Re: Server Patch notes 08/10/2018

Post#61 » Tue Oct 09, 2018 7:17 am

dansari wrote: Mon Oct 08, 2018 1:13 pm Yep, I totally understand. Just asking for a bit more patience... WL & Scout SW was pushed to devs last night. Since these are major changes we're going to test dps output on dev first before bringing to live.
what about Big Shooting SH then ? since you looking at Scout SW

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anarchypark
Posts: 2075

Re: Server Patch notes 08/10/2018

Post#62 » Tue Oct 09, 2018 8:26 am

Ty my AM finally got staff, from smuggler.
after 6th capes elf high lord had to go blackmarket lol. nice naming.
SM8, SW8, AM8, WL7, KoBS5, BW5, WP8, WH7, IB7, Eng5, RP5, SL6
BG8, Sorc8, DoK8, WE7, Chs8, Mg8, Ze7, Mara8, BO6, SH7, Shm5, Chop4
SC summary - viewtopic.php?f=8&t=20415
( last update : 2020.06.09)

dansari
Posts: 2524

Re: Server Patch notes 08/10/2018

Post#63 » Tue Oct 09, 2018 10:08 am

Dammy095 wrote: Tue Oct 09, 2018 7:17 am
dansari wrote: Mon Oct 08, 2018 1:13 pm Yep, I totally understand. Just asking for a bit more patience... WL & Scout SW was pushed to devs last night. Since these are major changes we're going to test dps output on dev first before bringing to live.
what about Big Shooting SH then ? since you looking at Scout SW
Big Shootin I haven't put on the priority list but I'd probably put it in cat3. We have briefly talked about it and agreed Scout is in a much worse place. Not that Big Shootin doesn't have its own issues, just that they are more easily managed.
<Salt Factory>

Hat
Posts: 48

Re: Server Patch notes 08/10/2018

Post#64 » Tue Oct 09, 2018 3:52 pm

Any chance of dev feedback on if genesis items can also be added to the smuggler? Gearing up alts / brand new players with genesis loot can be absolute hell with duplicates, worse than subjugator gear.

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Fallenkezef
Posts: 1483

Re: Server Patch notes 08/10/2018

Post#65 » Tue Oct 09, 2018 4:07 pm

I demand a smuggler's item called Budgy!
Alea iacta est

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Fallenkezef
Posts: 1483

Re: Server Patch notes 08/10/2018

Post#66 » Tue Oct 09, 2018 4:29 pm

Torquemadra wrote: Tue Oct 09, 2018 4:22 pm
Gangan wrote: Mon Oct 08, 2018 3:20 pm
Hargrim wrote: Mon Oct 08, 2018 2:30 pm


Afaik all should be avaiable.
Okay^^

As BO you can buy the Cleava 5 times, but Backcuvva, Big Fumper and Blocka just 3 times. :?:

Edit:
Placed a bugreport with pics https://github.com/WarEmu/WarBugs/issues/12429
Because cleava is also used by the Choppa, what was a more convenient choice back then is a pain in the posterior now.
As tends to be the case with all decisions of conveniance.
Alea iacta est

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Gangan
Posts: 653

Re: Server Patch notes 08/10/2018

Post#67 » Tue Oct 09, 2018 4:33 pm

Torquemadra wrote: Tue Oct 09, 2018 4:22 pm
Spoiler:
Gangan wrote: Mon Oct 08, 2018 3:20 pm
Hargrim wrote: Mon Oct 08, 2018 2:30 pm


Afaik all should be avaiable.
Okay^^

As BO you can buy the Cleava 5 times, but Backcuvva, Big Fumper and Blocka just 3 times. :?:

Edit:
Placed a bugreport with pics https://github.com/WarEmu/WarBugs/issues/12429
Because cleava is also used by the Choppa, what was a more convenient choice back then is a pain in the posterior now.
Ah I see, that's why there a two cloaks to trade.
But isn't there a second 2h-subj-weapon for the BO? I'm pretty sure I saw it somewhere ^^
Pächter des Wahnsinns
Gangan - SH 75 .... Blumnmoscha - BO 63
Scophis - Zealot 73 .... Drengur - WP 64
Iznogoud - Sham 50+ .... Bixo - Engie 50+
Apogemoth - Magus 40+ .... Loarelle - AM 65
originating from Drakenwald

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nebelwerfer
Posts: 648

Re: Server Patch notes 08/10/2018

Post#68 » Tue Oct 09, 2018 5:02 pm

Sulorie wrote: Mon Oct 08, 2018 2:19 pm
nebelwerfer wrote: Mon Oct 08, 2018 1:48 pm Will the nerf to inevitable doom be reverted? it's a bad nerf imo. We got screwed when aza recklessly nerf us and then leave.
Why was it bad? Why should an aoe skill be mandatory for single target dps?
Sulorie wrote: Mon Oct 08, 2018 5:07 pm
nebelwerfer wrote: Mon Oct 08, 2018 3:30 pm

Bad nerf because he nerfed the dmg of ID applied on single target too much, forcing annoying workaround where you need to apply ID on nearby targets for more DPS, moved spinecrusher to giantslayer, leaving slayer with exactly 0 ST core abilities that scale with Troll / skaven specc.

I disagree that ID was mandatory for ST, I don't think aoe tree ever had better st DPS potential. Better long-time sustain but never close in burst. Please show me the discussion for these changes so I can understand it better.
Why should anyone going up aoe tree be able to increase his ST spamable attacks? You made the decision for aoe focus.
You don't get all in one build anymore. :)
For max ST dmg, skavenslayer isn't the way to go.
ID was so good because you stack a quite strong dot on top of your ST direct dmg skills.
You never got all in one build, the ST burst of giantslayer was always better. It seems to me he was basing his nerf to make people try 2h to get feedback.

Truth is 2h build had big weaknesses so nobody used it (except for the spellbreaker spam + power through tactic.) It has been rebuilt and is actually good now, i tried it.

There is supposed to be a correlation between risk and reward. ID is one of those abilities where if you use it you potentially lock yourself out of detaunt for 4-8 seconds making you easy target. + detaunt has super long CD compared to other melee classes. On a low mobility low defensive target this can hurt quite bad.

So just because "it was good" dmg it should be nerfed?? Isn't "good" dmg all the slayer brings?!!

Lots of complaining that order has no melee and lack aoe dps, WL needs to be brought up with BW and whatnot, but nerf slayers pure DMG numbers!?

it makes 0 sense to me. it goes against the spirit of the ability and it just feels much less fun to play now.

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qwerty113
Posts: 272

Re: Server Patch notes 08/10/2018

Post#69 » Tue Oct 09, 2018 6:10 pm

nebelwerfer wrote: Tue Oct 09, 2018 5:02 pm
Truth is 2h build had big weaknesses so nobody used it (except for the spellbreaker spam + power through tactic.) It has been rebuilt and is actually good now, i tried it.

There is supposed to be a correlation between risk and reward. ID is one of those abilities where if you use it you potentially lock yourself out of detaunt for 4-8 seconds making you easy target. + detaunt has super long CD compared to other melee classes. On a low mobility low defensive target this can hurt quite bad.

So just because "it was good" dmg it should be nerfed?? Isn't "good" dmg all the slayer brings?!!
Slayer ID need defently be reverted, cus no any classes has this kind of nerf - ability hit less single target than aoe. What is that ?!
Feroze - wh | Faiz - bw
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Sulorie
Posts: 7222

Re: Server Patch notes 08/10/2018

Post#70 » Tue Oct 09, 2018 6:34 pm

qwerty113 wrote: Tue Oct 09, 2018 6:10 pm

Slayer ID need defently be reverted, cus no any classes has this kind of nerf - ability hit less single target than aoe. What is that ?!
For what you want more damage as Slayer? You deal full dmg as aoe, just less single target dmg with this skill.
Dying is no option.

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