All pet classes on live were considered as bad, power wise. Magnus and Engies where pull bots, WL was the running gag SH was ok because of the M2 burst.Torquemadra wrote: ↑Sat Jan 19, 2019 6:26 pmYeah its absurd all right, never mind that EB/Fervor with Crit tactic on crits would do over 6k damage over 9 seconds when triple stacked, crazy, how could we fix a spammable dot that could hit as hard as Burn Away Lies? The madness....Aurandilaz wrote: ↑Sat Jan 19, 2019 4:03 pm These changes are nothing but absurd.
From announcing of "getting rid of Witch Elf Agonizing Wound spam" to nuking Slice spec option, and now this week "reverting" Envenomed Blade dmg back to live values (they were increased last summer to make midtree more competitive against the classic AW spam - but on live you had far greater dmg modifiers).
If your intent is to prevent AW spam, but then you proceed to nerf both competing options to AW spam, the logic completely eludes me.
Making pet classes less viable for WB gameplay is also another next level mystery. We already knew that BW was top AoE dps on Order, with Engi as 2nd pick. Now Engi becomes worse due to Turrets exploding from limited healing to now getting no group heals. WL was already bad pick, SH another bad pick. Magus has similar issue of pets exploding as Engi, but the difference of dmg output between Sorc and Magus is less wide than the now even more increasing power gap between BW and Engi.
Pets never had aoe heal capacity on live, ROR set it so they only take 10% of aoe damage, seems like a pretty big boost but hey, you just want it all right? and just how you want it for your own preference. They dont get to take virtually no aoe damage and to stay up when someone is trying to kill them by virtue of lazy aoe spam.
Lets make this clear, pets are not buffs yet serve as a functional self buff but they cant get shattered off, they need to die, we made them all but AOE immune, they were never aoe healed on live its not going to here, unless say we take off the aoe modifier and lock AOE heals to 6 so you run the risk of your party members pets eating the heals that should go to other players in your group.
One of the reasons was the lacking reliability of the pets and the not working class mechanics because of the disfunctional pets.
My point is: I don't think that it is a good idea to refere to live pet mechanics in a balance discussion at all except for pointing out how it should not work. The live pet implementation was a disaster from the very beginning.