Nidwin wrote: ↑Mon Jan 21, 2019 9:43 am
For the record, just in case it has any value, or not.
1. Envenomed Blade was tested after the patch.
Tested on training dummies and NPC's. NPCs were Lost Souls (or so) in IC level 37-38 orange (non aggro) NPCs before Citadel.
Testing dummies damage = full damage (1 number)
NPC's damage = effective damage + mitigated damage ( first number + second number = full damage)
EB's damage was coherent with ingame EB's tooltip outside the usual variation. The usual variations are probably linked to rounding factors, outside the fixed forumula defining the tooltip numbers. (fixed numbers on tooltip vs dynamically calculated numbers in action)
Damage application -> initial damage + DoT ticks at 3-6-9s ; DoT tick ~= mentioned-tooltip-damage-for-DoT / 3.
The damage was fully coherent, no varaitions, between testing dummies and the above mentioned NPC's. The only observed variations were between tooltip and testing dummies-NPC's. I do consider those varations normal, as explained why above, and in acceptable range. Evenomed Blade's tooltip may be considered reliable.
2. Past variations between tooltips, testing dummies, NPCs and PC characters.
Past testing and combat logs check did provide non coherent results for mutliple skills and auto-attacks on hitting different aspects or characters with a Witch Elf.
After testing Evenomed Blade I did perform a small regression test on the following Witch Elf skills to check if the non coherent damage aspect was still present.
The test was performed on Testing Dummies and the above mentioned NPC's in front of IC's Citadel.
With Elf skills tested ;
Auto Attack
Agonizing Wound
Black Lotus Blade
Sacrificial Stab (stack of 5 Blood Lusts)
Puncture (stack of 5 Blood Lusts)
Heart Render Toxin (stack of 5 Blood Lusts)
The obtained damage values on testing dummies and the above mentioned IC NPC's were coherent during this test for the tested Witch Elf skills. Except Auto-attack as this can't be checked without knowing the exact formula, all tested skills showed the expected variations between ingame tooltip mentioned damage and the damage obtained in action. As it was for Evenomed Blade the nature of the observed variations during testing multiple Witch Elf skills can be explained by rounding factors and are in acceptable range.
The tooltips of the tested With Elf skills, including tested Evenomned Blade, can be considered reliable (mentioned damage) for Testing Dummies and the mentioned IC NPCs.
3. RvR combat logs and NPC logs
I regularly checked combat logs (NPCs and PCs), after the latest patch and the small performed test in IC, and didn't notice any "weird" anomalies for some of the tested With Elf skills related to the previous mentioned performed tests (auto-attack, AW, SS, HRT and Puncture). I did not pay attention to BLB or any other skills not involved in the previous test or Evenomed Blade (EB isn't part of my actual gameplay with my Witch Elf).
My Witch Elf's main hand AA showed a consistant 297 damage when not impacted by modifiers. This is coherent with the results obtained during the test on the IC training Dummies and NPC's.
The damage seen from AW, SS, HRT and Puncture in the checked logs was coherent with the tooltip mentioned damage, outside damage modifiers, with the expected varations explained earlier. Both NPC's (Dragonwake level 36 NPCs from 2 different PQ's) and player's controlled characters damage.
4. Still open as it wasn't tested, patch related changes for Witch Elf
Septic Blade + Evenomed Blade combination
Wracking Pains
Damage type change for Evenomed Blade and Wracking Pains
5. Still open question not directly related or included in patch
While Witch Elf auto-attack damage output seems now coherent between training dummies in IC, NPCs and player controlled character there's still the open question why the Witch Elf's auto-attack damage is lower than the damage of it's mirror the Witch Hunter outside modifiers.
Tested peformed and combat logs checked on Nidwincc 40rr55 -> 40rr57 Witch Elf.