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Patch Notes 09/02/2019

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Manatikik
Posts: 1249

Re: Patch Notes 09/02/2019

Post#51 » Mon Feb 11, 2019 11:33 pm

I’ve only played one night since the changes but with a full 6 man we were getting constant pops. Rewards felt increased as well.
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CountTalabecland
Posts: 987

Re: Patch Notes 09/02/2019

Post#52 » Tue Feb 12, 2019 1:32 am

So will the Choppa pull also be getting a minimum range? Because they all do that same cheese that WL and Mara were doing. As it is, GTTC is the most powerful cc in the game considering it is an AoE pull with no minimum range that is used as more of a punt/interrupt than a pull.
Brynnoth Goldenbeard (40/80) (IB) -- Rundin Fireheart (40/50) (RP) -- Ungrinn (40/40) (Engi)-- Bramm Bloodaxe (40/83) (Slayer) and a few Empire characters here or there, maybe even an elf.

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abodam
Posts: 128

Re: Patch Notes 09/02/2019

Post#53 » Tue Feb 12, 2019 7:39 am

anarchypark wrote: Mon Feb 11, 2019 11:17 pm They've warned it many times.
it'll slow sc pop.
obviously.

guess we have to see which way gets more complaints.
Manatikik wrote: Mon Feb 11, 2019 11:33 pm I’ve only played one night since the changes but with a full 6 man we were getting constant pops. Rewards felt increased as well.
I waited at least 15 minutes for one PuG SC, only to play it for 5 minutes, then waited another 20 for next one to play it for another 5 minutes. I play DPS. I would rather play wacky teams like before than not playing it all.

At least for PuG scs matchmaking could be more "whatever", since you cant face premades.

Edit: This was yesterday during 900+ players online.
Magus / BG

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Ysaran
Posts: 1239

Re: Patch Notes 09/02/2019

Post#54 » Tue Feb 12, 2019 8:04 am

CountTalabecland wrote: Tue Feb 12, 2019 1:32 am So will the Choppa pull also be getting a minimum range? Because they all do that same cheese that WL and Mara were doing. As it is, GTTC is the most powerful cc in the game considering it is an AoE pull with no minimum range that is used as more of a punt/interrupt than a pull.
i'm quite curious so i will ask even if there is no choppa nerf at sight atm: what is, in your opinion, an acceptable minimum range for GTTC considered that already have 40 feet of range?
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Sulorie
Posts: 7222

Re: Patch Notes 09/02/2019

Post#55 » Tue Feb 12, 2019 8:12 am

Ysaran wrote: Tue Feb 12, 2019 8:04 am
CountTalabecland wrote: Tue Feb 12, 2019 1:32 am So will the Choppa pull also be getting a minimum range? Because they all do that same cheese that WL and Mara were doing. As it is, GTTC is the most powerful cc in the game considering it is an AoE pull with no minimum range that is used as more of a punt/interrupt than a pull.
i'm quite curious so i will ask even if there is no choppa nerf at sight atm: what is, in your opinion, an acceptable minimum range for GTTC considered that already have 40 feet of range?
Within 35-40ft I guess.
Dying is no option.

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Ysaran
Posts: 1239

Re: Patch Notes 09/02/2019

Post#56 » Tue Feb 12, 2019 8:31 am

Sulorie wrote: Tue Feb 12, 2019 8:12 am
Ysaran wrote: Tue Feb 12, 2019 8:04 am
CountTalabecland wrote: Tue Feb 12, 2019 1:32 am So will the Choppa pull also be getting a minimum range? Because they all do that same cheese that WL and Mara were doing. As it is, GTTC is the most powerful cc in the game considering it is an AoE pull with no minimum range that is used as more of a punt/interrupt than a pull.
i'm quite curious so i will ask even if there is no choppa nerf at sight atm: what is, in your opinion, an acceptable minimum range for GTTC considered that already have 40 feet of range?
Within 35-40ft I guess.
it would not be quite useless? GTTC doesn't really deal damage (not much damage for a 13pt ability, it's useful only for the pull), it last 6 seconds and inflict damage only 3 time (every 2 sec). moreover an aoe attack with 5 ridius range is just ridiculous (it wouldn't be exactly a 5 feet radius disc but more a 5 feet crown but is basically the same if we are talking of aoe).
Zputadenti

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wachlarz
Posts: 798

Re: Patch Notes 09/02/2019

Post#57 » Tue Feb 12, 2019 10:22 am

Better 39.9 - 40 hahaha and pull only pets. Ofc wl/engi pets immune to this xd

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anarchypark
Posts: 2075

Re: Patch Notes 09/02/2019

Post#58 » Tue Feb 12, 2019 10:32 am

abodam wrote: Tue Feb 12, 2019 7:39 am
anarchypark wrote: Mon Feb 11, 2019 11:17 pm They've warned it many times.
it'll slow sc pop.
obviously.

guess we have to see which way gets more complaints.
Manatikik wrote: Mon Feb 11, 2019 11:33 pm I’ve only played one night since the changes but with a full 6 man we were getting constant pops. Rewards felt increased as well.
I waited at least 15 minutes for one PuG SC, only to play it for 5 minutes, then waited another 20 for next one to play it for another 5 minutes. I play DPS. I would rather play wacky teams like before than not playing it all.

At least for PuG scs matchmaking could be more "whatever", since you cant face premades.

Edit: This was yesterday during 900+ players online.

That's just you.
a lot of ppl said they prefer slow pop/better comp
can't compare exact numbers and it's not something need to vote.
let's wait and see.
SM8, SW8, AM8, WL7, KoBS5, BW5, WP8, WH7, IB7, Eng5, RP5, SL6
BG8, Sorc8, DoK8, WE7, Chs8, Mg8, Ze7, Mara8, BO6, SH7, Shm5, Chop4
SC summary - viewtopic.php?f=8&t=20415
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Marocus
Posts: 28

Re: Patch Notes 09/02/2019

Post#59 » Tue Feb 12, 2019 11:24 am

Thanks for all the hard work:)

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CountTalabecland
Posts: 987

Re: Patch Notes 09/02/2019

Post#60 » Thu Feb 14, 2019 4:00 pm

Ysaran wrote: Tue Feb 12, 2019 8:04 am
CountTalabecland wrote: Tue Feb 12, 2019 1:32 am So will the Choppa pull also be getting a minimum range? Because they all do that same cheese that WL and Mara were doing. As it is, GTTC is the most powerful cc in the game considering it is an AoE pull with no minimum range that is used as more of a punt/interrupt than a pull.
i'm quite curious so i will ask even if there is no choppa nerf at sight atm: what is, in your opinion, an acceptable minimum range for GTTC considered that already have 40 feet of range?
Well, seeing as this is a mdps pull and for WL/Mara the minimum is roughly 30% of the max, shouldn’t choppa have to play by the same rules and have a 30% minimum so they can’t cheese the pull (“hard cc”) while they are within melee/AA range/ as a free interrupt to any one channeling nearby?
Brynnoth Goldenbeard (40/80) (IB) -- Rundin Fireheart (40/50) (RP) -- Ungrinn (40/40) (Engi)-- Bramm Bloodaxe (40/83) (Slayer) and a few Empire characters here or there, maybe even an elf.

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