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Patch Notes 16/02/2019

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Grunbag
Project Team
Posts: 1820

Re: Patch Notes 16/02/2019

Post#31 » Sat Feb 16, 2019 12:12 pm

ragafury wrote:
Sat Feb 16, 2019 12:01 pm
Grunbag wrote:
Sat Feb 16, 2019 11:38 am
xanderous wrote:
Sat Feb 16, 2019 11:35 am


Yeah but when is invader coming?
Maybe it’s not clear but invader is Fortress gear
Very sad, the 2pc set was interesting and some ppl even used it / planned to use it.

But nice patch besides that.
Thé items are not removed from your inventory
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Lietmeled
Posts: 6

Re: Patch Notes 16/02/2019

Post#32 » Sat Feb 16, 2019 12:25 pm

Guys, it could be more professional to prevent people before removing an item from the game, could you give us a week at least next time ? Because when you plan something and it becomes impossible, some frustration is created, which is the opposite of what we are looking for while playing this game.

Especially when there is no need to remove an item from the game, it's not like we have a lot of choice, and if it's a skin problem, just use another one, who cares, they will grab the new item if they want the skin

Also, could we have the bonus of the new items when you deploy a new patch ? It's ok for discovering but it's also a good motivation to know what you'll get !

And last thing, with the limitation when we'll have 200-300 people from each side, frustration will be present, I don't get that rules except if it's for some server stability ;)

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Natherul
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Re: Patch Notes 16/02/2019

Post#33 » Sat Feb 16, 2019 12:27 pm

Lietmeled wrote:
Sat Feb 16, 2019 12:25 pm
And last thing, with the limitation when we'll have 200-300 people from each side, frustration will be present, I don't get that rules except if it's for some server stability ;)
Stability and easier for us to scale up or down things related to forts.

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Targhor
Posts: 17

Re: Patch Notes 16/02/2019

Post#34 » Sat Feb 16, 2019 12:28 pm

1. what is the incentive to spend paragon-/exemplar-seals on the new items, please? (since they are proccless-subjus)

2. so if "invader is the fortress-gear", is it only achievable by bagrolls from participation on fortress-fights, or is there a collectable currency & merchant for the stuff too?

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Natherul
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Re: Patch Notes 16/02/2019

Post#35 » Sat Feb 16, 2019 12:29 pm

Targhor wrote:
Sat Feb 16, 2019 12:28 pm
2. so if "invader is the fortress-gear", is it only achievable by bagrolls from participation on fortress-fights, or is there a collectable currency & merchant for the stuff too?
It can be gotten from bags from forts and fort will also reward invader tokens. The invader vendor was not ready for todays release but is coming.

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Glorian
Posts: 4704

Re: Patch Notes 16/02/2019

Post#36 » Sat Feb 16, 2019 12:43 pm

Great stuff.
But when is a Fortress Attack starting?
Do you need to lock a set of t4 zones?

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Hargrim
Developer
Posts: 2465

Re: Patch Notes 16/02/2019

Post#37 » Sat Feb 16, 2019 12:45 pm

Glorian wrote:
Sat Feb 16, 2019 12:43 pm
Do you need to lock a set of t4 zones?
You need to lock a zone near the fort to attack that fort.
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flintboth
Posts: 441

Re: Patch Notes 16/02/2019

Post#38 » Sat Feb 16, 2019 1:03 pm

Great ! thnak you !
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Solutar
Posts: 103

Re: Patch Notes 16/02/2019

Post#39 » Sat Feb 16, 2019 1:25 pm

So if i participate now in a forts fight i get invader bags and invader currency even tho invader salesman is not yet ingame?
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WuRRzAg
Posts: 49

Re: Patch Notes 16/02/2019

Post#40 » Sat Feb 16, 2019 1:40 pm

Pop limit created a very negative atmosphere through WB of the same realm and saw a lot of people fighting each other.
Last edited by WuRRzAg on Sat Feb 16, 2019 2:40 pm, edited 1 time in total.
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