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Patch Notes 09/03/2019

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mikke
Posts: 148

Re: Patch Notes 09/03/2019

Post#11 » Sat Mar 09, 2019 4:26 pm

mikke wrote: Sat Mar 09, 2019 4:18 pm
Grunbag wrote: Sat Mar 09, 2019 4:15 pm Lockout are reduced -6hours , I forgot to add it . So you can start the dungeon always at the same time.
Thank you very much! Could u please reset exisiting timers? We just finished BB\BE last night :cry:
Or I miss something and now timer is not 6 hours, but just 6 hours less?
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Gangan
Posts: 652

Re: Patch Notes 09/03/2019

Post#12 » Sat Mar 09, 2019 4:33 pm

mikke wrote: Sat Mar 09, 2019 4:26 pm
mikke wrote: Sat Mar 09, 2019 4:18 pm
Grunbag wrote: Sat Mar 09, 2019 4:15 pm Lockout are reduced -6hours , I forgot to add it . So you can start the dungeon always at the same time.
Thank you very much! Could u please reset exisiting timers? We just finished BB\BE last night :cry:
Or I miss something and now timer is not 6 hours, but just 6 hours less?
It's reduced by 6hours, not to^^
Pächter des Wahnsinns
Gangan - SH 75 .... Blumnmoscha - BO 63
Scophis - Zealot 73 .... Drengur - WP 64
Iznogoud - Sham 50+ .... Bixo - Engie 50+
Apogemoth - Magus 40+ .... Loarelle - AM 65
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Cimba
Posts: 376

Re: Patch Notes 09/03/2019

Post#13 » Sat Mar 09, 2019 4:36 pm

Quick Bug Report since its patch related: If you die in a scenario you respawn where you died and not in the camp.

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Grunbag
Former Staff
Posts: 1881

Re: Patch Notes 09/03/2019

Post#14 » Sat Mar 09, 2019 4:43 pm

Yes talisman quest too. I forgot to mention both
Grunbag - 40 - 33 Squig Herder
Skorri - 40 - 65 Engineer

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xanderous
Posts: 501

Re: Patch Notes 09/03/2019

Post#15 » Sat Mar 09, 2019 4:52 pm

Cimba wrote: Sat Mar 09, 2019 4:36 pm Quick Bug Report since its patch related: If you die in a scenario you respawn where you died and not in the camp.
Can confirm this happened to me as well.
Bashgutz RR82 Borc Vaseryn RR61 SM Krantz RR82 Knight Corvinus RR70 Chosen Mormonty RR72 IB
Starkus RR70 BG Snaptz RR83 SH Plagueis RR81 Magus Alec RR85 Engie Sourgazt RR69 Shaman
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phononHYPE
Posts: 569

Re: Patch Notes 09/03/2019

Post#16 » Sat Mar 09, 2019 5:03 pm

Yaliskah wrote: Sat Mar 09, 2019 4:20 pm
phononHYPE wrote: Sat Mar 09, 2019 4:19 pm why adjust the XP in Forts?
For guild rank :).
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Chasing the golden carrot that is my alts.

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learn about Initiative

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larsulu
Suspended
Posts: 450

Re: Patch Notes 09/03/2019

Post#17 » Sat Mar 09, 2019 5:08 pm

Ty for all your work.
Just one thing about the 7th invader bonus for Mara/wl : why ?
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Unstoppable1776
Banned
Posts: 596

Re: Patch Notes 09/03/2019

Post#18 » Sat Mar 09, 2019 5:09 pm

- Invader sets for healers have been tweaked.
- Removed Strength/Weaponskill from Dok/WP to make the set clearly healing focused.
- Removed Intelligence from the RP/Z and AM/Sham sets to focus them solely on healing as RvR sets typically provide.
- Beastlord set for Dok/WP has been tuned for Grace/Sacrifice, removing Willpower for Strength and adding a 5% Block chance as the 5pc bonus instead of Parry Strikethrough
- Corrected a typo in invader 6pc Bonus for Tanks sets.
- Added all the 7pc Bonus to invader set. They are a mini 5th tactic.

this brings tears to my eyes. Its been a long struggle. The devs made me proud today
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Grunbag
Former Staff
Posts: 1881

Re: Patch Notes 09/03/2019

Post#19 » Sat Mar 09, 2019 5:13 pm

larsulu wrote: Sat Mar 09, 2019 5:08 pm Ty for all your work.
Just one thing about the 7th invader bonus for Mara/wl : why ?
Why what ?
Grunbag - 40 - 33 Squig Herder
Skorri - 40 - 65 Engineer

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Sulorie
Posts: 7219

Re: Patch Notes 09/03/2019

Post#20 » Sat Mar 09, 2019 5:35 pm

Thank you, invader at least makes some sense now. I am still wondering, why we get more and more heal sets and no offensive sets?
Dying is no option.

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