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Patch Notes 23/03/2019

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DanielWinner
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Re: Patch Notes 23/03/2019

Post#71 » Sat Mar 23, 2019 1:59 pm

berneke91 wrote: Sat Mar 23, 2019 1:53 pm
DanielWinner wrote: Sat Mar 23, 2019 1:11 pm
Not gonna lie but I believe that 2h builds were dead or lackluster for WBs. I've never seen TuP or other top guilds using 2h tanks in WB so it would be better for 2h tanks to be DPS for WB than some questionable Tanks. This is just my opinion.
I think it got alot more to do with people not understanding how to utilize it.

120 AoE Wounds debuff and 10% AoE increase chance to be critted made a big difference on back on live.
Chosen will aoe wounds debuff for you and 10% crit doesn't matter much when you just morale bomb or sorcs has tons of crit already. 2h Tank is usually a first one to die when enemy push and w/o tank - whole group dies and with a group - the whole WB dies.
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Riphael - Black Guard.

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Egoish
Posts: 149

Re: Patch Notes 23/03/2019

Post#72 » Sat Mar 23, 2019 2:03 pm

So, zealot invader is still trash sadly. Having the crit on it was a good change, 6pc bonus is solid. 7pc can proc a small healing power increase when you use abilities that you never actually use...

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Kurama
Posts: 154

Re: Patch Notes 23/03/2019

Post#73 » Sat Mar 23, 2019 2:06 pm

Zealot Invader

(7 Piece Bonus) Deep Scheming - All your Path of Witchcraft abilities have a 10% chance to increase healing Power by 110 for 10 seconds.


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Budosek
Posts: 5

Re: Patch Notes 23/03/2019

Post#74 » Sat Mar 23, 2019 2:09 pm

Hello,

i dont think Guard change was right decision and it will probably worsen gameplay.

Little feedback on Zealot Invader: 5pc is great change and it will make invader set more usable. 7pc is questionable, because no healer Zealot will spec path of the Witchcraft. It has no heals (Dark medicine is useless). I would recommend to change it to Path of Alchemy or Path of Dark Rites.

Ty for your work on the game :)

Alcan
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Re: Patch Notes 23/03/2019

Post#75 » Sat Mar 23, 2019 2:12 pm

No fix for magu tactic endless penda?

marisco
Posts: 182

Re: Patch Notes 23/03/2019

Post#76 » Sat Mar 23, 2019 2:22 pm

ReturnOfReckoning wrote: Sat Mar 23, 2019 12:15 pm
- All guard effects are now halved in effect if not using a shield.
First puttting 2h tanks on dps queue, now this. What the hell is going on...

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Acidic
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Re: Patch Notes 23/03/2019

Post#77 » Sat Mar 23, 2019 2:27 pm

- Ground targeted AOE now properly need LoS to fire off.
could you clarify this, i tried pit of shade which i guess should be affected by this change and could not see any direct difference, when using dubious camera angles the pit ends up where i expected it pre patch.
did i miss something ?

navis
Posts: 783

Re: Patch Notes 23/03/2019

Post#78 » Sat Mar 23, 2019 2:28 pm

Love the guard changes. Looking forward to testing them this week.
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DokB
Posts: 538

Re: Patch Notes 23/03/2019

Post#79 » Sat Mar 23, 2019 2:31 pm

So is the person responsible for the guard change going to come forward and try and justify this garbage decision? Worst change I've seen in quite some time and that's with some pretty stiff competition.

Not everyone wants to roll drooling SnBtard just to perform basic **** tank duties.
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Gatto
Posts: 78

Re: Patch Notes 23/03/2019

Post#80 » Sat Mar 23, 2019 2:35 pm

- All guard effects are now halved in effect if not using a shield.

worst change ever made.
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