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Patch Notes 23/03/2019

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davispeed
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Re: Patch Notes 23/03/2019

Post#161 » Sat Mar 23, 2019 6:18 pm

The amount of logic in this patch = 0
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Tobias26
Posts: 83

Re: Patch Notes 23/03/2019

Post#162 » Sat Mar 23, 2019 6:18 pm

Yaliskah wrote: Sat Mar 23, 2019 5:55 pm I guess no one expect that a DPS Healer for exemple heal as much as a pure Heal. We all know the story and the river of tears about this (DOK, WP, AM, Shaman...). When a DPS heal use his basic archetype, heals are divied /2. Thats a player choice, and no one coplains about it (except those you play with in scenario).

For the same reason, I don't see why a DPS tank would have 100% access to his basic tool, and as for for the heal divide guard /2 seems to be fair.
You've obviously forgotten (and most likely did not know) what dps the healer do more damage (20-40%) than any 2H tank, especially chosen/knight. While dps healer is almost not inferior (or not inferior) to damage the "pure" dps class, tanks (especially chosen/knight) is much inferior. Now they can't compensate for their low damage due to guard. Not to mention the tanks with 2h, which are tanks and do not seek to cause damage - they also suffered, and quite undeservedly. If the developers wanted to remove guard from dps tanks, they can, for example, give them tactic, something like "+30% damage, the effectiveness of guard is reduced by half", and not to nerf guard of all 2h tanks, while not giving anything instead.
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Telen
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Re: Patch Notes 23/03/2019

Post#163 » Sat Mar 23, 2019 6:20 pm

rmpl wrote: Sat Mar 23, 2019 6:12 pm A weapon doesn't change the fact that you're still playing a tank, unlike the choice of dealing damage or healing for a healer. You can be a defensive tank with a shield or 2h, people choose to go 2h or 1h for different reasons but mainly because of the prerequisites of abilities and weapon procs.
You can heal from dps on a healer its just very inferior. Just as you can tank as 2h but it will be.
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abodam
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Re: Patch Notes 23/03/2019

Post#164 » Sat Mar 23, 2019 6:20 pm

If SnB felt weak in small scale, which might be possible, why not remove requirements on some skills for 2-hander and unite punt cool down, or if you want to be drastic, swap them? First job of a tank is Guard then CC then Dmg/debuffs, both 2H and SnB can be played offensive and defensive spec, so only thing which make people go 2H is on-demand KD and faster punt. Gutting core mechanic due to this seems overly agressive.

Not to mention in large scale 2H had almost no room in groups, now its 100% killed and heavily nerfed in small scale compare to snb counter part.

If you plan to offset these changes by buffing 2H in other areas, probably damage, it could lead to them being stronger than actual damage dealers due to their Heavy Armor nature.

Changing how guard works should be one of the last thing that should be touched in this game, it was never a issue to balance.
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bloodi
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Re: Patch Notes 23/03/2019

Post#165 » Sat Mar 23, 2019 6:22 pm

Telen wrote: Sat Mar 23, 2019 6:20 pm You can heal from dps on a healer its just very inferior. Just as you can tank as 2h but it will be.
Yeah and you cant dps as a 2h tank, you see the difference here Telen?

I made a little map for you in case you missed it:

Healers can dps like a proper dps when they switch roles, they however cannot heal like a proper healer can.

Tanks cant dps like a proper dps when they switch roles, they however could still perform as tanks.

This is why you are talking nonsense.
Last edited by bloodi on Sat Mar 23, 2019 6:28 pm, edited 2 times in total.

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vanbuinen77
Posts: 223

Re: Patch Notes 23/03/2019

Post#166 » Sat Mar 23, 2019 6:22 pm

This is bad guys. Think about how many things this will impact
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vanbuinen77
Posts: 223

Re: Patch Notes 23/03/2019

Post#167 » Sat Mar 23, 2019 6:23 pm

If thats the case that shield tanks are undervalued then add something to that spec.

Dont take away from another spec because devalues the ability of choice.

As a game developer i will say this:

Try focusing on adding things to the game to make it better.

Dont take stuff away that is part if the core mechanics of how the game works.

Hopefully you understand and will take a moment to see how changes like this just piss a lot of people off and can drive them to play other games.

Similar to the mallus renoun change.
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Tesq
Posts: 5704

Re: Patch Notes 23/03/2019

Post#168 » Sat Mar 23, 2019 6:25 pm

Yaliskah wrote: Sat Mar 23, 2019 5:55 pm
lets be honest, i see no advantage to play a SnB tank, excpet in Dungeons OR to Funnel/siege, which is very situationnal...
let's be honest

-IB/BG mid mastery serve no purpose exept make you harder to kill , they are **** in support

-chosen mid mastery have nothing as support, the only mastery skill worth with a tactic has been nerfed for s+b and buffed for 2h (pun)

-kobs have 1 tactic which make it worth and 1 panic button better than chosen so that mastery make a little of sense at least (but same punt nerf/change as chosen)

- BO mid mastery is useless due other 2 can function exept 1 skill with both s+b and 2h (any and exact same build). You also made a panic button which work for also s+b when it was not needed but it jsut need a bit of avodiance on 2h builds (it's also the best panic button in game even surpassing kobs vigilance).

-SM mid mastery is for WB play or for duel 1vs1 or for pve tank of course it get no use in sc

You dont know you patch history man, dozen of ppl here has been constructive for years , you just took a core element which was working fine and change it with out fix anything of the above , dozen of suggestion has been made in proposal section of the forum to FIX those problem,

how make badder 2h tank will make better s+b?
it's improbable is not 2h being better is s+b toolkit being **** generaly across all tanks and ror restrictions on some skill didnt help make s+b better, again re red your patch history.

how that change will fix the problem listen above?
it will not cuz those are mastery problem

Make 2h tanks less usfull will make s+b better or s+b will remain mediocre and 2h tanks will just get nerf?

you have the answer, it will not ....you just nerfed 2h tanks instead fix the right problems, you forced s+b with out make em good also by cut out of the game litteraly 1 tanks (BG) from the only wb build it have. Now BG is totaly **** for wb in any way possible as it cant guard well anymore as a s+b tank.

these are all prelimanry question you should ask yourself when change something like guard, this change is shortsighted it's not a general problem of 2h vs s+b is specific mastery problem of all tanks in whole game given a SERIUSLY BAD patch history on ror.

On a personal note: you know i always came straighforward on the forum and not pass on discord on a sideway to push stuff, does really any prob got fix by this chsnge?
Last edited by Tesq on Sat Mar 23, 2019 6:51 pm, edited 7 times in total.
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Unstoppable1776
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Re: Patch Notes 23/03/2019

Post#169 » Sat Mar 23, 2019 6:26 pm

ICONIC approves of this patch
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Tobias26
Posts: 83

Re: Patch Notes 23/03/2019

Post#170 » Sat Mar 23, 2019 6:27 pm

abodam wrote: Sat Mar 23, 2019 6:20 pm
If you plan to offset these changes by buffing 2H in other areas, probably damage, it could lead to them being stronger than actual damage dealers due to their Heavy Armor nature.
This such a joke?) Does heavy armor allow tanks to deal more damage than if they were in light armor?) You seem to have confused the forum, we are talking here about ROR. Even if you do not take into account that the armor class does not affect the damage at all - in itself, the armor in this game is not particularly useful, since it is punched and ignored by all who are not lazy. Given debuffs on dodge/parry/block/disrupt and ignoring these parameters expense of own equipment, tanks remain tanks mostly expense of toughness and wounds. And heavy armor does not allow them to cause more damage than they should)
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