Yes Peter, 1 2H tank implodes fast but that's not the issue. I'm also thinking it's not that you don't understand what I write, but you do NOT want to.peterthepan3 wrote: ↑Tue Mar 26, 2019 12:17 pmWhy are people peddling this myth?Nidwin wrote: ↑Tue Mar 26, 2019 12:06 pmYou're such a tease. I just hope that mom's going to tell you a nice story tonight when you dig in.
The issue with 2H tanks is that they're still mitigating like tanks. So what we are having here are 2 not so loldps 2H tanks cross guarding each other and reducing a crapload of damage thrown at them to noise.
Conq 3.3k armor and I doubt, except Chinesehero maybe, that 2h tanks are running around with 6.5k wounds and 250 toughness.
My WE's explode in 3-4 gcd when two 2H not so loldps focus them. Best case scenario for my WE's.
Cry me a river Zod24 and I think you know what you can do for my part.
You lose out on Block
You lose out on Hold the Line
You keep your Heavy Armour - that's true - but you are nowhere near as good as a SnB is for deflecting damage from teammates onto yourself, nor can you stay afloat half as well when pressured.
If you see two tanks crossguarding each other, then you should get your tanks to utilise timed punts on one of them, so that you can deliver your WE burst the moment their Guard is no longer effective (if you don't believe a 2h tank can be blown up easily, I implore you to ask some of the WEs like Nicelook or Teinhala for their thoughts on the matter).
And again you're using an aspect of the "gambler's fallacy", "falacy of authority" while cherry picking and going out of context.
Cross guarded 2h tanks don't act like tanks but as mdps and go straight for the squishies and/or healers, when possible. That's fine and all good and well, except that they mitigate like tanks while beating the crap out of what they're hitting. Now that change to 75-25 with guard isn't going to change much anyway but it's at least something.