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Patch Notes 06/04/2019

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Grimbur
Posts: 25

Re: Patch Notes 06/04/2019

Post#11 » Sat Apr 06, 2019 9:36 am

Dont really understand what this change means.
In an overpopulated realm with more than 100% AAO, we will no longer get BO ticks but we will get bonus RP for what then ? the 1rp kills ?
Or is it just for the lord kill and the final lock ?

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Tyrvar
Posts: 7

Re: Patch Notes 06/04/2019

Post#12 » Sat Apr 06, 2019 9:41 am

Grimbur wrote: Sat Apr 06, 2019 9:36 am Dont really understand what this change means.
In an overpopulated realm with more than 100% AAO, we will no longer get BO ticks but we will get bonus RP for what then ? the 1rp kills ?
Or is it just for the lord kill and the final lock ?
I'd wager that killing a lord and locking the zone for your faction will give a higher amount of renown than BO afking.

kuj0jotar0
Posts: 75

Re: Patch Notes 06/04/2019

Post#13 » Sat Apr 06, 2019 9:46 am

So WBs that keep BOs to get keep 2 stars get nothing while the roaming WBs, solo killers and 6men get a renown buff?

It was boring to hold a BO now it's boring and rewardless.

zak68
Posts: 394

Re: Patch Notes 06/04/2019

Post#14 » Sat Apr 06, 2019 9:51 am

"- Removed the BO ticks.
- Now when you hold BOs your faction will get buffed with a buff that increases renown, xp and inf with 10% per bo held. This bonus applies to everyone in that region and not just the people in the lakes (meaning you help your realm to level in the zone as well)."
let's suppose that fort is open and all non 40/40 pgs of one faction are in the only open zone without enemies around; what can they do to increase their renown/inf ?
Last edited by zak68 on Sat Apr 06, 2019 9:56 am, edited 1 time in total.

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Tyrvar
Posts: 7

Re: Patch Notes 06/04/2019

Post#15 » Sat Apr 06, 2019 9:56 am

zak68 wrote: Sat Apr 06, 2019 9:51 am "- Removed the BO ticks.
- Now when you hold BOs your faction will get buffed with a buff that increases renown, xp and inf with 10% per bo held. This bonus applies to everyone in that region and not just the people in the lakes (meaning you help your realm to level in the zone as well)."
let's suppose that fort is open and all non 40/40 pgs of one faction are in the only open zone without enemies around; what can they do to increase they renown/inf ?
Scenarios?

Since the BOs will no longer tick RP it might act as an incentive for people to group up and fight in these circumstances.

Which I think we can agree would make for a more enjoyable experience overall than AFKing at a BO.

Gnarret
Posts: 10

Re: Patch Notes 06/04/2019

Post#16 » Sat Apr 06, 2019 9:58 am

Hi,
tbh i like the change with the buff and the bo`s
but
is it possible to get that exp,rr, inf buff on the keep instead when its leveld up?
so you level up the keep and then you can roam arround with the buff you got.
Just my thinking.
Still great work!

zak68
Posts: 394

Re: Patch Notes 06/04/2019

Post#17 » Sat Apr 06, 2019 9:58 am

Tyrvar wrote: Sat Apr 06, 2019 9:56 am Scenarios?
you mean queue scenarios and wait
Last edited by zak68 on Sat Apr 06, 2019 9:59 am, edited 1 time in total.

zaauk
Posts: 82

Re: Patch Notes 06/04/2019

Post#18 » Sat Apr 06, 2019 9:59 am

Yes would be awsome, but then the BOs have to stay taken. Not sure they do if people move away?
:mrgreen: :mrgreen: Zauk BO // Zauuk Choppa // Zaauuk SHM // Zniggle SH :mrgreen: :mrgreen:

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chadjacquay
Posts: 1

Re: Patch Notes 06/04/2019

Post#19 » Sat Apr 06, 2019 10:12 am

Tyrvar wrote: Sat Apr 06, 2019 9:56 am Scenarios?

Since the BOs will no longer tick RP it might act as an incentive for people to group up and fight in these circumstances.

Which I think we can agree would make for a more enjoyable experience overall than AFKing at a BO.
So SC will be full of people afk at the spawn now?

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Tesq
Posts: 5704

Re: Patch Notes 06/04/2019

Post#20 » Sat Apr 06, 2019 10:33 am

Now no-one would hold flag anymore then .. till now low level holded flags while main wbs roaming or anyway a good part of it...

This change dont help solve the zerg problem or more like zerg snowballimng flags one after another

It was even tried alredy so idk what this want to accomplish....

Maybe give a unique lock for all flags? So that if you zerg one flag you cant zerg the next one as it going lock.... All open and lock togheter and reward supply togheter or not.
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