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Patch Notes 25/05/2019

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geraldtarrant
Posts: 223

Re: Patch Notes 25/05/2019

Post#31 » Sat May 25, 2019 4:37 pm

Grunbag wrote:
Sat May 25, 2019 11:44 am
Markon wrote:
Sat May 25, 2019 11:41 am
- Sentinel set will now require 'Completed Redeye's Armor Set' ToK unlock to equip.


This means you can do city dungeons without "wards" correct? I just cant equip the gear? If so this is a good change :)
yes exactly
Good change
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SpacestarKid
Posts: 99

Re: Patch Notes 25/05/2019

Post#32 » Sat May 25, 2019 4:47 pm

Any plans on different versions of Sentinel jewelery?
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Grunbag
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Re: Patch Notes 25/05/2019

Post#33 » Sat May 25, 2019 4:49 pm

No , you’ll have new items in bastion stairs :)
Grunbag - 40 - 33 Squig Herder
Skorri - 40 - 65 Engineer

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shaggyboomboom
Posts: 1230

Re: Patch Notes 25/05/2019

Post#34 » Sat May 25, 2019 4:58 pm

Grunbag wrote:
Sat May 25, 2019 4:49 pm
No , you’ll have new items in bastion stairs :)
2 weeks? ;~)
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Hargrim
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Posts: 2456

Re: Patch Notes 25/05/2019

Post#35 » Sat May 25, 2019 4:59 pm

SpacestarKid wrote:
Sat May 25, 2019 4:47 pm
Any plans on different versions of Sentinel jewelery?

No, there will be just cloak for the sets as the set accessory.
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Hargrim
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Re: Patch Notes 25/05/2019

Post#36 » Sat May 25, 2019 4:59 pm

shaggyboomboom wrote:
Sat May 25, 2019 4:58 pm
Grunbag wrote:
Sat May 25, 2019 4:49 pm
No , you’ll have new items in bastion stairs :)
2 weeks? ;~)

With no set deadlines next week.
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Skullgrin
Posts: 418

Re: Patch Notes 25/05/2019

Post#37 » Sat May 25, 2019 5:07 pm

Darks63 wrote:
Sat May 25, 2019 3:31 pm
Tesq wrote:
Sat May 25, 2019 2:41 pm
what you mean fixed itiems that got used to make game crash? you mean there were ppl going around deliberately making ppl/game crash?
Im surprised your shocked by this behaviour given there is a built in feature that auto kills alt f4 abusers.

He's not the only one surprised by it, although it does seem to explain some of the odd crashes that I've had in the past. As to the alt-f4 feature I was unaware of that also, as I've never used that as a way to exit the game. Glad that they have fixed the exploit, I always wondered if something was up. A while back there was a six man group where I instantly crashed whenever I approached them...

As to forcing players to run the Dungeons in succession I have to say that as a NA player I'm against the idea. There just aren't enough people on during NA evenings to be able put together a regular group. Perhaps if you removed the timers and grouping restrictions it may be more viable, as it stands now I just don't even feel like attempting to enter them...
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Thargrimm - Chosen 40/85
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Hargrim
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Re: Patch Notes 25/05/2019

Post#38 » Sat May 25, 2019 5:10 pm

Skullgrin wrote:
Sat May 25, 2019 5:07 pm
As to forcing players to run the Dungeons in succession I have to say that as a NA player I'm against the idea. There just aren't enough people on during NA evenings to be able put together a regular group. Perhaps if you removed the timers and grouping restrictions it may be more viable, as it stands now I just don't even feel like attempting to enter them...

I guess you kinda missed the changes that are going to hit the dungeons, because nobody implementing stuff said anything about succession.
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Grunbag
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Re: Patch Notes 25/05/2019

Post#39 » Sat May 25, 2019 5:17 pm

Skullgrin wrote:
Sat May 25, 2019 5:07 pm
Darks63 wrote:
Sat May 25, 2019 3:31 pm
Tesq wrote:
Sat May 25, 2019 2:41 pm
what you mean fixed itiems that got used to make game crash? you mean there were ppl going around deliberately making ppl/game crash?
Im surprised your shocked by this behaviour given there is a built in feature that auto kills alt f4 abusers.

He's not the only one surprised by it, although it does seem to explain some of the odd crashes that I've had in the past. As to the alt-f4 feature I was unaware of that also, as I've never used that as a way to exit the game. Glad that they have fixed the exploit, I always wondered if something was up. A while back there was a six man group where I instantly crashed whenever I approached them...

As to forcing players to run the Dungeons in succession I have to say that as a NA player I'm against the idea. There just aren't enough people on during NA evenings to be able put together a regular group. Perhaps if you removed the timers and grouping restrictions it may be more viable, as it stands now I just don't even feel like attempting to enter them...
You will be able to enter any dungeon in the order you want and drop everything In there. But you’ll need wards to equip set . This will help most players to run dungeon and find more ppl with or without wards
Grunbag - 40 - 33 Squig Herder
Skorri - 40 - 65 Engineer

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Skullgrin
Posts: 418

Re: Patch Notes 25/05/2019

Post#40 » Sat May 25, 2019 5:36 pm

Hargrim wrote:
Sat May 25, 2019 5:10 pm
I guess you kinda missed the changes that are going to hit the dungeons, because nobody implementing stuff said anything about succession.

I must have, can you point me to a link? It is my understanding that you have to run Gunbad for Redye gear in order to be able to use anything after that. That you can get the Sentinel gear but cannot equip it if you haven't completed the Gunbad set. And that you can run Bastion Star, but won't be able to use Bloodlord unless you have completed the Sentinel set. Hence my thinking that they should be run in succession, Gunbad then City Dungeons then Bastion Stair. To my mind there's no point in running City or Bastion if you can't run Gunbad - you won't be able to use the gear from them.
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