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Patch notes 22/06/2019

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zak68
Posts: 394

Re: Patch notes 22/06/2019

Post#61 » Sat Jun 22, 2019 2:17 pm

Natherul wrote: Sat Jun 22, 2019 1:11 pm
zak68 wrote: Sat Jun 22, 2019 12:23 pm instead of deeply modifying the game mechanics , would it not better be to run a targeted "test" session with devs monitoring what's happening realtime ?
We´d still have to change code and cant be done with a flip of a switch and we have seen previously that when we want to do suyuch a thing a large portion of the playerbase refuse to help sadly.
people not helping was not the case of Gunbad; probably when people understand what's on stake (lag spikes reduction) then will sure help, and when well motivated people is being well instructed and directed probably some good result may yield.
but i understand that it requires time to plan a useful test suite, and now it's summer and all.
Last edited by zak68 on Sat Jun 22, 2019 3:34 pm, edited 1 time in total.

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Jail
Posts: 376

Re: Patch notes 22/06/2019

Post#62 » Sat Jun 22, 2019 2:18 pm

What a patch :roll: :lol: thank god server pop going down lately, now that only 1 zone at the time.

10/10

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Silodin
Posts: 57

Re: Patch notes 22/06/2019

Post#63 » Sat Jun 22, 2019 2:46 pm

Could we like.. not?
<Not Good Enough> <NGE>
Silomon 40/80 Knight
Silodone 40/75 Chosen

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anarchypark
Posts: 2075

Re: Patch notes 22/06/2019

Post#64 » Sat Jun 22, 2019 3:23 pm

if you missed fort
join SC or run dungeon.

SC weapons are BiS imo.
BS weapons have 10% tough armor penalty.
it's similar level,
like subjugator and 45 SC weapon did.
SM8, SW8, AM8, WL7, KoBS5, BW5, WP8, WH7, IB7, Eng5, RP5, SL6
BG8, Sorc8, DoK8, WE7, Chs8, Mg8, Ze7, Mara8, BO6, SH7, Shm5, Chop4
SC summary - viewtopic.php?f=8&t=20415
( last update : 2020.06.09)

Wyvernblade
Posts: 15

Re: Patch notes 22/06/2019

Post#65 » Sat Jun 22, 2019 3:24 pm

DanielWinner wrote: Sat Jun 22, 2019 10:39 am hint: ask for forts to be instanced so there will be more forts to join ;)
Two options to make this work -

1. Once you enter an instance, you can't leave it and join another. On Live, people would jump in and out of instances looking for ones that were empty of enemies or the enemies were low PUGs. If they saw certain Guild WBs they would leave.

2. Block being able to see who else is in the instance. Would solve above.

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geraldtarrant
Posts: 254

Re: Patch notes 22/06/2019

Post#66 » Sat Jun 22, 2019 4:02 pm

Whole idea of 1 zone at a time is bad for gameplay purposes. Lag was bad before but now in primetime its gonna be unplayable. Also while fort is opening, anther zone should insta open for ppl that cant go in/are to low to join. Having no possibility to pvp, besides scs that can, or can not pop, is weird in pvp focused mmo...
Muschroom / Gloom / Iznoogood
Orz Guild
Nr1 Sorc Preaseason1 Solo, Nr1 Sorc Season3 Group

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oaliaen
Posts: 1202

Re: Patch notes 22/06/2019

Post#67 » Sat Jun 22, 2019 4:34 pm

do i need to make forts to get in city sieges?
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Hargrim
Developer
Posts: 2465

Re: Patch notes 22/06/2019

Post#68 » Sat Jun 22, 2019 4:35 pm

oaliaen wrote: Sat Jun 22, 2019 4:34 pm do i need to make forts to get in city sieges?

Somebody will need to, yes.
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Secrets
Former Staff
Posts: 414

Re: Patch notes 22/06/2019

Post#69 » Sat Jun 22, 2019 4:48 pm

oaliaen wrote: Sat Jun 22, 2019 4:34 pm do i need to make forts to get in city sieges?
This hasn't been discussed by leads, but my opinion is that you should not have to participate in forts in order to queue for the city siege scenario.

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Onemantankwall
Posts: 523

Re: Patch notes 22/06/2019

Post#70 » Sat Jun 22, 2019 4:53 pm

Hargrim wrote: Sat Jun 22, 2019 4:35 pm
oaliaen wrote: Sat Jun 22, 2019 4:34 pm do i need to make forts to get in city sieges?

Somebody will need to, yes.
Able to share rors method to undo mythics derp empty instance/instance hopping farm, that was the citys? A small general breakdown of how things are gonna roll out would be helpful obviously stage 1 is to stress test 1 zone campaigns till stability is reached, what else can we be looking forward to on the road to the enemies city?
Lots of alts, more alts for the alt gods!

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